Mark Meyer

Orcid: 0009-0004-3607-8966

According to our database1, Mark Meyer authored at least 38 papers between 1985 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
CurveCrafter: A System for Animated Curve Manipulation.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Denoising Production Volumetric Rendering.
Proceedings of the ACM SIGGRAPH 2023 Talks, 2023

Kernel-Based Frame Interpolation for Spatio-Temporally Adaptive Rendering.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2022
Photon-Driven Neural Reconstruction for Path Guiding.
ACM Trans. Graph., 2022

2021
Hierarchical neural reconstruction for path guiding using hybrid path and photon samples.
ACM Trans. Graph., 2021

Neural frame interpolation for rendered content.
ACM Trans. Graph., 2021

Towards Large-Scale Super Resolution Datasets via Learned Downsampling of Ray-Traced Renderings.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
Photon-Driven Neural Path Guiding.
CoRR, 2020

Deep Learned Super Resolution for Feature Film Production.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

FaceBaker: Baking Character Facial Rigs with Machine Learning.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Offline Deep Importance Sampling for Monte Carlo Path Tracing.
Comput. Graph. Forum, 2019

2018
Denoising with kernel prediction and asymmetric loss functions.
ACM Trans. Graph., 2018

Integrating Clipped Spherical Harmonics Expansions.
ACM Trans. Graph., 2018

2017
Kernel-predicting convolutional networks for denoising Monte Carlo renderings.
ACM Trans. Graph., 2017

Semi-automated map creation for fast deployment of AGV fleets in modern logistics.
Robotics Auton. Syst., 2017

2016
Subdivision exterior calculus for geometry processing.
ACM Trans. Graph., 2016

2015
Subspace condensation: full space adaptivity for subspace deformations.
ACM Trans. Graph., 2015

Dynamic feature-adaptive subdivision.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

2014
Subspace clothing simulation using adaptive bases.
ACM Trans. Graph., 2014

Knowing Your Place: Social Performance Feedback in Good Times and Bad Times.
Organ. Sci., 2014

Recent advances in light transport simulation: some theory and a lot of practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Artistic simulation of curly hair.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

2012
A theory of monte carlo visibility sampling.
ACM Trans. Graph., 2012

Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces.
ACM Trans. Graph., 2012

Analytic Tangent Irradiance Environment Maps for Anisotropic Surfaces.
Comput. Graph. Forum, 2012

2007
Key Point Subspace Acceleration and soft caching.
ACM Trans. Graph., 2007

Harmonic coordinates for character articulation.
ACM Trans. Graph., 2007

2006
Statistical acceleration for animated global illumination.
ACM Trans. Graph., 2006

2004
Design of a Standards-Based External Rules Engine for Decision Support in a Variety of Application Contexts: Report of a Feasibility Study at Partners HealthCare System.
Proceedings of the MEDINFO 2004, 2004

2002
Interactive geometry remeshing.
ACM Trans. Graph., 2002

Generalized Barycentric Coordinates on Irregular Polygons.
J. Graphics, GPU, & Game Tools, 2002

Intrinsic Parameterizations of Surface Meshes.
Comput. Graph. Forum, 2002

Discrete Differential-Geometry Operators for Triangulated 2-Manifolds.
Proceedings of the Third International Workshop "Visualization and Mathematics", 2002

2001
Interactive animation of cloth-like objects in virtual reality.
Comput. Animat. Virtual Worlds, 2001

2000
Anisotropic Feature-Preserving Denoising of Height Fields and Bivariate Data.
Proceedings of the Graphics Interface 2000 Conference, 2000

1999
ALCOVE: Design and Implementation of an Object-Centric Virtual Environment.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Implicit Fairing of Irregular Meshes Using Diffusion and Curvature Flow.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1985
An implementation of the FORCASE construct (abstract only).
Proceedings of the 13th ACM Annual Conference on Computer Science, 1985


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