Jaakko Suominen
Orcid: 0000-0003-1352-7699
According to our database1,
Jaakko Suominen
authored at least 22 papers
between 2003 and 2024.
Collaborative distances:
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Bibliography
2024
Proceedings of the 2024 DiGRA International Conference: Playgrounds, 2024
2023
Proceedings of the 26th International Academic Mindtrek Conference, 2023
The Petsamo Board Game (1931) and Everyday Game Culture in Finland in the Interwar Period.
Proceedings of the 2023 DiGRA International Conference: Limits and Margins of Games Settings, 2023
2020
Popular History: Historical Awareness of Digital Gaming in Finland from the 1980s to the 2010s.
Proceedings of the 2020 DiGRA International Conference: Play Everywhere, 2020
From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality.
Proceedings of the 2020 DiGRA International Conference: Play Everywhere, 2020
2018
Stigma avoidance through visual contextualization: Adult toy play on photo-sharing social media.
New Media Soc., 2018
Games Cult., 2018
2017
How to Present the History of Digital Games: Enthusiast, Emancipatory, Genealogical, and Pathological Approaches.
Games Cult., 2017
Gamification of Digital Gaming - Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017
2014
2013
Gaming legacy? four approaches to the relation between cultural heritage and digital technology.
ACM Journal on Computing and Cultural Heritage, 2013
The Introduction of Computer and Video Games in Museums - Experiences and Possibilities.
Proceedings of the Making the History of Computing Relevant, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
2012
Proceedings of Nordic DiGRA 2012 Conference, 2012
2011
Game reviews as tools in the construction of game historical awareness in Finland, 1984-2010: Case MikroBitti Magazine.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
2010
History of Digital Dating: "Computer-Balls" and Digital Pairing in Finland from the 1960s to the Present.
Proceedings of the History of Nordic Computing 3 - Third IFIP WG 9.7 Conference, 2010
2009
2007
IT Museums and Related Projects in the Nordic Countries - Summary of a Panel Discussion.
Proceedings of the History of Nordic Computing 2 - Second IFIP WG 9.7 Conference, 2007
2006
Victorian Snakes? Towards A Cultural History of Mobile Games and the Experience of Movement.
Game Stud., 2006
2003
Proceedings of the History of Nordic Computing, 2003