James A. Landay

According to our database1, James A. Landay authored at least 154 papers between 1991 and 2018.

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Bibliography

2018
Evaluating Speech-Based Smart Devices Using New Usability Heuristics.
IEEE Pervasive Computing, 2018

Just Breathe: In-Car Interventions for Guided Slow Breathing.
IMWUT, 2018

FlyMap: Interacting with Maps Projected from a Drone.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

From on Body to Out of Body User Experience.
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018

Fast & Furious: Detecting Stress with a Car Steering Wheel.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Aeroquake: Drone Augmented Dance.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Comparing Speech and Keyboard Text Entry for Short Messages in Two Languages on Touchscreen Phones.
IMWUT, 2017

Drone Near Me: Exploring Touch-Based Human-Drone Interaction.
IMWUT, 2017

INQUIRE Tool: Early Insight Discovery for Qualitative Research.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

BrushTouch: Exploring an Alternative Tactile Method for Wearable Haptics.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Drone & Wo: Cultural Influences on Human-Drone Interaction Techniques.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Speech Is 3x Faster than Typing for English and Mandarin Text Entry on Mobile Devices.
CoRR, 2016

Towards a Drone Cinematographer: Guiding Quadrotor Cameras using Visual Composition Principles.
CoRR, 2016

Emotion Encoding in Human-Drone Interaction.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016

AmbiVibe: Design and Evaluation of Vibrations for Progress Monitoring.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Drone & me: an exploration into natural human-drone interaction.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

2014
Designing for Healthy Lifestyles: Design Considerations for Mobile Technologies to Encourage Consumer Health and Wellness.
Foundations and Trends in Human-Computer Interaction, 2014

Balancing design and technology to tackle global grand challenges.
Proceedings of the 12th Annual International Conference on Mobile Systems, 2014

Frenzy: collaborative data organization for creating conference sessions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Frenzy: A Platform for Friendsourcing.
Proceedings of the Human Computation and Crowdsourcing: Works in Progress and Demonstration Abstracts, 2013

Hero: designing learning tools to increase parental involvement in elementary education in china.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Cascade: crowdsourcing taxonomy creation.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
GroupEnergyTable: An Interactive Tabletop for Energy Conservation.
IEEE Pervasive Computing, 2012

MemReflex: adaptive flashcards for mobile microlearning.
Proceedings of the Mobile HCI '12, 2012

MemReflex: adaptive flashcards for mobile microlearning.
Proceedings of the Mobile HCI '12, 2012

Personalized Online Education - A Crowdsourcing Challenge.
Proceedings of the 4th Human Computation Workshop, 2012

The design and evaluation of prototype eco-feedback displays for fixture-level water usage data.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The Vocal Joystick Engine v1.0.
Computer Speech & Language, 2011

Voice Games: Investigation Into the Use of Non-speech Voice Input for Making Computer Games More Accessible.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Utility of human-computer interactions: toward a science of preference measurement.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

MicroMandarin: mobile language learning in context.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Gestalt: integrated support for implementation and analysis in machine learning.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Activity-based Ubicomp: a new research basis for the future of human-computer interaction.
Proceedings of the 12th International Conference on Multimodal Interfaces / 7. International Workshop on Machine Learning for Multimodal Interaction, 2010

Making muscle-computer interfaces more practical.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

The design of eco-feedback technology.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Guest Editors' Introduction: Cross-Reality Environments.
IEEE Pervasive Computing, 2009

Guest Editors' Introduction: Smarter Phones.
IEEE Pervasive Computing, 2009

Toolkit Support for Integrating Physical and Digital Interactions.
Human-Computer Interaction, 2009

Designing for Behavior Change in Everyday Life.
IEEE Computer, 2009

Technical perspective - Design tools for the rest of us.
Commun. ACM, 2009

Enabling always-available input with muscle-computer interfaces.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Goal-setting considerations for persuasive technologies that encourage physical activity.
Proceedings of the Persuasive Technology, Fourth International Conference, 2009

Attaching UI enhancements to websites with end users.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Longitudinal study of people learning to use continuous voice-based cursor control.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Theory-driven design strategies for technologies that support behavior change in everyday life.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Using Mobile & Personal Sensing Technologies to Support Health Behavior Change in Everyday Life: Lessons Learned.
Proceedings of the AMIA 2009, 2009

2008
The Mobile Sensing Platform: An Embedded Activity Recognition System.
IEEE Pervasive Computing, 2008

Integrating Physical and Digital Interactions on Walls for Fluid Design Collaboration.
Human-Computer Interaction, 2008

Into the Wild: Low-Cost Ubicomp Prototype Testing.
IEEE Computer, 2008

VoiceLabel: using speech to label mobile sensor data.
Proceedings of the 10th International Conference on Multimodal Interfaces, 2008

Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008

Access control by testing for shared knowledge.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Investigating statistical machine learning as a tool for software development.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Activity-based prototyping of ubicomp applications for long-lived, everyday human activities.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

K-sketch: a 'kinetic' sketch pad for novice animators.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Activity sensing in the wild: a field trial of ubifit garden.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Examining Difficulties Software Developers Encounter in the Adoption of Statistical Machine Learning.
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008

2007
Design Challenges and Principles for Wizard of Oz Testing of Location-Enhanced Applications.
IEEE Pervasive Computing, 2007

Conducting In Situ Evaluations for and With Ubiquitous Computing Technologies.
Int. J. Hum. Comput. Interaction, 2007

SketchWizard: Wizard of Oz prototyping of pen-based user interfaces.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

SATIN: a toolkit for informal ink-based applications.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones.
Proceedings of the 5th International Conference on Mobile Systems, 2007

Voicepen: augmenting pen input with simultaneous non-linguisitic vocalization.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007

Disambiguating speech commands using physical context.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007

Voicedraw: a hands-free voice-driven drawing application for people with motor impairments.
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007

The Design of Sites - Patterns for Creating Winning Web Sites (2. ed.).
Prentice Hall, ISBN: 978-0-13-134555-3, 2007

2006
Personalizing routes.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Informal prototyping of continuous graphical interactions by demonstration.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

SATIN: a toolkit for informal ink-based applications.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

An online adaptive filtering algorithm for the vocal joystick.
Proceedings of the INTERSPEECH 2006, 2006

The Vocal Joystick.
Proceedings of the 2006 IEEE International Conference on Acoustics Speech and Signal Processing, 2006

Design and experimental analysis of continuous location tracking techniques for Wizard of Oz testing.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Design requirements for technologies that encourage physical activity.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

The vocal joystick: : evaluation of voice-based cursor control techniques.
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, 2006

The impact of pre-patterns on the design of digital home applications.
Proceedings of the Conference on Designing Interactive Systems, 2006

External representations in ubiquitous computing design and the implications for design tools.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Guest Editors' Introduction: Rapid Prototyping for Ubiquitous Computing.
IEEE Pervasive Computing, 2005

Pen-based computing.
Computers & Graphics, 2005

Reports on the 2004 AAAI Fall Symposia.
AI Magazine, 2005

Forms of Expression for Designing Visual Languages for Animation.
Proceedings of the 2005 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2005), 2005

Informal prototyping of continuous graphical interactions by demonstration.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

The Vocal Joystick: A Voice-Based Human-Computer Interface for Individuals with Motor Impairments.
Proceedings of the HLT/EMNLP 2005, 2005

Experimental analysis of mode switching techniques in pen-based user interfaces.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

prefuse: a toolkit for interactive information visualization.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Personal privacy through understanding and action: five pitfalls for designers.
Personal and Ubiquitous Computing, 2004

A Visual Language for Animating Sketches.
Proceedings of the 2004 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2004), 2004

Topiary: a tool for prototyping location-enhanced applications.
Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, 2004

Siren: Context-aware Computing for Firefighting.
Proceedings of the Pervasive Computing, 2004

An Architecture for Privacy-Sensitive Ubiquitous Computing.
Proceedings of the Second International Conference on Mobile Systems, 2004

Papier-Mache: toolkit support for tangible input.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Ubiquitous computing for firefighters: field studies and prototypes of large displays for incident command.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Privacy risk models for designing privacy-sensitive ubiquitous computing systems.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

Development and evaluation of emerging design patterns for ubiquitous computing.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
DENIM: An Informal Web Site Design Tool Inspired by Observations of Practice.
Human-Computer Interaction, 2003

Design Patterns for Ubiquitous Computing.
IEEE Computer, 2003

Capturing user tests in a multimodal, multidevice informal prototyping tool.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

Sketching informal presentations.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

Books with voices: paper transcripts as a physical interface to oral histories.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Can you see what i hear?: the design and evaluation of a peripheral sound display for the deaf.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Modeling Privacy Control in Context-Aware Systems.
IEEE Pervasive Computing, 2002

Embarking on Spoken-Language NL Interface Design.
I. J. Speech Technology, 2002

The 2002 AAAI Spring Symposium Series.
AI Magazine, 2002

Embarking on Multimodal Interface Design.
Proceedings of the 4th IEEE International Conference on Multimodal Interfaces (ICMI 2002), 2002

Approximate Information Flows: Socially-Based Modeling of Privacy in Ubiquitous Computing.
Proceedings of the UbiComp 2002: Ubiquitous Computing, 4th International Conference, Göteborg, Sweden, September 29, 2002

Informal Tools for Designing Anywhere, Anytime, Anydevice User Interfaces.
Proceedings of the Diagrammatic Representation and Inference, 2002

In the lab and out in the wild: remote web usability testing for mobile devices.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

A visual language for sketching large and complex interactive designs.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

Automatic capture, representation, and analysis of user behavior.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Where do web sites come from?: capturing and interacting with design history.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

Constructing moving pictures eyes-free: an animation tool for the blind.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

NetRaker suite: a demonstration.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

What did they do? understanding clickstreams with the WebQuilt visualization system.
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002

Sketching images eyes-free: a grid-based dynamic drawing tool for the blind.
Proceedings of the ACM Conference on Assistive Technologies, 2002

2001
WebQuilt: A proxy-based approach to remote web usability testing.
ACM Trans. Inf. Syst., 2001

A Context/Communication Information Agent.
Personal and Ubiquitous Computing, 2001

An Infrastructure Approach to Context-Aware Computing.
Human-Computer Interaction, 2001

Sketching Interfaces: Toward More Human Interface Design.
IEEE Computer, 2001

WebQuilt: a framework for capturing and visualizing the web experience.
Proceedings of the Tenth International World Wide Web Conference, 2001

The designers' outpost: a tangible interface for collaborative web site.
Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, 2001

SUEDE: iterative, informal prototyping for speech interfaces.
Proceedings of the CHI '01 Extended Abstracts on Human Factors in Computing Systems, 2001

Supporting children's collaboration across handheld computers.
Proceedings of the CHI '01 Extended Abstracts on Human Factors in Computing Systems, 2001

DENIM: an informal tool for early stage web site design.
Proceedings of the CHI '01 Extended Abstracts on Human Factors in Computing Systems, 2001

The use of labeling to communicate detailed graphics in a non-visual environment.
Proceedings of the CHI '01 Extended Abstracts on Human Factors in Computing Systems, 2001

End-user perceptions of formal and informal representations of web sites.
Proceedings of the CHI '01 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Designing the User Interface for Multimodal Speech and Pen-Based Gesture Applications: State-of-the-Art Systems and Future Research Directions.
Human-Computer Interaction, 2000

Suede: a Wizard of Oz prototyping tool for speech user interfaces.
Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology, 2000

SATIN: a toolkit for informal ink-based applications.
Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology, 2000

Visual similarity of pen gestures.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

DENIM: finding a tighter fit between tools and practice for Web site design.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

A study of blind drawing practice: creating graphical information without the visual channel.
Proceedings of the ACM Conference on Assistive Technologies, 2000

Sitemaps, Storyboards, and Specifications: A Sketch of Web Site Design Practice.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

1999
Making Sharing Pervasive: Ubiquitous Computing for Shared Note Taking.
IBM Systems Journal, 1999

VIDA: (Visual Information Density Adjuster).
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

Implications for a Gesture Design Tool.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

The integrated communication 2 draw (IC2D): a drawing program for the visually impaired.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

NotePals: Light Weight Note Sharing by the Group, for the Group.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1998
Constant Density Visualizations of Non-Uniform Distributions of Data.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

A Framework for Sharing Handwritten Notes.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

Goal-directed zoom.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

Constant information density in zoomable interfaces.
Proceedings of the working conference on Advanced visual interfaces 1998, L'Aquila, Italy, May 24, 1998

1996
Sketching Storyboards to Illustrate Interface Behaviors.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Interactive Sketching for the Early Stages of User Interface Design.
Proceedings of the Human Factors in Computing Systems, 1995

Interactive sketching for user interface design.
Proceedings of the Human Factors in Computing Systems, 1995

1994
The garnet user interface development environment.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
User Interface Issues in Mobile Computing.
Proceedings of the Proceedings Fourth Workshop on Workstation Operating Systems, 1993

Extending an existing user interface toolkit to support gesture recognition.
Proceedings of the Human-Computer Interaction, 1993

Inferring graphical constraints with Rockit.
Proceedings of the Human-Computer Interaction, 1993

1992
Audio cues for graphic design.
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992

1991
Tools review: Serius - a visual programming environment.
J. Vis. Lang. Comput., 1991


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