José María Font

Orcid: 0000-0003-3924-7484

According to our database1, José María Font authored at least 40 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Technology, Movement, and Play Is Hampering and Boosting Interactive Play.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
Toward Designer Modeling Through Design Style Clustering.
IEEE Trans. Games, 2022

Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions.
IEEE Trans. Games, 2022

Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne.
CoRR, 2022

TropeTwist: Trope-based Narrative Structure Generation.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Towards AI as a Creative Colleague in Game Level Design.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go!
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Assessing the Effects of Interacting with MAP-Elites.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

2020
Towards Designer Modeling through Design Style Clustering.
CoRR, 2020

Invisible AI-driven HCI Systems - When, Why and How.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Learning the Designer's Preferences to Drive Evolution.
Proceedings of the Applications of Evolutionary Computation - 23rd European Conference, 2020

To Make Sense of Procedurally Generated Dungeons.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

A Comparative UX Analysis between Tabletop Games and their Digital Counterparts.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Dota 2 Bot Competition.
IEEE Trans. Games, 2019

Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites.
Proceedings of the IEEE Conference on Games, 2019

2018
An analysis and comparative user study on interactions in mobile virtual reality games.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Fostering creativity in the mixed-initiative evolutionary dungeon designer.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Assessing aesthetic criteria in the evolutionary dungeon designer.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
Towards pattern-based mixed-initiative dungeon generation.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Towards a hybrid neural and evolutionary heuristic approach for playing tile-matching puzzle games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Mixed-initiative procedural generation of dungeons using game design patterns.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Towards Teaching Maternal Healthcare and Nutrition in Rural Ethiopia through a Serious Game.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Partition based real-valued encoding scheme for evolutionary algorithms.
Nat. Comput., 2016

Constrained Level Generation Through Grammar-Based Evolutionary Algorithms.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016

2015
Bacterially inspired evolution of intelligent systems under constantly changing environments.
Soft Comput., 2015

2014
Study of the Evolution of the Underlying Social Network of Discussion and Generation of New Ideas Applying an Instructional and Learning Model.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2014

2013
Bacterially inspired evolving system with an application to time series prediction.
Appl. Soft Comput., 2013

Towards the automatic generation of card games through grammar-guided genetic programming.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

A Card Game Description Language.
Proceedings of the Applications of Evolutionary Computation - 16th European Conference, 2013

2012
Evolving Third-Person Shooter Enemies to Optimize Player Satisfaction in Real-Time.
Proceedings of the Applications of Evolutionary Computation, 2012

2011
Sistema Evolutivo Bio-inspirado en el Comportamiento Bacteriano.
PhD thesis, 2011

Grammar-Guided Evolutionary Construction of Bayesian Networks.
Proceedings of the Foundations on Natural and Artificial Computation, 2011

2010
Evolutionary construction and adaptation of intelligent systems.
Expert Syst. Appl., 2010

Learner Satisfaction When Applying an Instructional Model in e-Learning - An Experimental Study.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

Grammar-guided evolutionary automatic system for autonomously building biological oscillators.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

2009
Rule Evolving System for Knee Lesion Prognosis from Medical Isokinetic Curves.
Proceedings of the Bioinspired Applications in Artificial and Natural Computation, 2009

2008
Using Evolved Fuzzy Neural Networks for Injury Detection from Isokinetic Curves.
Proceedings of the Applications and Innovations in Intelligent Systems XVI, 2008


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