Chiew-Lan Tai

Affiliations:
  • Hong Kong University of Science and Technology


According to our database1, Chiew-Lan Tai authored at least 86 papers between 1994 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
VCoach: A Customizable Visualization and Analysis System for Video-based Running Coaching.
CoRR, 2022

LiDAL: Inter-frame Uncertainty Based Active Learning for 3D LiDAR Semantic Segmentation.
Proceedings of the Computer Vision - ECCV 2022, 2022

TransFusion: Robust LiDAR-Camera Fusion for 3D Object Detection with Transformers.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Global Beautification of 2D and 3D Layouts With Interactive Ambiguity Resolution.
IEEE Trans. Vis. Comput. Graph., 2021

Sketch-R2CNN: An RNN-Rasterization-CNN Architecture for Vector Sketch Recognition.
IEEE Trans. Vis. Comput. Graph., 2021

SketchDesc: Learning Local Sketch Descriptors for Multi-View Correspondence.
IEEE Trans. Circuits Syst. Video Technol., 2021

Normalized Human Pose Features for Human Action Video Alignment.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

VMNet: Voxel-Mesh Network for Geodesic-Aware 3D Semantic Segmentation.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Learning to Match Features with Seeded Graph Matching Network.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

PointDSC: Robust Point Cloud Registration Using Deep Spatial Consistency.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
PoseTween: Pose-driven Tween Animation.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

JSENet: Joint Semantic Segmentation and Edge Detection Network for 3D Point Clouds.
Proceedings of the Computer Vision - ECCV 2020, 2020

End-to-End Learning Local Multi-View Descriptors for 3D Point Clouds.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

D3Feat: Joint Learning of Dense Detection and Description of 3D Local Features.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Model-Guided 3D Sketching.
IEEE Trans. Vis. Comput. Graph., 2019

Fast Sketch Segmentation and Labeling With Deep Learning.
IEEE Computer Graphics and Applications, 2019

2018
Sketch-R2CNN: An Attentive Network for Vector Sketch Recognition.
CoRR, 2018

TAVE: Template-based Augmentation of Visual Effects to Human Actions in Videos.
Proceedings of the 26th Pacific Conference on Computer Graphics and Applications, 2018

Context-based sketch classification.
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018

Live Sketch: Video-driven Dynamic Deformation of Static Drawings.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
Image-Based Building Regularization Using Structural Linear Features.
IEEE Trans. Vis. Comput. Graph., 2016

Model-driven sketch reconstruction with structure-oriented retrieval.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

2D-Dragger: unified touch-based target acquisition with constant effective width.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

2015
HIRM: A handle-independent reduced model for incremental mesh editing.
Comput. Aided Geom. Des., 2015

Higher-Order CRF Structural Segmentation of 3D Reconstructed Surfaces.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

GACA: Group-Aware Command-based Arrangement of Graphic Elements.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Spectral 3D mesh segmentation with a novel single segmentation field.
Graph. Model., 2014

Global beautification of layouts with interactive ambiguity resolution.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Dynamic sketching: simulating the process of observational drawing.
Proceedings of the 10th International Symposium on Computational Aesthetics in Graphics, 2014

2013
Pairwise Harmonics for Shape Analysis.
IEEE Trans. Vis. Comput. Graph., 2013

Scalable maps of random dots for middle-scale locative mobile games.
Proceedings of the 2013 IEEE Virtual Reality, 2013

2012
Dot Scissor: A Single-Click Interface for Mesh Segmentation.
IEEE Trans. Vis. Comput. Graph., 2012

Fisheye Video Correction.
IEEE Trans. Vis. Comput. Graph., 2012

Mesh Segmentation with Concavity-Aware Fields.
IEEE Trans. Vis. Comput. Graph., 2012

Lazy selection: a scribble-based tool for smart shape elements selection.
ACM Trans. Graph., 2012

Two-Finger Gestures for 6DOF Manipulation of 3D Objects.
Comput. Graph. Forum, 2012

Multitouch Gestures for Constrained Transformation of 3D Objects.
Comput. Graph. Forum, 2012

Parsing façade with rank-one approximation.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

Quasi-regular Facade Structure Extraction.
Proceedings of the Computer Vision, 2012

2011
Bilateral Normal Filtering for Mesh Denoising.
IEEE Trans. Vis. Comput. Graph., 2011

Component-wise Controllers for Structure-Preserving Shape Manipulation.
Comput. Graph. Forum, 2011

2010
Spatial relationship preserving character motion adaptation.
ACM Trans. Graph., 2010

Mesh Decomposition with Cross-Boundary Brushes.
Comput. Graph. Forum, 2010

Electors Voting for Fast Automatic Shape Correspondence.
Comput. Graph. Forum, 2010

Multitouch finger registration and its applications.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

2009
Hierarchical aggregation for efficient shape extraction.
Vis. Comput., 2009

Implicit modeling from polygon soup using convolution.
Vis. Comput., 2009

A Novel Knowledge-Based System for Interpreting Complex Engineering Drawings: Theory, Representation, and Implementation.
IEEE Trans. Pattern Anal. Mach. Intell., 2009

2008
Spherical Piecewise Constant Basis Functions for All-Frequency Precomputed Radiance Transfer.
IEEE Trans. Vis. Comput. Graph., 2008

Focus+Context Visualization with Distortion Minimization.
IEEE Trans. Vis. Comput. Graph., 2008

Optimized scale-and-stretch for image resizing.
ACM Trans. Graph., 2008

Skeleton extraction by mesh contraction.
ACM Trans. Graph., 2008

2007
Handle-aware isolines for scalable shape editing.
ACM Trans. Graph., 2007

Effective Derivation of Similarity Transformations for Implicit Laplacian Mesh Editing.
Comput. Graph. Forum, 2007

Non-iterative approach for global mesh optimization.
Comput. Aided Des., 2007

Optimal boundaries for Poisson mesh merging.
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007

Sketching Hairstyles.
Proceedings of the 4th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2007

2006
Dual Laplacian Editing for Meshes.
IEEE Trans. Vis. Comput. Graph., 2006

2005
MoXi: real-time ink dispersion in absorbent paper.
ACM Trans. Graph., 2005

A new recognition model for electronic architectural drawings.
Comput. Aided Des., 2005

A Marching Method for Computing Intersection Curves of Two Subdivision Solids.
Proceedings of the Mathematics of Surfaces XI, 2005

2004
Sampling-sensitive multiresolution hierarchy for irregular meshes.
Vis. Comput., 2004

Prototype Modeling from Sketched Silhouettes based on Convolution Surfaces.
Comput. Graph. Forum, 2004

Real-Time Painting with an Expressive Virtual Chinese Brush.
IEEE Computer Graphics and Applications, 2004

Parametric representation of a surface pencil with a common spatial geodesic.
Comput. Aided Des., 2004

A mesh reconstruction algorithm driven by an intrinsic property of a point cloud.
Comput. Aided Des., 2004

Topology-Free Cut-and-Paste Editing over Meshes.
Proceedings of the 2004 Geometric Modeling and Processing (GMP 2004), 2004

2003
Approximate merging of B-spline curves via knot adjustment and constrained optimization.
Comput. Aided Des., 2003

An inverse kinematics method for 3D figures with motion data.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
Convolution surfaces for arcs and quadratic curves with a varying kernel.
Vis. Comput., 2002

An Object-Oriented Progressive-Simplification-Based Vectorization System for Engineering Drawings: Model, Algorithm, and Performance.
IEEE Trans. Pattern Anal. Mach. Intell., 2002

Analytical methods for polynomial weighted convolution surfaces with various kernels.
Comput. Graph., 2002

An extension algorithm for B-splines by curve unclamping.
Comput. Aided Des., 2002

An Efficient Brush Model for Physically-Based 3D Painting.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

2001
Direct manipulation of FFD: efficient explicit solutions and decomposible multiple point constraints.
Vis. Comput., 2001

Convolution Surfaces for Line Skeletons with Polynomial Weight Distributions.
J. Graphics, GPU, & Game Tools, 2001

An Effective Feature-Preserving Mesh Simplification Scheme Based on Face Constriction.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

Dimension Recognition and Geometry Reconstruction in Vectorization of Engineering Drawings.
Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2001), 2001

Animating Chinese Landscape Paintings and Panorama Using Multi-Perspective Modeling.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
A Matrix-Based Approach to Reconstruction of 3D Objects from Three Orthographic Views.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

Line Net Global Vectorization: an Algorithm and Its Performance Evaluation.
Proceedings of the 2000 Conference on Computer Vision and Pattern Recognition (CVPR 2000), 2000

1999
Alpha-spline: A C2 Continuous Spline with Weights and Tension Control.
Proceedings of the 1999 Shape Modeling International (SMI '99), 1999

A Method for Deforming Polygonal Shapes into Smooth Spline Surface Models.
Proceedings of the International Conference on Information Visualisation, 1999

1998
A Reeb graph-based representation for non-sequential construction of topologically complex shapes.
Comput. Graph., 1998

1996
Surface design via deformation of periodically swept surfaces.
Vis. Comput., 1996

1994
Homotopy solid fillet for Joining Objects.
Int. J. Shape Model., 1994


  Loading...