Aadjan J. C. van der Helm

Orcid: 0000-0003-0449-6579

According to our database1, Aadjan J. C. van der Helm authored at least 19 papers between 1998 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2019
Demo hour.
Interactions, 2019

2018
The Interactive Installation ISH: In Search of Resonant Human Product Interaction.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Unlocking the Interactive Office: Concurrent Prototyping Approach.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Prototype-Centric Explorative Interaction Design Approach in the Case of Office Energy Coaches Projects.
Proceedings of the Design, User Experience, and Usability: Theory, Methodology, and Management, 2017

2016
Affordances for designing natural user interfaces for 3D modelling.
Int. J. Comput. Aided Eng. Technol., 2016

A Haptic Serious Augmented Reality Game for Motor Assessment of Parkinson's Disease Patients.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2012
Interactive pong: exploring ways of user inputs through prototyping with sensors.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Designing Persuasive Interactive Environments.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

2011
Demonstrating generation Y interactions through interactive prototyping.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

2010
Creative Approach to the Design and Prototyping of Experimental Smart Spaces, Case Studies from the Interactive Environments Minor.
Proceedings of the Smart Spaces and Next Generation Wired/Wireless Networking, 2010

2008
A natural human hand model.
Vis. Comput., 2008

Experience Design for Interactive Products: Designing Technology Augmented Urban Playgrounds for Girls.
PsychNology J., 2008

The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities.
Adv. Hum. Comput. Interact., 2008

2007
<i>Explorascope</i>: stimulation of language and communicative skills of multiple handicapped children through an interactive, adaptive educational toy.
Digit. Creativity, 2007

2006
Cabinet: merging designers' digital and physical collections of visual materials.
Pers. Ubiquitous Comput., 2006

2005
The Interactive Installation ISH: In Search of Resonant Human Product Interaction.
Proceedings of the Funology - From Usability to Enjoyment, 2005

2004
ISH and the search for resonant tangible interaction.
Pers. Ubiquitous Comput., 2004

2000
Ray tracing deformed generalized cylinders.
Vis. Comput., 2000

1998
Modelling mollusc shells with generalized cylinders.
Comput. Graph., 1998


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