Ji-Hyung Park

Orcid: 0000-0002-4760-1984

According to our database1, Ji-Hyung Park authored at least 49 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2023
The Effect of Video See-Through HMD on Peripheral Visual Search Performance.
IEEE Access, 2023

Monitoring Surface Water Content and Biogeochemical Responses In The Area Surrounding River Mouths Using Multi-Source Satellite Remote Sensing.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2023

2020
Visuomotor adaptation to excessive visual displacement in video see-through HMDs.
Virtual Real., 2020

FingerTouch: Touch Interaction Using a Fingernail-Mounted Sensor on a Head-Mounted Display for Augmented Reality.
IEEE Access, 2020

2019
Effects of Simulator Sickness and Emotional Responses When Inter-pupillary Distance Misalignment Occurs.
Proceedings of the Intelligent Human Systems Integration 2019, 2019

2018
Omni-Gesture: A Hand Gesture Interface for Omnidirectional Devices.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

Evaluation of Touch-Based Interface Design for the Elderly Based on Cultural Differences.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

2017
AnywhereTouch: Finger Tracking Method on Arbitrary Surface Using Nailed-Mounted IMU for Mobile HMD.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Cross-Cultural Touch-Based SNS Interface Design for the Elderly.
Proceedings of the Advances in Computer Science and Ubiquitous Computing, 2017

2016
Twosome Coloring: Designing a Playful Coloring System on Dual-sided Transparent Surfaces.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Fast and Accurate 3D Selection using Proxy with Spatial Relationship for Immersive Virtual Environments.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Optimal User Interface Parameters for Dual-Sided Transparent Screens in Layered Window Conditions.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

2015
From "Overview" to "Detail": An Exploration of Contextual Transparency for Public Transparent Interfaces.
Proceedings of the 20th International Conference on Intelligent User Interfaces Companion, 2015

SpreadView: A Multi-touch Based Multiple Contents Visualization Method Composed of Aligned Layers.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

KIST Smart Wall' and its Media Art Application: The Scenery Series.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Finding Satisfactory Transparency: An Empirical Study on Public Transparent Displays in a Shop Context.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Detecting User Intention at Public Displays from Foot Positions.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Hypergraph-Based Recognition Memory Model for Lifelong Experience.
Comput. Intell. Neurosci., 2014

DuplicateSpace: Enhancing operability of virtual 3D objects by asymmetric bimanual interaction.
Proceedings of the 11th International Conference on Ubiquitous Robots and Ambient Intelligence, 2014

Task-oriented teleoperation through natural 3D user interaction.
Proceedings of the 11th International Conference on Ubiquitous Robots and Ambient Intelligence, 2014

The effects of visual displacement on simulator sickness in video see-through head-mounted displays.
Proceedings of the ISWC'14, 2014

2013
The effect of active encouragements of situated public display with interactive quiz.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

A preliminary investigation of human adaptations for various virtual eyes in video see-through HMDS.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Morphological approach for autonomous and adaptive systems based on self-reconfigurable modular agents.
Future Gener. Comput. Syst., 2012

A slim hybrid multi-touch tabletop interface with a high definition LED display and multiple cameras.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012

2011
Towards cognitive grasping: modeling of unknown objects and its corresponding grasp types.
Intell. Serv. Robotics, 2011

Human-demonstration based approach for grasping unknown objects.
Proceedings of the 8th International Conference on Ubiquitous Robots and Ambient Intelligence, 2011

Evaluating the Regularity of Human Behavior from Mobile Phone Usage Logs.
Proceedings of the New Frontiers in Applied Data Mining, 2011

Graph-cut-based 3D model segmentation for articulated object reconstruction.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Wave seeds.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

Effect of Aesthetic Design Elements on Tabletop Display Interaction.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011

Touch-Bookmark: a lightweight navigation and bookmarking technique for e-books.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

CheMO: mixed object instruments and interactions for tangible chemistry experiments.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Wave Touch: Educational Game on Interactive Tabletop with Water Simulation.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Utilizing Interactive Tabletops for Educational Games.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

Artificial morphogenesis for arbitrary shape generation of swarms of multi agents.
Proceedings of the Fifth International Conference on Bio-Inspired Computing: Theories and Applications, 2010

2009
I-Grabber: expanding physical reach in a large-display tabletop environment through the use of a virtual grabber.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Bio-inspired self-organizing architecture for distributed components.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009

Gesture-Based Interface for Connection and Control of Multi-device in a Tabletop Display Environment.
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009

2008
Adaptive Modeling of a User's Daily Life with a Wearable Sensor Network.
Proceedings of the Tenth IEEE International Symposium on Multimedia (ISM2008), 2008

Robot learning by observation based on Bayesian networks and game pattern graphs for human-robot game interactions.
Proceedings of the 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2008

Select-and-point: a novel interface for multi-device connection and control based on simple hand gestures.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
A Development of Graphical Interface for Decision Making Process Including Real-Time Consistency Evaluation.
Proceedings of the Usability and Internationalization. HCI and Culture, 2007

2006
A knowledge-based approximate life cycle assessment system for evaluating environmental impacts of product design alternatives in a collaborative design environment.
Adv. Eng. Informatics, 2006

An Artificial Immune System Model for Multi Agents based Resource Discovery in Distributed Environments.
Proceedings of the First International Conference on Innovative Computing, Information and Control (ICICIC 2006), 30 August, 2006

An Evolutionary Approach for Dynamic Reconfiguration in Heterogeneous Database Schemas.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

2005
An Immune System Inspired Approach of Collaborative Intrusion Detection System Using Mobile Agents in Wireless Ad Hoc Networks.
Proceedings of the Computational Intelligence and Security, International Conference, 2005

An Approach of Information Extraction from Web Documents for Automatic Ontology Generation.
Proceedings of the Computational Intelligence and Security, International Conference, 2005

2002
Prediction of the life cycle cost using statistical and artificial neural network methods in conceptual product design.
Int. J. Comput. Integr. Manuf., 2002


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