Xinguo Liu

According to our database1, Xinguo Liu
  • authored at least 59 papers between 2000 and 2018.
  • has a "Dijkstra number"2 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2018
Geometric Primitives Based RGB-D SLAM for Low-texture Environment.
Proceedings of the 31st International Conference on Computer Animation and Social Agents, 2018

2016
Spatially constrained level-set tracking and segmentation of non-rigid objects.
J. Visual Communication and Image Representation, 2016

Numerical Methods for the Genvar Criterion of Multiple-Sets Canonical Analysis.
J. Sci. Comput., 2016

Harmonic Functions for Rotational Symmetry Vector Fields.
Comput. Graph. Forum, 2016

Video segmentation with L0 gradient minimization.
Computers & Graphics, 2016

2015
A matrix sampling-and-recovery approach for many-lights rendering.
ACM Trans. Graph., 2015

2014
3D gradient enhancement.
The Visual Computer, 2014

SCAPE-based human performance reconstruction.
Computers & Graphics, 2014

Interactive shape co-segmentation via label propagation.
Computers & Graphics, 2014

Feature-preserving filtering with L0 gradient minimization.
Computers & Graphics, 2014

QR code embellishment with background facial image embedding.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

2013
A Divide-and-Conquer Approach to Quad Remeshing.
IEEE Trans. Vis. Comput. Graph., 2013

Octree-based fusion for realtime 3D reconstruction.
Graphical Models, 2013

Unsupervised co-segmentation of 3D shapes via affinity aggregation spectral clustering.
Computers & Graphics, 2013

Render synthetic fog into interior and exterior photographs.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

A divide-and-conquer approach to large scene reconstruction with interactive scene analysis and segmentation.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

A Unified Spectral Embedding for Shape Correspondence.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Templateless Quasi-rigid Shape Modeling with Implicit Loop-Closure.
Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition, 2013

Dynamic Human Surface Reconstruction Using a Single Kinect.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

High Quality Binocular Facial Performance Capture from Partially Blurred Image Sequence.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
Video-driven state-aware facial animation.
Journal of Visualization and Computer Animation, 2012

A Memory-Efficient KinectFusion Using Octree.
Proceedings of the Computational Visual Media - First International Conference, 2012

2011
Image re-targeting with balanced energy map and foreground constraint.
World Wide Web, 2011

SAH KD-Tree Construction on GPU.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, 2011

Structure Preserving Mesh Parameterization.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2010
A wave-based anisotropic quadrangulation method.
ACM Trans. Graph., 2010

A computational analysis of the binding model of MDM2 with inhibitors.
Journal of Computer-Aided Molecular Design, 2010

2009
A unified shape editing framework based on tetrahedral control mesh.
Journal of Visualization and Computer Animation, 2009

Rigidity Constraints for Large Mesh Deformation.
J. Comput. Sci. Technol., 2009

Packet-based Hierarchal Soft Shadow Mapping.
Comput. Graph. Forum, 2009

Efficient mesh deformation using tetrahedron control mesh.
Computer Aided Geometric Design, 2009

Locally Developable Constraint for Document Surface Reconstruction.
Proceedings of the 10th International Conference on Document Analysis and Recognition, 2009

2008
Mesh Deformation.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

Caustic spot light for rendering caustics.
The Visual Computer, 2008

Spectral quadrangulation with orientation and alignment control.
ACM Trans. Graph., 2008

Efficient mesh deformation using tetrahedron control mesh.
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, 2008

2007
A note on backward errors for Toeplitz systems.
Numerical Lin. Alg. with Applic., 2007

Heavy-ion conformal irradiation in the shallow-seated tumor therapy terminal at HIRFL.
Med. Biol. Engineering and Computing, 2007

Gradient-based shell generation and deformation.
Journal of Visualization and Computer Animation, 2007

Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes.
Comput. Graph. Forum, 2007

2006
Variational sphere set approximation for solid objects.
The Visual Computer, 2006

Geometrically based potential energy for simulating deformable objects.
The Visual Computer, 2006

Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation.
ACM Trans. Graph., 2006

Subspace gradient domain mesh deformation.
ACM Trans. Graph., 2006

Interactive mesh deformation with pseudo material effects.
Journal of Visualization and Computer Animation, 2006

Digital Differential Geometry Processing.
J. Comput. Sci. Technol., 2006

An efficient large deformation method using domain decomposition.
Computers & Graphics, 2006

2005
Large mesh deformation using the volumetric graph Laplacian.
ACM Trans. Graph., 2005

Computing Variation Modes for Point Set Surfaces.
Proceedings of the Symposium on Point Based Graphics, 2005

Clustering method for fast deformation with constraints.
Proceedings of the Ninth ACM Symposium on Solid and Physical Modeling 2005, 2005

2004
Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces.
IEEE Trans. Vis. Comput. Graph., 2004

All-Frequency Precomputed Radiance Transfer for Glossy Objects.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
Bi-scale radiance transfer.
ACM Trans. Graph., 2003

Directional Histogram Model for Three-Dimensional Shape Similarity.
Proceedings of the 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2003), 2003

2002
A Novel Volume Constrained Smoothing Method for Meshes.
Graphical Models, 2002

BRDC: binary representation of displacement code for line.
Computers & Graphics, 2002

2001
Constrained Fairing for Meshes.
Comput. Graph. Forum, 2001

Synthesizing bidirectional texture functions for real-world surfaces.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

2000
Progressive Geometry Compression for Meshes.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications (PG 2000), 2000


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