Alissa Nicole Antle

Orcid: 0000-0001-9427-8772

Affiliations:
  • Simon Fraser University, Canada


According to our database1, Alissa Nicole Antle authored at least 144 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Online presence:

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Bibliography

2023
A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and families.
Int. J. Child Comput. Interact., September, 2023

Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research.
ACM Trans. Comput. Hum. Interact., February, 2023

TangiTeam: Supporting Social Regulation of Learning during Design-Based Learning.
Proceedings of the Seventeenth International Conference on Tangible, 2023


Co-Designing a Virtual Reality Intervention for Supporting Cognitive Reappraisal Skills Development with Youth.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Interactive Technologies for Emotion Regulation Training: A Scoping Review.
Int. J. Hum. Comput. Stud., 2022

Facilitating critical reflection in online distributed maker workshops: Case studies.
Int. J. Child Comput. Interact., 2022

'Lots done, more to do': The current state of interaction design and children research and future directions.
Int. J. Child Comput. Interact., 2022

Research in Child-Computer Interaction: Provocations and envisioning future directions.
Int. J. Child Comput. Interact., 2022

Lessons Learned and Future Considerations for Designing Remotely Facilitated Co-Design Studies with Children Focused on Socio-Emotional Experiences.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

"There are a LOT of moral issues with biowearables" ... Teaching Design Ethics through a Critical Making Biowearable Workshop.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective Pauses.
Interact. Comput., 2021

1, 2, 3, 4 tell me how to grow more: A position paper on children, design ethics and biowearables.
Int. J. Child Comput. Interact., 2021

Facilitating Online Distributed Critical Making: Lessons Learned.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

Opportunities and Scaffolds for Critical Reflection on Ethical Issues in an Online After School Biowearable Workshop for Youth.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Translational IDC: Bridging the IDC Research-Practice Gap.
Proceedings of the IDC '21: Interaction Design and Children, 2021

Designing Biotech Ethics Cards: Promoting Critical Making During an Online Workshop with Youth.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Correction to: A case study of intended versus actual experience of adaptivity in a tangible storytelling system.
User Model. User Adapt. Interact., 2020

Child-Computer Interaction in times of a pandemic.
Int. J. Child Comput. Interact., 2020

Tangible Interfaces and Interactions in Sci-Fi Movies: A Glimpse at the Possible Future of TUIs through Fictional Tangible Systems.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Interactive Technologies for Emotion-regulation Training: Opportunities and Challenges.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Child-Computer Interaction SIG: Looking Forward After 18 Years.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

An english language learning study with rural chinese children using an augmented reality app.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Techniques for augmented-tangibles on mobile devices for early childhood learning.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Emergent, situated and prospective ethics for child-computer interaction research.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Communicating Sustainable Consumption and Production in 360° Video.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Designing for uprooted children: issues, challenges, and opportunities.
Interactions, 2019

Ride N' Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children.
CoRR, 2019

Design for Mental Health: How Socio-Technological Processes Mediate Outcome Measures in a Field Study of a Wearable Anxiety App.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Flight Chair: An Interactive Chair for Controlling Emergency Service Drones.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Child-Computer Interaction SIG: Designing for Refugee Children.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Character Alive: A Tangible Reading and Writing System for Chinese Children At-risk for Dyslexia.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Idea Bits: A Tangible Design Tool to Aid Idea Generation for Tangible Manipulation.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Evaluating the Impact of a Mobile Neurofeedback App for Young Children at School and Home.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Broadening the Discussion of Ethics in the Interaction Design and Children Community.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

EmotoTent: Reducing School Violence through Embodied Empathy Games.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children.
ACM Trans. Comput. Hum. Interact., 2018

East meets west: a mobile brain-computer system that helps children living in poverty learn to self-regulate.
Pers. Ubiquitous Comput., 2018

Child-computer interaction, ubiquitous technologies, and big data.
Interactions, 2018

A design case study of a tangible system supporting young English language learners.
Int. J. Child Comput. Interact., 2018

Designing a Tangible Interface for Manager Awareness in Wilderness Search and Rescue.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

Covert-Glass: A Wearable that Enables Surreptitious 911 Video Calling.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

Child-Computer Interaction SIG: Ubiquity and Big Data - A Changing Technology Landscape for Children.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing Colours and Materials in Tangible Reading Products for Foreign Language Learners of English.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

EmoStory: A Game-based System Supporting Children's Emotional Development.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Block Talks: A Tangible and Augmented Reality Toolkit for Children to Learn Sentence Construction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

From Tangible to Augmented: Designing a PhonoBlocks Reading System Using Everyday Technologies.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Ethics in interaction design and children: a panel and community dialogue.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
The ethics of doing research with vulnerable populations.
Interactions, 2017

Embodied learning mechanics and their relationship to usability of handheld augmented reality.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017

Time to Relax: no effects to the stress response after Short-Term Use of a brain-Computer Interface.
Proceedings of the From Vision to Reality, 2017

Flex-N-Feel: The Design and Evaluation of Emotive Gloves for Couples to Support Touch Over Distance.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Flex-N-Feel: Emotive Gloves for Physical Touch Over Distance.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Puzzle Space: A Distributed Tangible Puzzle for Long Distance Couples.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Explanation-Giving in a Collaborative Tangible Tabletop Game: Initiation, Positionality, Valence, and Action-Orientation.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Designing Cultural Values into Interaction.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Why Tangibility Matters: A Design Case Study of At-Risk Children Learning to Read and Spell.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Exploring and Evaluating Sound for Helping Children Self-Regulate with a Brain-Computer Application.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Crazy Like Us: Design for Vulnerable Populations.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

All Creatures Great and Small: Becoming Other Organisms through the EmbodySuit.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Design Rationale: Opportunities and Recommendations for Tangible Reading Systems for Children.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

The Code of Many Colours: Evaluating the Effects of a Dynamic Colour-Coding Scheme on Children's Spelling in a Tangible Software System.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Designing Tangibles for Children: One Day Hands-on Workshop.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

The Story of Things: Awareness through Happenstance Interaction.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Design Interactions in ?elәwk<sup>w</sup>: Belongings.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
What is Intuitive Interaction? Balancing Users' Performance and Satisfaction with Natural User Interfaces.
Interact. Comput., 2015

Tactile Letters: A Tangible Tabletop with Texture Cues Supporting Alphabetic Learning for Dyslexic Children.
Proceedings of the Ninth International Conference on Tangible, 2015

The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks.
Proceedings of the Ninth International Conference on Tangible, 2015

Button Matrix: How Tangible Interfaces can Structure Physical Experiences for Learning.
Proceedings of the Ninth International Conference on Tangible, 2015

PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to Read.
Proceedings of the Ninth International Conference on Tangible, 2015

ʔeləw̓k̓ʷ - Belongings: A Tangible Interface for Intangible Cultural Heritage.
Proceedings of the Electronic Visualisation and the Arts, 2015

What Kind of World Do You Want to Live In? Positive Interdependence and Collaborative Processes in the Tangible Tabletop Land-Use Planning Game Youtopia.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

Colouring the path from instruction to practice: perspectives on software for struggling readers.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

Using neurofeedback to teach self-regulation to children living in poverty.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
A case study of intended versus actual experience of adaptivity in a tangible storytelling system.
User Model. User Adapt. Interact., 2014

Exploring How a Co-dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity.
Proceedings of the 18th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 09, 2014

Fraternal feelings: How brothers: A tale of two sons affects players through gameplay.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Emergent dialogue: eliciting values during children's collaboration with a tabletop game for change.
Proceedings of the IDC '14, 2014

Tango cards: a card-based design tool for informing the design of tangible learning games.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design.
ACM Trans. Comput. Hum. Interact., 2013

Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design.
Interact. Comput., 2013

Research opportunities: Embodied child-computer interaction.
Int. J. Child Comput. Interact., 2013

Balancing justice: comparing whole body and controller-based interaction for an abstract domain.
Int. J. Arts Technol., 2013

Exploring how children use their hands to think: an embodied interactional analysis.
Behav. Inf. Technol., 2013

Comparing motor-cognitive strategies for spatial problem solving with tangible and multi-touch interfaces.
Proceedings of the Seventh International Conference on Tangible, 2013

A mixed-methods evaluation of nonverbal communication in collaborative video games.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

Three perspectives on behavior change for serious games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Youtopia: a collaborative, tangible, multi-touch, sustainability learning activity.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Embodied metaphors in tangible interaction design.
Pers. Ubiquitous Comput., 2012

Bridging the gap: attribute and spatial metaphors for tangible interface design.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Soft trust and mCommerce shopping behaviours.
Proceedings of the Mobile HCI '12, 2012

Can a paper-based sketching interface improve the gamer experience in strategy computer games?
Proceedings of the 4th International Conference on Intelligent Human Computer Interaction, 2012

Knowledge gaps in hands-on tangible interaction research.
Proceedings of the International Conference on Multimodal Interaction, 2012

Creative Design: Exploring Value Propositions with Urban Nepalese Children.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain.
Proceedings of the Whole Body Interaction, 2011

Experiencing the reading glove.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

MoSo tangibles: evaluating embodied learning.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Futura: design for collaborative learning and game play on a multi-touch digital tabletop.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice Gameplay.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Exploring How Tangible Tools Enable Collaboration in a Multi-touch Tabletop Game.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Sympathetic guitar: can a digitally augmented guitar be a social entity?
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Tangible and body-based interaction with auditory maps.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Supporting children's creativity through tangible user interfaces.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Workshop on embodied interaction: theory and practice in HCI.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Sympathetic Guitar: Humans Respond Socially to Interactive Technology in an Abstract, Expressive Context.
Proceedings of the 7th International Symposium on Computational Aesthetics in Graphics, 2011

Towards Utopia: designing tangibles for learning.
Proceedings of the Interaction Design and Children, 2011

2010
StitchRV: multi-camera fiducial tracking.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

The tiresias effect: feedforward using light versus temperature in a tangible user interface.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

The Reading Glove: designing interactions for object-based tangible storytelling.
Proceedings of the 1st Augmented Human International Conference, 2010

2009
What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments.
Interact. Comput., 2009

Lifelong Interactions - Embodied child computer interaction: why embodiment matters.
Interactions, 2009

Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction.
Int. J. Arts Technol., 2009

The EventTable technique: distributed fiducial markers.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Manifesting embodiment: designers' variations on a theme.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Thinking with hands: an embodied approach to the analysis of children's interaction with computational objects.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Springboard: exploring embodiment, balance and social justice.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Designing to support reasoned imagination through embodied metaphor.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

Identifying embodied metaphors in children's sound-action mappings.
Proceedings of the Interaction Design and Children, 2009

Children and embodied interaction: seeking common ground.
Proceedings of the Interaction Design and Children, 2009

Hands on what?: comparing children's mouse-based and tangible-based interaction.
Proceedings of the Interaction Design and Children, 2009

2008
Child-based personas: need, ability and experience.
Cogn. Technol. Work., 2008

Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Inquiring materials for tangible prototyping.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Child computer interaction.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Playing with the sound maker: do embodied metaphors help children learn?
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
Exploring ambient sound techniques in the design of responsive environments for children.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

The CTI framework: informing the design of tangible systems for children.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Designing tangibles for children: what designers need to know.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Child-user abstractions.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Child-personas: fact or fiction?
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
socio-ec(h)o: Ambient Intelligence and Gameplay.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Supporting children's emotional expression and exploration in online environments.
Proceedings of the Interaction Design and Children, 2004

2003
Case study: the design of CBC4Kids' StoryBuilder.
Proceedings of the Interaction Design and Children, 2003


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