John Rae

According to our database1, John Rae authored at least 13 papers between 1992 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2016
Is This Seat Taken? Behavioural Analysis of the Telethrone: A Novel Situated Telepresence Display.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

2013
Estimating the Gaze of a Virtuality Human.
IEEE Trans. Vis. Comput. Graph., 2013

2011
Some Implications of Eye Gaze Behavior and Perception for the Design of Immersive Telecommunication Systems.
Proceedings of the 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2011

2010
Lie tracking: social presence, truth and deception in avatar-mediated telecommunication.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Eye gaze in virtual environments: evaluating the need and initial work on implementation.
Concurr. Comput. Pract. Exp., 2009

Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

2008
Communicating Eye Gaze across a Distance without Rooting Participants to the Spot.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

A Tool for Replay and Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

2007
An assessment of eye-gaze potential within immersive virtual environments.
ACM Trans. Multim. Comput. Commun. Appl., 2007

2006
Collaborative learning: A connected community for learning and knowledge management.
Interact. Technol. Smart Educ., 2006

1992
Michael I. Posner, ed., Foundations of Cognitive Science.
Artif. Intell., 1992


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