Stephan Wensveen

Orcid: 0000-0001-8804-5366

According to our database1, Stephan Wensveen authored at least 35 papers between 2000 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2022
Breaking up data-enabled design: expanding and scaling up for the clinical context.
Artif. Intell. Eng. Des. Anal. Manuf., 2022

2021
Field Lab: An Intelligent Ecosystem for Longitudinal Design Research.
Proceedings of the 2021 Workshops on Computer Human Interaction in IoT Applications co-located with the International Conference on Embedded Wireless Systems and Networks (EWSN 2021) and the 13th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2021), 2021

2020
Snap-Snap T-Shirt: Posture Awareness Through Playful and Somaesthetic Experience.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

I am Not an Object: Reframing 3D Body Scanning for Co-Design.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Alternative Presents for Dynamic Fabric.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

The Marios and Luigis of Design: Design Plumbers Wanted!
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Satisfying a Conversation with Materials for Dynamic Fabrics.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Let's Make Things Engaging.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Towards Ultra Personalized 4D Printed Shoes.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Light Behavior Design: Violation of Unification Principles and the Effect on the User Experience.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2015
Tactile Dialogues: Personalization of Vibrotactile Behavior to Trigger Interpersonal Communication.
Proceedings of the Ninth International Conference on Tangible, 2015

2014
Growth plan for an inspirational test-bed of smart textile services.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Designing for perceptual crossing: designing and comparing three behaviors.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
How to design for transformation of behavior through interactive materiality.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

2011
Embodying complexity through movement sonification: case study on empowering the speed-skater.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011

There is more in a single touch: mapping the continuous to the discrete.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011

Quality control: a panel on the critique and criticism of design research.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

PeR: designing for perceptive qualities.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Designing for perceptual crossing to improve user involvement.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Exploring sociality and engagement in play through game-control distribution.
AI Soc., 2010

2008
A designerly critique on enchantment.
Pers. Ubiquitous Comput., 2008

Do knobs have character?: exploring diversity in users' inferences.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Designing tangible artefacts for playful interactions and dialogues.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007

2005
Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction.
Proceedings of the Funology - From Usability to Enjoyment, 2005

Let's Make Things Engaging.
Proceedings of the Funology - From Usability to Enjoyment, 2005

2004
Tangible products: redressing the balance between appearance and action.
Pers. Ubiquitous Comput., 2004

Freedom of fun, freedom of interaction.
Interactions, 2004

Beauty in Use.
Hum. Comput. Interact., 2004

Interaction frogger: a design framework to couple action and function through feedback and feedforward.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
From perception to experience, from affordances to irresistibles.
Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces, 2003

2002
Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2000
Augmenting fun and beauty: a pamphlet.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000


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