Kees C. J. Overbeeke

Affiliations:
  • Eindhoven University of Technology, Netherlands


According to our database1, Kees C. J. Overbeeke authored at least 50 papers between 1993 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2018
Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Let's Make Things Engaging.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

The Interactive Installation ISH: In Search of Resonant Human Product Interaction.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

2012
Exploring peripheral interaction design for primary school teachers.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

2011
Embodying complexity through movement sonification: case study on empowering the speed-skater.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011

There is more in a single touch: mapping the continuous to the discrete.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011

Designing dreams.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011

Designing complexity in context: Light through Culture.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011

Freed: a system for creating multiple views of a digital collection during the design process.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

PeR: designing for perceptive qualities.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Designing for perceptual crossing to improve user involvement.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

NOOT: a tool for sharing moments of reflection during creative meetings.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2009
Tangibles for toddlers learning language.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Co-reflection: user involvement for highly dynamic design processes.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Designing the melody of interaction through movies, maps, mechanisms, prototypes and presentations.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

The shared worlds of industrial design TU/e and Philips research.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

An interactive support tool to convey the intended message in asynchronous presentations.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
A natural human hand model.
Vis. Comput., 2008

A designerly critique on enchantment.
Pers. Ubiquitous Comput., 2008

The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities.
Adv. Hum. Comput. Interact., 2008

E-scale: unity of location and time, increasing bandwidth and enhancing physical learning does matter.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Let me actuate you.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Tangible Light Interaction - How light portrays the tangible action of things and spaces around us.
Proceedings of the Ambient Intelligence Perspectives, 2008

LinguaBytes.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

Beyond the screen: designing immersive collaborative experiences for children through digital and physical interaction.
Proceedings of the Conference on Designing Interactive Systems, 2008

2007
Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction.
Pers. Ubiquitous Comput., 2007

Design research & tangible interaction.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

2005
Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction.
Proceedings of the Funology - From Usability to Enjoyment, 2005

Let's Make Things Engaging.
Proceedings of the Funology - From Usability to Enjoyment, 2005

The Interactive Installation ISH: In Search of Resonant Human Product Interaction.
Proceedings of the Funology - From Usability to Enjoyment, 2005

2004
Tangible products: redressing the balance between appearance and action.
Pers. Ubiquitous Comput., 2004

Freedom of fun, freedom of interaction.
Interactions, 2004

Beauty in Use.
Hum. Comput. Interact., 2004

Rich Interaction: Issues.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

Interaction frogger: a design framework to couple action and function through feedback and feedforward.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
In Search of Resonant Human Computer Interaction: Building and Testing Aesthetic Installations.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

From perception to experience, from affordances to irresistibles.
Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces, 2003

2002
Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

Cubby+: exploring interaction.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2000
Augmenting fun and beauty: a pamphlet.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

1999
The Expressive Power of Gestures: Capturing Scent in a Spatial Shape.
Proceedings of the Gesture-Based Communication in Human-Computer Interaction, 1999

1997
The importance of the number of degrees of freedom for rotation of objects.
Behav. Inf. Technol., 1997

An Intuitive Two-Handed Gestural Interface for Computer Supported Product Design.
Proceedings of the Gesture and Sign Language in Human-Computer Interaction, 1997

1995
Trade-off between resolution and interactivity in spatial task performance.
IEEE Computer Graphics and Applications, 1995

Visual resolution and spatial performance: the trade-off between resolution and interactivity.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

A Virtual Window on Media Space.
Proceedings of the Human Factors in Computing Systems, 1995

1994
Form-giving: expressing the nonobvious.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Designing in virtual reality: perception-action coupling and form semantics.
Proceedings of the Human-Computer Interaction, 1993


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