Diana Andone

Orcid: 0000-0001-6600-7860

According to our database1, Diana Andone authored at least 49 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Students as Open Educational Resources Co-Creators in the TalkTech Project.
Proceedings of the IEEE Learning with MOOCS, 2023

Co-Creating Virtual Reality as Open Educational Resources: An Inquiry-Based Thinking Approach.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

2022
Changemakers as digital makers: Connecting and co-creating.
Educ. Inf. Technol., 2022

A Discussion on User Experience of Virtual Reality Simulators vs. Head Mounted Displays.
Proceedings of the 19th International Conference on Human-Computer Interaction, 2022

Using a MOOC to Train Teachers to Design and Deliver MOOCs.
Proceedings of the Learning Technologies and Systems, 2022

The Ways of Recognition of Open Online Courses.
Proceedings of the Information and Software Technologies - 28th International Conference, 2022

Digital Tools and MOOCs Analysis as Student Exam Activities.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Developing Digital Competencies and Future Skills: An International Project-Based Learning through Open Virtual Mobilities in Pandemic Times.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

International Innovative Labs - I-Living-Labs.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
Initial Usability Evaluation of the DigiCulture Courses on UniCampus.
Proceedings of the Information and Software Technologies - 27th International Conference, 2021

Self-assessing Teachers' Competences for Curricula Modernization Through MOOCs.
Proceedings of the Information and Software Technologies - 27th International Conference, 2021

Riding the S-curve. online education in quarantine times.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Learning with Open Cultural Data - Jecza Museum for DigiCulture Study Case.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Adapting Project-Based Learning through Virtual Mobilities in Pandemic Times - TalkTech Project Revisited.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Converging Digital Literacy through Virtual Reality.
Proceedings of the IEEE Frontiers in Education Conference, 2021

DigiCulture MOOC Courses Piloting with Students.
Proceedings of the 7th European MOOCs Stakeholders Summit, 2021

DigiCulture - courses for enhancing digital competences.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Co-creating with TalkTech: Developing Attributes through International Digital Collaborative Projects.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Standardised Questionnaires in Usability Evaluation. Applying Standardised Usability Questionnaires in Digital Products Evaluation.
Proceedings of the Information and Software Technologies - 26th International Conference, 2020

DigiCulture-an open education environment for digital skills.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Students as OERs (Open Educational Resources) co-creators.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Evaluation of the Virtual Mobility Learning Hub.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020

2019
Integrating Open Technologies in the Virtual Mobility Learning Hub.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Blended Learning with MOOCs in Technical Higher Education.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Developing the Open Virtual Mobility Learning Hub.
Proceedings of the Digital Education: At the MOOC Crossroads Where the Interests of Academia and Business Converge, 2019

2018
Enhancing and Transforming Global Learning Communities with Augmented Reality.
J. Inf. Syst. Educ., 2018

Mobile usability evaluation: the case of the Art Encounters 2017 application.
Proceedings of the 15th International Conference on Human Computer Interaction, 2018

Blending MOOCs into Higher Education Courses-A Case Study.
Proceedings of the Learning With MOOCS, 2018

Open Virtual Reality Project to Improve Students' Skills.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

Integrating Open Education Concepts in Blended Learning with MOOCs.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

Designing a Collaborative Learning Hub for Virtual Mobility Skills - Insights from the European Project Open Virtual Mobility.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

2017
Zero-Programming Augmented Reality Authoring Tools for Educators: Status and Recommendations.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Collaborative Learning about Augmented Reality from Technology and Business Perspectives.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Using Open Education Tools for a Higher Education Virtual Campus.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

UniCampus: The first courses in a Romanian MOOC.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
Creating micro-videos to demonstrate technology learning and digital literacy.
Interact. Technol. Smart Educ., 2016

Integrating E-learning Platforms in Teaching/Learning. A Critical Review Upon the Virtual Campus Usage in UPT.
Proceedings of the Soft Computing Applications, 2016

New Learning and New Teaching in Higher Education. Formal vs. Informal Learning.
Proceedings of the Soft Computing Applications, 2016

Evaluating the resilience of the bottom-up method used to detect and benchmark the smartness of university campuses.
Proceedings of the IEEE International Smart Cities Conference, 2016

2015
Smartness of Learning Ecosystems and its bottom-up emergence in six European Campuses.
IxD&A, 2015

2014
Developing Digital Literacy Skills through Interactive Images, Multimedia Mashups, and Global Groups.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2012
Piloting a multi-regional Master programme in eActivities.
Proceedings of the 7th IEEE International Symposium on Applied Computational Intelligence and Informatics, 2012

Devising ICT in Engineering Education Based on the University Academia Expectations.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Using Web 2.0 Technologies in Academic Education for Students in Engineering.
Proceedings of the ICALT 2011, 2011

Across Continents: Using Web Based Collaboration Tools for Learning.
Proceedings of the ICALT 2011, 2011

2010
Inter-University Co-operation by Using ViCaDiS Virtual Campus.
Proceedings of the ICALT 2010, 2010

2008
Web 2.0 Technologies For Digital Students.
Proceedings of the IADIS International Conference e-Learning 2008, 2008

2005
Is It eLearning a Viable Solution in Romania?
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

What Is It to Be a Digital Student in a British University?.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005


  Loading...