Roshan Venkatakrishnan

Orcid: 0000-0002-6538-627X

According to our database1, Roshan Venkatakrishnan authored at least 18 papers between 2019 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Give Me a Hand: Improving the Effectiveness of Near-field Augmented Reality Interactions By Avatarizing Users' End Effectors.
IEEE Trans. Vis. Comput. Graph., 2023

How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023

Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR.
IEEE Trans. Vis. Comput. Graph., 2023

Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Empirical Evaluation of the Effects of Visuo-Auditory Perceptual Information on Head Oriented Tracking of Dynamic Objects in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Did I Hit the Door? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR.
IEEE Trans. Vis. Comput. Graph., 2022

Investigating a Combination of Input Modalities, Canvas Geometries, and Inking Triggers on On-Air Handwriting in Virtual Reality.
ACM Trans. Appl. Percept., 2022

Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

2021
Empirical evaluation and pathway modeling of visual attention to virtual humans in an appearance fidelity continuum.
J. Multimodal User Interfaces, 2021

Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

PPCards: Toward Enhancing Electronic Prototyping with Editions of a Card-based Platform.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Using Audio Reverberation to Compensate Distance Compression in Virtual Reality.
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021

2020
How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality.
ACM Trans. Appl. Percept., 2020

A Structural Equation Modeling Approach to Understand the Relationship between Control, Cybersickness and Presence in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Towards an Immersive Virtual Simulation for Studying Cybersickness during Spatial Knowledge Acquisition.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Towards an Immersive Driving Simulator to Study Factors Related to Cybersickness.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019


  Loading...