Marco Fratarcangeli

According to our database1, Marco Fratarcangeli authored at least 23 papers between 2005 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.



In proceedings 
PhD thesis 




Parallel Multigrid for Nonlinear Cloth Simulation.
Comput. Graph. Forum, 2018

Foreword to the Special Section on the 23rd ACM symposium on virtual reality software and technology 2017.
Computers & Graphics, 2018

Fast Quadrangular Mass-Spring Systems using Red-Black Ordering.
Proceedings of the VRIPHYS 2018 : 14th Workshop on Virtual Reality Interaction and Physical Simulation, 15, 2018

Inverse kinematics using dynamic joint parameters: inverse kinematics animation synthesis learnt from sub-divided motion micro-segments.
The Visual Computer, 2017

Multi-Variate Gaussian-Based Inverse Kinematics.
Comput. Graph. Forum, 2017

sLayer: a System for Multi-Layered Material Sculpting.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

Vivace: a practical gauss-seidel method for stable soft body dynamics.
ACM Trans. Graph., 2016

Skin Deformation Methods for Interactive Character Animation.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2016

State of the Art in Skinning Techniques for Articulated Deformable Characters.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Practical Offline Rendering of Woven Cloth.
Proceedings of the Smart Tools and Apps for Graphics, 2016

Position-Based Skinning for Soft Articulated Characters.
Comput. Graph. Forum, 2015

Fast Rendering of Image Mosaics and ASCII Art.
Comput. Graph. Forum, 2015

Scalable Partitioning for Parallel Position Based Dynamics.
Comput. Graph. Forum, 2015

Low-cost Experimental Setups for Mid-air 3D Reconstruction.
Proceedings of the Smart Tools and Apps for Graphics, 2015

Towards a Massively Parallel Solver for Position Based Dynamics.
Proceedings of SIGRAD 2014, Visual Computing, June 12-13, 2014, Göteborg, Sweden, 2014

Position based skinning of skeleton-driven deformable characters.
Proceedings of the Spring Conference on Computer Graphics, 2014

A GPU-Based Implementation of Position Based Dynamics for Interactive Deformable Bodies.
J. Graphics Tools, 2013

Position-based facial animation synthesis.
Journal of Visualization and Computer Animation, 2012

Interactive, musculoskeletal model for animating virtual faces.
Proceedings of the Facial Analysis and Animation 2012, 2012

Facial motion cloning with radial basis functions in MPEG-4 FBA.
Graphical Models, 2007

A robust method for real-time thread simulation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

A 3D Simulator of Multiple Legged Robots Based on USARSim.
Proceedings of the RoboCup 2006: Robot Soccer World Cup X, 2006

Facial Motion Cloning Using Global Shape Deformation.
Proceedings of the Eurographics 2005 - Short Presentations, Dublin, Ireland, August 29, 2005