Ilona Buchem

Orcid: 0000-0002-9189-7217

According to our database1, Ilona Buchem authored at least 36 papers between 2009 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Technology Acceptance in University Robot-Supported Quiz-Based Learning: Verbal-Only Versus Multimodal Feedback With Sound Input.
IEEE Access, 2026

NEFFY 2.0: A Breathing Companion Robot: User-Centered Design and Findings from a Study with Ukrainian Refugees.
Proceedings of the Companion Proceedings of the 21st ACM/IEEE International Conference on Human-Robot Interaction, 2026

2025
The usability and user experience of an interactive e-learning platform to empower older adults when using electronic personal health records: an online intervention study.
Univers. Access Inf. Soc., June, 2025

Pitch Training with Furhat: Effects of a Social Robot in Entrepreneurship Education.
Proceedings of the Social Robotics + AI - 17th International Conference, 2025

Breathe with Me: A Breathing Exercise Guided by the Robot NAO Reduces Stress.
Proceedings of the Social Robotics + AI - 17th International Conference, 2025

NEFFY - A Social Robot for Multimodal Support of Slow-Paced Breathing Exercises.
Proceedings of the 20th ACM/IEEE International Conference on Human-Robot Interaction, 2025

Understanding Technology Acceptance of Social Robots as Conversational Interfaces for LLMs.
Proceedings of the 20th ACM/IEEE International Conference on Human-Robot Interaction, 2025

Enhancing Student Engagement and Learning Outcomes Through Multimodal Robotic Interactions: A Study of non-Verbal Sound Recognition and Touch-Based Responses.
Proceedings of the 17th International Conference on Computer Supported Education, 2025

Job Interview Training with RAG-LLM: An Experimental Study with the Furhat Robot.
Proceedings of the Artificial Intelligence in Education - 26th International Conference, 2025

2024
Exploring the Influence of Group Size and Interaction Rate on Students' Perceptions of Humanoid Robots in Higher Education.
Proceedings of the 2nd EATEL International Workshop on Exploring Educational Robots and Robotics for Learning and Development (EduRobotX 2024) co-located with the 19th European Conference on Technology Enhanced Learning (ECTEL 2024), 2024

Humour in Educational Robots: Investigating the Effects of Humour in a Robot-Led Scrumban Simulation in Business Education.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

2023
Enhancing Learner Motivation, Engagement, and Enjoyment Through Sound-Recognizing Humanoid Robots in Quiz-Based Educational Games.
Proceedings of the Digital Interaction and Machine Intelligence - Proceedings of MIDI'2023 - 11th Machine Intelligence and Digital Interaction, 2023

Same Task, Different Robot. Comparing Perceptions of Humanoid Robots Nao and Pepper as Facilitators of Empathy Mapping.
Proceedings of the Digital Interaction and Machine Intelligence - Proceedings of MIDI'2023 - 11th Machine Intelligence and Digital Interaction, 2023

Learning Agile Estimation in Diverse Student Teams by Playing Planning Poker with the Humanoid Robot NAO. Results from Two Pilot Studies in Higher Education.
Proceedings of the Learning and Collaboration Technologies, 2023

2022
Shift Toward Value-Based Learning: Applying Agile Approaches in Higher Education.
Proceedings of the Web Information Systems and Technologies, 2022

Agile in Higher Education: How Can Value-based Learning Be Implemented in Higher Education?
Proceedings of the 18th International Conference on Web Information Systems and Technologies, 2022

"NAO Says": Designing and Evaluating Multimodal Playful Interactions with the Humanoid Robot NAO.
Proceedings of the Digital Interaction and Machine Intelligence - Proceedings of MIDI'2022 - 10th Machine Intelligence and Digital Interaction, 2022

Workshop Kompetenzen Digital: Modellierung, Erfassung, Katalogisierung, Verarbeitung und Zertifizierung.
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022

Modellierung und Anerkennung von Kompetenzen im Forschungsdatenmanagement (FDM). Ein FDM Kompetenzrahmen mit Open Badges zum Einsatz in didaktischen Szenarien.
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022

2021
Gamification in Mixed-Reality Exergames for Older Adult Patients in a Mobile Immersive Diagnostic Center: A Pilot Study in the BewARe Project.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Using the Addie Model to Produce MOOCs: Experiences from the Oberred Project.
Proceedings of the 7th European MOOCs Stakeholders Summit, 2021

Designing for Rapport with Virtual Agents in a Simulated Mixed Reality Environment: Results from a Pilot Study with Senior Users in the bewARe Project.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

2020
Preface.
IxD&A, 2020

The role of learner control and psychological ownership for self-regulated learning in technology-enhanced learning designs.
IxD&A, 2020

2019
Semantic Competency Directory for Constructive Alignment in Digital Learning Designs and Systems.
Proceedings of the Emerging Technologies for Education - 4th International Symposium, 2019

Requirements for Wearable Technologies to Promote Adherence to Physical Activity Programs for Older Adults.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

Design Principles for Wearable Enhanced Embodied Learning of Movement.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

2018
Designing a Collaborative Learning Hub for Virtual Mobility Skills - Insights from the European Project Open Virtual Mobility.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

Entwurfsmuster für digitale Kompetenznachweise auf Basis von Open Badges im Kontext virtueller Mobilität (Design Patterns for Digital Competency Credentials Based on Open Badges in the Context of Virtual Mobility).
Proceedings of the Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018), 2018

2015
Wearable Learning for Healthy Ageing through Creative Learning: A Conceptual Framework in the project "Fitness MOOC" (fMOOC).
IxD&A, 2015

Designing for User Engagement in Wearable-technology Enhanced Learning for Healthy Ageing.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

2014
Badges als Elemente von digitalen Lernumgebungen: Einsatzszenarien am Beispiel von BeuthBadges.
Proceedings of the DeLFI 2014, 2014

2013
Multi-channel, multi-objective, multi-context services: The glue of the smart cities learning ecosystem.
IxD&A, 2013

2010
Drupal-basierte Infrastruktur zur Vermittlung von Fachterminologie. Das Konzept für ein zweisprachiges Fachwörterbuch in der Mediencommunity.
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010

Coopetition-Simulation-Ansatz zur Förderung der Lernerpartizipation an der Erstellung von nutzergenerierten Inhalten. Ein Erfahrungsbericht aus einem Kooperationsprojekt zur Lernfilmproduktion.
Proceedings of the DeLFI 2010, 2010

2009
Didaktische Entscheidungen bei der Konzeption einer Web 2.0-basierten Lernercommunity: Ein Erfahrungsbericht zum Einsatz eines Prüfungsvorbereitungswikis in der Mediencommunity.
Proceedings of the Lernen im Digitalen Zeitalter Workshop-Band Dokumentation der Pre-Conference zur DeLFI2009, 2009


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