Marco Fratarcangeli

Orcid: 0000-0002-1156-3760

According to our database1, Marco Fratarcangeli authored at least 31 papers between 2005 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2021
Affective Colormap Design for Accurate Visual Comprehension in Industrial Tomography.
Sensors, 2021

Fast analytical motion blur with transparency.
Comput. Graph., 2021

2020
Medial Elastics: Efficient and Collision-Ready Deformation via Medial Axis Transform.
ACM Trans. Graph., 2020

Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm.
Comput. Graph. Forum, 2020

Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems.
Comput. Graph. Forum, 2020

Task-based Colormap Design Supporting Visual Comprehension in Process Tomography.
Proceedings of the 22nd Eurographics Conference on Visualization, 2020

Interactive Assembly and Animation of 3D Digital Garments.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

2019
Automatic Image Segmentation for Microwave Tomography (MWT): From Implementation to Comparative Evaluation.
Proceedings of the 12th International Symposium on Visual Information Communication and Interaction, 2019

2018
Parallel Multigrid for Nonlinear Cloth Simulation.
Comput. Graph. Forum, 2018

Foreword to the Special Section on the 23rd ACM symposium on virtual reality software and technology 2017.
Comput. Graph., 2018

Fast Quadrangular Mass-Spring Systems using Red-Black Ordering.
Proceedings of the VRIPHYS 2018 : 14th Workshop on Virtual Reality Interaction and Physical Simulation, 15, 2018

2017
Inverse kinematics using dynamic joint parameters: inverse kinematics animation synthesis learnt from sub-divided motion micro-segments.
Vis. Comput., 2017

Multi-Variate Gaussian-Based Inverse Kinematics.
Comput. Graph. Forum, 2017

sLayer: a System for Multi-Layered Material Sculpting.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

2016
Vivace: a practical gauss-seidel method for stable soft body dynamics.
ACM Trans. Graph., 2016

Skin Deformation Methods for Interactive Character Animation.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2016

State of the Art in Skinning Techniques for Articulated Deformable Characters.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Practical Offline Rendering of Woven Cloth.
Proceedings of the Italian Chapter Conference 2016, 2016

2015
Position-Based Skinning for Soft Articulated Characters.
Comput. Graph. Forum, 2015

Fast Rendering of Image Mosaics and ASCII Art.
Comput. Graph. Forum, 2015

Scalable Partitioning for Parallel Position Based Dynamics.
Comput. Graph. Forum, 2015

Low-cost Experimental Setups for Mid-air 3D Reconstruction.
Proceedings of the Italian Chapter Conference 2015, 2015

2014
Towards a Massively Parallel Solver for Position Based Dynamics.
Proceedings of SIGRAD 2014, Visual Computing, June 12-13, 2014, Göteborg, Sweden, 2014

Position based skinning of skeleton-driven deformable characters.
Proceedings of the Spring Conference on Computer Graphics, 2014

2013
A GPU-Based Implementation of Position Based Dynamics for Interactive Deformable Bodies.
J. Graph. Tools, 2013

2012
Position-based facial animation synthesis.
Comput. Animat. Virtual Worlds, 2012

Interactive, musculoskeletal model for animating virtual faces.
Proceedings of the Facial Analysis and Animation 2012, 2012

2007
Facial motion cloning with radial basis functions in MPEG-4 FBA.
Graph. Model., 2007

A robust method for real-time thread simulation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

2006
A 3D Simulator of Multiple Legged Robots Based on USARSim.
Proceedings of the RoboCup 2006: Robot Soccer World Cup X, 2006

2005
Facial Motion Cloning Using Global Shape Deformation.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005


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