Jingui Pan

According to our database1, Jingui Pan authored at least 27 papers between 2006 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
A retroreflective BRDF model based on prismatic sheeting and microfacet theory.
Graphical Models, 2018

A Physically-based Appearance Model for Special Effect Pigments.
Comput. Graph. Forum, 2018

Reflection Separation Using Patch-Wise Sparse and Low-Rank Decomposition.
Proceedings of the Advances in Multimedia Information Processing - PCM 2018, 2018

Depth Restoration with Normal-Guided Multiresolution Superpixel.
Proceedings of the 2018 IEEE International Conference on Multimedia and Expo, 2018

2017
Rendering Thin Transparent Layers with Extended Normal Distribution Functions.
IEEE Trans. Vis. Comput. Graph., 2017

Importance sampling measured BRDFs based on second order spherical moment.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Automatic Background Adjustment for Chinese Paintings Using Pigment Lines.
Proceedings of the Advances in Multimedia Information Processing - PCM 2017, 2017

A physically-based BRDF model for retroreflection.
Proceedings of the Computer Graphics International Conference, 2017

2016
Real-time rendering of refracting transmissive objects with multi-scale rough surfaces.
The Visual Computer, 2016

A method for real-time trajectory monitoring to improve taxi service using GPS big data.
Information & Management, 2016

2015
Real-Time Rendering of Layered Materials with Linearly Filterable Reflectance Model.
Proceedings of the Advances in Multimedia Information Processing - PCM 2015, 2015

QoS-Aware Web Service Recommendation Using Collaborative Filtering with PGraph.
Proceedings of the 2015 IEEE International Conference on Web Services, 2015

2014
Real-time simulating and rendering of layered dust.
The Visual Computer, 2014

2013
Line segment sampling with blue-noise properties.
ACM Trans. Graph., 2013

Real-Time Multi-scale Refraction under All-Frequency Environmental Lighting.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

Real-Time Rendering of Rough Refraction under Dynamically Varying Environmental Lighting.
Proceedings of the 10th International Conference Computer Graphics, 2013

2012
Pick-Up Tree Based Route Recommendation from Taxi Trajectories.
Proceedings of the Web-Age Information Management - 13th International Conference, 2012

2011
Real-time rendering with complex natural illumination.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

A Group-Based Load Balancing Approach for the Multi-service Distributed Virtual Environment.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Direct Lighting under Dynamic Local Area Light Sources.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
Direct illumination for many area lights.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

An Automatic Failure Mode and Effect Analysis Technique for Processes Defined in the Little-JIL Process Definition Language.
Proceedings of the 22nd International Conference on Software Engineering & Knowledge Engineering (SEKE'2010), Redwood City, San Francisco Bay, CA, USA, July 1, 2010

Research on Shadow Map Based Shadow Generation.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
A XML Tree Based Leveled Filtering Method and Its Application.
Trans. Edutainment, 2009

2007
Research on XML-Based Active Interest Management in Distributed Virtual Environment.
Proceedings of the Computational Science and Its Applications, 2007

QEM-Based Mesh Simplification with Effective Feature-Preserving.
Proceedings of the Virtual Reality, 2007

2006
Virtual Network Marathon: Fitness-Oriented E-Sports in Distributed Virtual Environment.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006


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