Gustavo Patow

Orcid: 0000-0002-1977-9101

According to our database1, Gustavo Patow authored at least 82 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2023
Deep weathering effects.
Comput. Graph., May, 2023

Black hole algorithm with convolutional neural networks for the creation of brain-computer interface based in visual perception and visual imagery.
Neural Comput. Appl., March, 2023

A Good Snowman is Hard to Plan.
CoRR, 2023

2022
Classify four imagined objects with EEG signals.
Evol. Intell., 2022

A Comprehensive Method for Liquid-to-Solid Interactions.
CLEI Electron. J., 2022

Feature-based clustered geometry for interpolated Ray-casting.
Comput. Graph., 2022

Clustered voxel real-time global illumination.
Comput. Graph., 2022

EUROGRAPHICS 2022: Tutorials Frontmatter.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

Reusable Procedural Building Parts.
Proceedings of the XXXI Spanish Computer Graphics Conference, 2022

2021
Physically inspired technique for modeling wet absorbent materials.
Vis. Comput., 2021

Procedural crowd generation for semantically augmented virtual cities.
Comput. Graph., 2021

Black Hole algorithm with convolutional neural networks for the creation of a Brain-Switch using visual perception.
Proceedings of the 34th IEEE International Symposium on Computer-Based Medical Systems, 2021

2020
Earthquake Simulation on Ancient Masonry Buildings.
ACM Journal on Computing and Cultural Heritage, 2020

Simulating the Evolution of Ancient Fortified Cities.
Comput. Graph. Forum, 2020

Realistic Buoyancy Model for Real-Time Applications.
Comput. Graph. Forum, 2020

Shrinking city layouts.
Comput. Graph., 2020

An Interactive Buoyancy Model for Procedural Animation and Rendering.
Proceedings of the Soft Computing Applications, 2020

2019
An overview of generalization techniques for street networks.
Graph. Model., 2019

Controllable Image-Based Transfer of Flow Phenomena.
Comput. Graph. Forum, 2019

Ruleset-rewriting for procedural modeling of buildings.
Comput. Graph., 2019

Seismic Simulation on Virtual Reality.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019

Common Spatial Pattern for the Classification of Imagined Geometric Objects.
Proceedings of the 3rd International Conference on Computer-Human Interaction Research and Applications, 2019

A Virtual Reality Front-end for City Modeling.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

A Level-of-Detail Technique for Urban Physics Calculations in Large Urban Environments.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

A Virtual Reality Front-End for Earthquake Simulation.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

2018
Urban Weathering: Interactive Rendering of Polluted Cities.
IEEE Trans. Vis. Comput. Graph., 2018

Skyline-based geometric simplification for urban solar analysis.
Graph. Model., 2018

Heuristic driven inverse reflector design.
Comput. Graph., 2018

Generalized selections for direct control in procedural buildings.
Comput. Graph., 2018

Earthquake Simulation for Ancient Building Destruction.
Proceedings of the GCH 2018, 2018

A Procedural Approach for Thermal Visualization on Buildings.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

LeoMCAD: A Lego-based Mechanical CAD system.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2017
Procedural Semantic Cities.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

An Interactive Tool for Modeling Ancient Masonry Buildings.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

2016
Continuity and Interpolation Techniques for Computer Graphics.
Comput. Graph. Forum, 2016

Interactive Low-Cost Wind Simulation For Cities.
Proceedings of the 4th Eurographics Workshop on Urban Data Modelling and Visualisation, 2016

Weathering of Urban Scenes: Challenges and Possible Solutions.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2016

Knight Lore 20XX: Utilizando Técnicas de Gráficos por Ordenador para Llevar un Juego Clásico con la Tecnología Moderna.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

Knight Lore 20xx: Bringing a Classic Game to Modern Technology.
Proceedings of the XXVI Spanish Computer Graphics Conference, 2016

Tools for Structural Analysis and Optimization of Procedural Masonry Buildings.
Proceedings of the XXVI Spanish Computer Graphics Conference, 2016

2015
Procedural bread making.
Comput. Graph., 2015

Commercial Evolution Simulation.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2015

Far-LoD: Level of Detail for Massive Sky View Factor Calculations in Large Cities.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2015

Simulation of the Commercial Market Evolution in a City.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

Easy Going Vector Graphics as Textures on the GPU.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

2014
Structuring urban data.
Vis. Comput., 2014

On Improving Urban Environment Representations.
Frontiers Robotics AI, 2014

Fracture modeling in computer graphics.
Comput. Graph., 2014

Hierarchical Radiosity for Procedural Urban Environments.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2014

A Configurable LoD for Procedural Urban Models intended for Daylight Simulation.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2014

Image-Based Flow Transfer.
Proceedings of the XXIV Spanish Computer Graphics Conference, 2014

2013
Interactive Applications for Sketch-Based Editable Polycube Map.
IEEE Trans. Vis. Comput. Graph., 2013

*Cages: : A multilevel, multi-cage-based system for mesh deformation.
ACM Trans. Graph., 2013

Customizable LoD for Procedural Architecture.
Comput. Graph. Forum, 2013

R<sup>4</sup>: Realistic rain rendering in realtime.
Comput. Graph., 2013

Visual copy & paste for procedurally modeled buildings by ruleset rewriting.
Comput. Graph., 2013

Challenges in Procedural Modeling of Buildings.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2013

NightLighting: a Nocturnal Urban Illumination Approach.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2013

2012
User-Friendly Graph Editing for Procedural Modeling of Buildings.
IEEE Computer Graphics and Applications, 2012

Bringing Direct Local Control to Interactive Visual Editing of Procedural Buildings.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

A Procedural Modeling System for the Creation of Huge Models.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

Visual Language Generalization for Procedural Modeling of Buildings.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

2011
Editable polycube map for GPU-based subdivision surfaces.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Real-time path-based surface detail.
Comput. Graph., 2010

2009
Continuity mapping for multi-chart textures.
ACM Trans. Graph., 2009

Specular Effects on the GPU: State of the Art.
Comput. Graph. Forum, 2009

Fast Inverse Reflector Design (FIRD).
Comput. Graph. Forum, 2009

2008
IGT: inverse geometric textures.
ACM Trans. Graph., 2008

Compression and Importance Sampling of Near-Field Light Sources.
Comput. Graph. Forum, 2008

2007
Fast GPU-based reuse of paths in radiosity.
Monte Carlo Methods Appl., 2007

User-guided inverse reflector design.
Comput. Graph., 2007

Multi-layered Indirect Texturing for Tree Rendering.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2007

2006
Inverse Rendering: From Concept to Applications.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Parallelization of Inverse Design of Luminaire Reflectors.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

2005
A Survey of Inverse Surface Design From Light Transport Behavior Specification.
Comput. Graph. Forum, 2005

2004
Reflector Design from Radiance Distributions.
Int. J. Shape Model., 2004

2003
A Survey of Inverse Rendering Problems.
Comput. Graph. Forum, 2003

Parsing Constructor.
Proceedings of the 8th European Conference on Pattern Languages of Programms (EuroPLoP '2003), 2003

Parameter Block.
Proceedings of the 8th European Conference on Pattern Languages of Programms (EuroPLoP '2003), 2003

1999
Dynamic Recursion.
Proceedings of the 4th European Conference on Pattern Languages of Programms (EuroPLoP '1999), 1999

1997
Environment mapped refraction models for low cost scan-line rendering.
Comput. Networks ISDN Syst., 1997

A fast algorithm for illumination from curved reflectors.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997


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