Joep W. Frens

Orcid: 0000-0001-8045-8385

According to our database1, Joep W. Frens authored at least 47 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
A Sensory Autoethnography of Energy Practices in the Home: An Exploration of Combining Smart Meter Data with Situated accounts of What Energy is For.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Domino: Twin interfaces to unveil the influence of personality traits on usability.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Engaging with the IoT Sandbox - Designing with Systemic Openness.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Design Tools for Supporting the Remote Collaborative Design Process: A Systematic Review.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022

2021
Adjusting to a Distributed Collaborative Design Process During the COVID-19 Pandemic.
IEEE Pervasive Comput., 2021

Cooperation and Competition in the IoT Sandbox.
Proceedings of the 2021 Workshops on Computer Human Interaction in IoT Applications co-located with the International Conference on Embedded Wireless Systems and Networks (EWSN 2021) and the 13th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2021), 2021

CHIIoT 2: 2nd Workshop on Computer Human Interaction in IoT Applications.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

2020
Snap-Snap T-Shirt: Posture Awareness Through Playful and Somaesthetic Experience.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Speculative Energy Futures: Post-human Design for the Energy Transition.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

I am Not an Object: Reframing 3D Body Scanning for Co-Design.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
The enriching limitations of the physical world.
Pers. Ubiquitous Comput., 2019

2018
Let's Make Things Engaging.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-Enabled Design Exploration.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Showcase of Data-enabled Design Explorations.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing the IoT Sandbox.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

A Situated Exploration of Designing for Personal Health Ecosystems through Data-enabled Design.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
How Design-inclusive UXR Influenced the Integration of Project Activities: Three Design Cases from Industry.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

[X]Changing Perspectives: Enriching Multi-stakeholder Deliberation with Embodiment in Participatory Society.
Proceedings of the 2017 Conference for E-Democracy and Open Government, 2017

[X]Changing Perspectives: An Interactive System for Participatory Sensemaking.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Touching the dematerialized.
Pers. Ubiquitous Comput., 2016

Preface.
IxD&A, 2016

Data-Enabled-Design: A Situated Exploration of Rich Interactions.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Connected Baby Bottle: A Design Case Study Towards a Framework for Data-Enabled Design.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Cardboard Modeling: Exploring, Experiencing and Communicating.
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016

2015
From Movement to Mechanism: Exploring Expressive Movement Qualities in Shape-change.
Proceedings of the Ninth International Conference on Tangible, 2015

2014
Advanced cardboard modeling: exploring the aesthetics of the third way.
Proceedings of the Eighth International Conference on Tangible, 2014

Experio: a Design for Novel Audience Participation in Club Settings.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

Scripting Interactive Art Installations in Public Spaces.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014

Design for Social Interaction in Public Spaces.
Proceedings of the Cross-Cultural Design, 2014

2013
Hyvve - A Modular and Flexible Light System.
Proceedings of the 9th International Conference on Intelligent Environments, 2013

Aesthetics and Design for Group Music Improvisation.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

Learning from Traditional Dynamic Arts: Elements for Interaction Design.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Participatory Public Media Arts for Social Creativity.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

2011
Cardboard modeling studio: a designerly exploration tool for rich and embodied interaction.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Sharing meaning and physical activity through a tangible interactive lighting object.
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011

Freed: a system for creating multiple views of a digital collection during the design process.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Being there, doing it: the challenge of embodied cognition for design.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2009
Co-reflection: user involvement for highly dynamic design processes.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

The reflective transformative design process.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
The Audio Adventurer: Design of a Portable Audio Adventure Game.
Proceedings of the Fun and Games, 2008

2007
Design research & tangible interaction.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

2006
A rich user interface for a digital camera.
Pers. Ubiquitous Comput., 2006

2005
Let's Make Things Engaging.
Proceedings of the Funology - From Usability to Enjoyment, 2005

2004
Tangible products: redressing the balance between appearance and action.
Pers. Ubiquitous Comput., 2004

Rich Interaction: Issues.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

2002
Cubby+: exploring interaction.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2000
Interaction Relabelling and Extreme Characters: Methods for Exploring Aesthetic Interactions.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000


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