Graham A. Thomas
Orcid: 0000-0003-3922-8304Affiliations:
- University of Surrey, Guildford, UK
- BBC Research & Development, Salford, UK
According to our database1,
Graham A. Thomas
authored at least 33 papers
between 1996 and 2024.
Collaborative distances:
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Bibliography
2024
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024
2023
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023
2022
ACM Trans. Appl. Percept., 2022
2017
IEEE Trans. Circuits Syst. Video Technol., 2017
Comput. Vis. Image Underst., 2017
Proceedings of the Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, Hilversum, Netherlands, June 14, 2017
2016
Is This Seat Taken? Behavioural Analysis of the Telethrone: A Novel Situated Telepresence Display.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
2015
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015
Proceedings of the Digital Representations of the Real World, 2015
2014
Proceedings of the ACM International Conference on Multimedia, MM '14, Orlando, FL, USA, November 03, 2014
2013
Proceedings of the ACM Multimedia Conference, 2013
Proceedings of the 11th European Conference on Interactive TV and Video, 2013
2012
Computer, 2012
2011
IEEE Trans. Broadcast., 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the Visual Analysis of Humans - Looking at People., 2011
2010
Proceedings of the Image and Geometry Processing for 3-D Cinematography, 2010
2009
Pragmatic Software Testing. By Rex Black. Published by Wiley. ISBN: 978-0-470-12790-2, 366 pages.
Softw. Test. Verification Reliab., 2009
2007
J. Real Time Image Process., 2007
The MATRIS project: real-time markerless camera tracking for Augmented Reality and broadcast applications.
J. Real Time Image Process., 2007
2004
A combined studio production system for 3-D capturing of live action and immersive actor feedback.
IEEE Trans. Circuits Syst. Video Technol., 2004
2003
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003
2002
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002
The ORIGAMI Project: advanced tools and techniques for high-end mixing and interaction between real and virtual content.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002
2001
Proceedings of the 2001 Conference on Virtual Reality, 2001
1998
Signal Process. Image Commun., 1998
1996
Proceedings of the Proceedings 1996 International Conference on Image Processing, 1996