Xinguo Liu

According to our database1, Xinguo Liu authored at least 72 papers between 2000 and 2021.

Collaborative distances:



In proceedings 
PhD thesis 




Superpixel alpha-expansion and normal adjustment for stereo matching.
J. Vis. Commun. Image Represent., 2021

Mutation-Induced Impacts on the Switch Transformations of the GDP- and GTP-Bound K-Ras: Insights from Multiple Replica Gaussian Accelerated Molecular Dynamics and Free Energy Analysis.
J. Chem. Inf. Model., 2021

Deep3DPose: Realtime Reconstruction of Arbitrarily Posed Human Bodies from Single RGB Images.
CoRR, 2021

Light-Weight Multi-view Topology Consistent Facial Geometry and Reflectance Capture.
Proceedings of the Advances in Computer Graphics, 2021

Cross Refinement Techniques for Markerless Human Motion Capture.
ACM Trans. Multim. Comput. Commun. Appl., 2020

A Method for Real-Time Patient Positioning Verification in Radiotherapy Using Multi-Angular Images with Conventional Video Cameras.
J. Medical Imaging Health Informatics, 2020

Deep Data Source Fusion with Bias-Undoing for Lung Adenocarcinoma Classification.
J. Medical Imaging Health Informatics, 2020

3D hypothesis clustering for cross-view matching in multi-person motion capture.
Comput. Vis. Media, 2020

Multi-Person Pose Estimation Using Bounding Box Constraint and LSTM.
IEEE Trans. Multim., 2019

Mapping Impervious Surfaces in Town-Rural Transition Belts Using China's GF-2 Imagery and Object-Based Deep CNNs.
Remote. Sens., 2019

A fast and efficient 3D reflection symmetry detector based on neural networks.
Multim. Tools Appl., 2019

Efficient <i>L</i><sub>0</sub> resampling of point sets.
Comput. Aided Geom. Des., 2019

Bottom-up Pose Estimation of Multiple Person with Bounding Box Constraint.
Proceedings of the 24th International Conference on Pattern Recognition, 2018

Geometric Primitives Based RGB-D SLAM for Low-texture Environment.
Proceedings of the 31st International Conference on Computer Animation and Social Agents, 2018

Spatially constrained level-set tracking and segmentation of non-rigid objects.
J. Vis. Commun. Image Represent., 2016

Numerical Methods for the Genvar Criterion of Multiple-Sets Canonical Analysis.
J. Sci. Comput., 2016

Harmonic Functions for Rotational Symmetry Vector Fields.
Comput. Graph. Forum, 2016

Video segmentation with L<sub>0</sub> gradient minimization.
Comput. Graph., 2016

A matrix sampling-and-recovery approach for many-lights rendering.
ACM Trans. Graph., 2015

3D gradient enhancement.
Vis. Comput., 2014

SCAPE-based human performance reconstruction.
Comput. Graph., 2014

Interactive shape co-segmentation via label propagation.
Comput. Graph., 2014

Feature-preserving filtering with L<sub>0</sub> gradient minimization.
Comput. Graph., 2014

QR code embellishment with background facial image embedding.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

A Divide-and-Conquer Approach to Quad Remeshing.
IEEE Trans. Vis. Comput. Graph., 2013

Octree-based fusion for realtime 3D reconstruction.
Graph. Model., 2013

Unsupervised co-segmentation of 3D shapes via affinity aggregation spectral clustering.
Comput. Graph., 2013

Render synthetic fog into interior and exterior photographs.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

A divide-and-conquer approach to large scene reconstruction with interactive scene analysis and segmentation.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

A Unified Spectral Embedding for Shape Correspondence.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Templateless Quasi-rigid Shape Modeling with Implicit Loop-Closure.
Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition, 2013

Dynamic Human Surface Reconstruction Using a Single Kinect.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

High Quality Binocular Facial Performance Capture from Partially Blurred Image Sequence.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

Video-driven state-aware facial animation.
Comput. Animat. Virtual Worlds, 2012

A Memory-Efficient KinectFusion Using Octree.
Proceedings of the Computational Visual Media - First International Conference, 2012

Image re-targeting with balanced energy map and foreground constraint.
World Wide Web, 2011

SAH KD-Tree Construction on GPU.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, 2011

Structure Preserving Mesh Parameterization.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

A wave-based anisotropic quadrangulation method.
ACM Trans. Graph., 2010

A computational analysis of the binding model of MDM2 with inhibitors.
J. Comput. Aided Mol. Des., 2010

A unified shape editing framework based on tetrahedral control mesh.
Comput. Animat. Virtual Worlds, 2009

Rigidity Constraints for Large Mesh Deformation.
J. Comput. Sci. Technol., 2009

Packet-based Hierarchal Soft Shadow Mapping.
Comput. Graph. Forum, 2009

Efficient mesh deformation using tetrahedron control mesh.
Comput. Aided Geom. Des., 2009

Locally Developable Constraint for Document Surface Reconstruction.
Proceedings of the 10th International Conference on Document Analysis and Recognition, 2009

Mesh Deformation.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

Caustic spot light for rendering caustics.
Vis. Comput., 2008

Spectral quadrangulation with orientation and alignment control.
ACM Trans. Graph., 2008

Lighting and material of <i>Halo 3</i>.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

A note on backward errors for Toeplitz systems.
Numer. Linear Algebra Appl., 2007

Heavy-ion conformal irradiation in the shallow-seated tumor therapy terminal at HIRFL.
Medical Biol. Eng. Comput., 2007

Gradient-based shell generation and deformation.
Comput. Animat. Virtual Worlds, 2007

Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes.
Comput. Graph. Forum, 2007

Variational sphere set approximation for solid objects.
Vis. Comput., 2006

Geometrically based potential energy for simulating deformable objects.
Vis. Comput., 2006

Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation.
ACM Trans. Graph., 2006

Subspace gradient domain mesh deformation.
ACM Trans. Graph., 2006

Interactive mesh deformation with pseudo material effects.
Comput. Animat. Virtual Worlds, 2006

Digital Differential Geometry Processing.
J. Comput. Sci. Technol., 2006

An efficient large deformation method using domain decomposition.
Comput. Graph., 2006

Large mesh deformation using the volumetric graph Laplacian.
ACM Trans. Graph., 2005

Computing Variation Modes for Point Set Surfaces.
Proceedings of the 2nd Symposium on Point Based Graphics, 2005

Clustering method for fast deformation with constraints.
Proceedings of the Tenth ACM Symposium on Solid and Physical Modeling 2005, 2005

Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces.
IEEE Trans. Vis. Comput. Graph., 2004

All-Frequency Precomputed Radiance Transfer for Glossy Objects.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Bi-scale radiance transfer.
ACM Trans. Graph., 2003

Directional Histogram Model for Three-Dimensional Shape Similarity.
Proceedings of the 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2003), 2003

A Novel Volume Constrained Smoothing Method for Meshes.
Graph. Model., 2002

BRDC: binary representation of displacement code for line.
Comput. Graph., 2002

Constrained Fairing for Meshes.
Comput. Graph. Forum, 2001

Synthesizing bidirectional texture functions for real-world surfaces.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Progressive Geometry Compression for Meshes.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000