J. P. Djajadiningrat

According to our database1, J. P. Djajadiningrat authored at least 26 papers between 1997 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Let's Make Things Engaging.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

2016
Inherently Meaningful.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Merging Realities: Exploring Meaningful Placement of AR Content.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Virtual Trainer: A Low Cost AR Simulation of a Sudden Cardiac Arrest Emergency.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Mime: An AR-based System Helping Patients to Test their Blood at Home.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Data-Enabled-Design: A Situated Exploration of Rich Interactions.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2008
A natural human hand model.
Vis. Comput., 2008

2007
Easy doesn't do it: skill and expression in tangible aesthetics.
Pers. Ubiquitous Comput., 2007

Disintermediating the PC: a product centric view on Web 2.0.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007

2005
Let's Make Things Engaging.
Proceedings of the Funology - From Usability to Enjoyment, 2005

Designing the user actions in tangible interaction.
Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, 2005

2004
Tangible products: redressing the balance between appearance and action.
Pers. Ubiquitous Comput., 2004

Freedom of fun, freedom of interaction.
Interactions, 2004

Rich Interaction: Issues.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

Interaction frogger: a design framework to couple action and function through feedback and feedforward.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

Hands-only scenarios and video action walls: novel methods for tangible user interaction design.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
Field Design Sessions: Augmenting Whose Reality?
Int. J. Hum. Comput. Interact., 2003

A lost cause: the ever-improving developer's map.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

Cubby+: exploring interaction.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

Look mama, with hands!: on tangible interaction, gestures and learning.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2000
Augmenting fun and beauty: a pamphlet.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

Interaction Relabelling and Extreme Characters: Methods for Exploring Aesthetic Interactions.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

1997
The importance of the number of degrees of freedom for rotation of objects.
Behav. Inf. Technol., 1997


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