Alexandre Gomes de Siqueira

According to our database1, Alexandre Gomes de Siqueira authored at least 16 papers between 2018 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Informing and Evaluating Educational Applications With the Kirkpatrick Model in Virtual Environments: Using a Virtual Human Scenario to Measure Communication Skills Behavior Change.
Frontiers Virtual Real., 2022

The Effect of Virtual Humans Making Verbal Communication Mistakes on Learners' Perspectives of their Credibility, Reliability, and Trustworthiness.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

2021
The effects of virtual human's verbal persuasion strategies on user intention and behavior.
Int. J. Hum. Comput. Stud., 2021

Toward Facilitating Team Formation and Communication Through Avatar Based Interaction in Desktop-Based Immersive Virtual Environments.
Frontiers Virtual Real., 2021

User-Centric Health Data Using Self-sovereign Identities.
CoRR, 2021

Investigating the Effects of Virtual Patients' Nonsensical Responses on Users' Facial Expressions in Mental Health Training Scenarios.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

BlockXR: A Novel Tangible Block-Based Programming Platform.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021

PPCards: Toward Enhancing Electronic Prototyping with Editions of a Card-based Platform.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Effects of Virtual Humans' Gender and Spoken Accent on Users' Perceptions of Expertise in Mental Wellness Conversations.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

Towards an Effective Web-Based Virtual Health Intervention: The Impact of Media Platform, Visual Framing, and Race on Social Presence and Transportation Ratings.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service, 2021

Hospital Escape VR: A Virtual Reality Simulation for Hospital Fire Evacuation Training.
Proceedings of the Advances in Simulation and Digital Human Modeling, 2021

2020
Towards Rapid Development of Conversational Virtual Humans using Web3D Technologies.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020

Toward Automated Evaluation of Empathetic Responses in Virtual Human Interaction Systems for Mental Health Scenarios.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

2019
Toward New Ecologies of Cyberphysical Representational Forms, Scales, and Interaction Modalities.
Proceedings of the Thirteenth International Conference on Tangible, 2019

2018
Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios.
Proceedings of the Twelfth International Conference on Tangible, 2018


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