Alice Chirico

Orcid: 0000-0002-4587-0232

According to our database1, Alice Chirico authored at least 29 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Bibliography

2024
Emerging technologies in varied domains: Perspectives and future research directions.
Comput. Hum. Behav., February, 2024

2023
Awe in the metaverse: Designing and validating a novel online virtual-reality awe-inspiring training.
Comput. Hum. Behav., November, 2023

Exploring Biomarkers of Mental Flexibility in Healthy Aging: A Computational Psychometric Study.
Sensors, August, 2023

"Standing Up for Earth Rights": Awe-Inspiring Virtual Nature for Promoting Pro-Environmental Behaviors.
Cyberpsychology Behav. Soc. Netw., April, 2023

How Real Are Virtual Emotions?
Cyberpsychology Behav. Soc. Netw., April, 2023

On the Effects of Leader-Follower Roles in Dyadic Human-Robot Synchronization.
IEEE Trans. Cogn. Dev. Syst., 2023

Continuous Time Elicitation Through Virtual Reality to Model Affect Dynamics.
Proceedings of the Computer-Human Interaction Research and Applications, 2023

2022
Why and How Empathy Matters in Aesthetic Experiences.
Cyberpsychology Behav. Soc. Netw., November, 2022

Call for Special Issue Papers: Virtual Emotions: Understanding Affective Experiences in the Metaverse: Deadline for Manuscript Submission: July 31, 2022.
Cyberpsychology Behav. Soc. Netw., 2022

An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses.
Cyberpsychology Behav. Soc. Netw., 2022

"You Can Tell a Man by the Emotion He Feels": How Emotions Influence Visual Inspection of Abstract Art in Immersive Virtual Reality.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Designing virtual environments for attitudes and behavioral change in plastic consumption: a comparison between concrete and numerical information.
Virtual Real., 2021

Machines Like Us and People Like You: Toward Human-Robot Shared Experience.
Cyberpsychology Behav. Soc. Netw., 2021

Improving the Language of Designing for Ageing.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2020
Gulliver's virtual travels: active embodiment in extreme body sizes for modulating our body representations.
Cogn. Process., 2020

2019
Toward Emotionally Adaptive Virtual Reality for Mental Health Applications.
IEEE J. Biomed. Health Informatics, 2019

When Virtual Feels Real: Comparing Emotional Responses and Presence in Virtual and Natural Environments.
Cyberpsychology Behav. Soc. Netw., 2019

Virtual-Reality Music-Based Elicitation of Awe: When Silence Is Better Than Thousands Sounds.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2019

Transformative Experience Design: Designing with Interactive Technologies to Support Transformative Experiences.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
The Role of Age on Multisensory Bodily Experience: An Experimental Study with a Virtual Reality Full-Body Illusion.
Cyberpsychology Behav. Soc. Netw., 2018

The Italian Adaptation of Interpersonal Communication Competences Questionnaire.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

Psychophysiological Specificity of Four Basic Emotions Through Autobiographical Recall and Videos.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

2017
Multilevel Behavioral Synchronization in a Joint Tower-Building Task.
IEEE Trans. Cogn. Dev. Syst., 2017

2016
Virtual Reality Body Swapping: A Tool for Modifying the Allocentric Memory of the Body.
Cyberpsychology Behav. Soc. Netw., 2016

Testing Augmented Reality for Cue Exposure in Obese Patients: An Exploratory Study.
Cyberpsychology Behav. Soc. Netw., 2016

Positive and Transformative Technologies for Active Ageing.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

COLLEGO: An Interactive Platform for Studying Joint Action During an Ecological Collaboration Task.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2016

A Process for Selecting and Validating Awe-Inducing Audio-Visual Stimuli.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2016

2015
Feeling Ghost Food as Real One: Psychometric Assessment of Presence Engagement Exposing to Food in Augmented Reality.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015


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