Yoram Chisik

According to our database1, Yoram Chisik authored at least 27 papers between 2003 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
Chasing play potentials in food culture: embracing children's perspectives.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Animals and the (Playable) City: A Critical Perspective.
Proceedings of the ACI'19: Sixth International Conference on Animal-Computer Interaction, 2019

P for Politics D for Dialogue: Reflections on Participatory Design with Children and Animals.
Proceedings of the ACI'19: Sixth International Conference on Animal-Computer Interaction, 2019

2018
Gastronomy Meets Ludology: Towards a Definition of What it Means to Play with Your (Digital) Food.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
A mouse over a hotspot survey: An exploration of perceptions of electricity consumption and patterns of indecision.
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017

Of Kittens and Kiddies: Reflections on Participatory Design with Small Animals and Small Humans.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Hugvie as a Therapeutic Agent in the Improvement of Interaction Skills in Children with Developmental Disabilities: An Exploratory Study.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Space Connection - A Multiplayer Collaborative Biofeedback Game to Promote Empathy in Teenagers: A Feasibility Study.
Proceedings of the 3rd International Conference on Physiological Computing Systems (PhyCS 2016), 2016

Conflict & HCI: Preventing, De-Escalating and Recovering.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
("Salm", "To Live"): Gaze Reactive Typography Inspired by Ahn Sang-Soo.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Between the Bottle Cap and the Battery: An Investigation of Interrupted Gameplay.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

2014
Around the world in 8 workshops: investigating anticipated player experiences of children.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
A Tale of Two Puppets, Two Avatars and Two Countries.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Hospital Hero: A Game for Reducing Stress and Anxiety of Hospitalized Children in Emergency Room.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

Ball of Secrets.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
More or Less: Amount of Personal Information Displayed in Social Network Site Profiles and Its Impact on Viewers' Intentions to Socialize with the Profile Owner.
Proceedings of the Sixth International Conference on Weblogs and Social Media, 2012

Ilha Musical: a CAVE for nurturing cultural appreciation.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
HCI for Peace: Promoting Peace and Preventing War through Computing Technology.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

An Image of Electricity: Towards an Understanding of How People Perceive Electricity.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2006
The social life of books in the humane library.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2006

Reading in the wild: sociable literacy in practice.
Proceedings of the Interaction Design and Children, 2006

2005
In the company of readers: the digital library book as "practiced place".
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2005

Reading alone together: creating sociable digital library books.
Proceedings of the Interaction Design and Children, 2005

2004
Supporting sociable literacy in the international children's digital library.
Proceedings of the Interaction Design and Children, 2004

Encapsulating streams of consciousness into the international children's digital library.
Proceedings of the Interaction Design and Children, 2004

2003
Starting an intergenerational technology design team: a case study.
Proceedings of the Interaction Design and Children, 2003


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