Jie Guo

Orcid: 0000-0002-4176-7617

Affiliations:
  • Nanjing University, State Key Lab for Novel Software Technology, China


According to our database1, Jie Guo authored at least 83 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Semantic Human Mesh Reconstruction with Textures.
CoRR, 2024

360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming.
CoRR, 2024

On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy.
CoRR, 2024

FASSET: Frame Supersampling and Extrapolation Using Implicit Neural Representations of Rendering Contents.
Proceedings of the Computational Visual Media - 12th International Conference, 2024

2023
MetaLayer: A Meta-Learned BSDF Model for Layered Materials.
ACM Trans. Graph., December, 2023

Manifold Path Guiding for Importance Sampling Specular Chains.
ACM Trans. Graph., December, 2023

Local-to-Global Panorama Inpainting for Locale-Aware Indoor Lighting Prediction.
IEEE Trans. Vis. Comput. Graph., November, 2023

SVBRDF Reconstruction by Transferring Lighting Knowledge.
Comput. Graph. Forum, October, 2023

Improving Open Set Domain Adaptation Using Image-to-Image Translation and Instance-Weighted Adversarial Learning.
J. Comput. Sci. Technol., June, 2023

Deep graph learning for spatially-varying indoor lighting prediction.
Sci. China Inf. Sci., March, 2023

Elastic temporal alignment for few-shot action recognition.
IET Comput. Vis., February, 2023

Reflectance edge guided networks for detail-preserving intrinsic image decomposition.
Sci. China Inf. Sci., February, 2023

ShadowMover: Automatically Projecting Real Shadows onto Virtual Object.
IEEE Trans. Vis. Comput. Graph., 2023

Ultra-High Resolution SVBRDF Recovery from a Single Image.
ACM Trans. Graph., 2023

Local-to-Global Panorama Inpainting for Locale-Aware Indoor Lighting Prediction.
CoRR, 2023

Self-NeRF: A Self-Training Pipeline for Few-Shot Neural Radiance Fields.
CoRR, 2023

Surface and Edge Detection for Primitive Fitting of Point Clouds.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Few-Shot Action Recognition with A Transductive Maximum Margin Classifier.
Proceedings of the International Joint Conference on Neural Networks, 2023

Convolutional Self-attention Guided Graph Neural Network for Few-Shot Action Recognition.
Proceedings of the Advanced Intelligent Computing Technology and Applications, 2023

UHDNeRF: Ultra-High-Definition Neural Radiance Fields.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Symmetric Shape-Preserving Autoencoder for Unsupervised Real Scene Point Cloud Completion.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Real-time Deep Radiance Reconstruction from Imperfect Caches.
Comput. Graph. Forum, October, 2022

Video Vectorization via Bipartite Diffusion Curves Propagation and Optimization.
IEEE Trans. Vis. Comput. Graph., 2022

Efficient Light Probes for Real-Time Global Illumination.
ACM Trans. Graph., 2022

Rendering discrete participating media using geometrical optics approximation.
Comput. Vis. Media, 2022

Completing Partial Point Clouds with Outliers by Collaborative Completion and Segmentation.
CoRR, 2022

Deep Point Cloud Simplification for High-quality Surface Reconstruction.
CoRR, 2022

Deep Graph Learning for Spatially-Varying Indoor Lighting Prediction.
CoRR, 2022

GLPanoDepth: Global-to-Local Panoramic Depth Estimation.
CoRR, 2022

Point attention network for point cloud semantic segmentation.
Sci. China Inf. Sci., 2022

SVBRDF Recovery from a Single Image with Highlights Using a Pre-trained Generative Adversarial Network.
Comput. Graph. Forum, 2022

NeuLighting: Neural Lighting for Free Viewpoint Outdoor Scene Relighting with Unconstrained Photo Collections.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Unsupervised Point Cloud Completion and Segmentation by Generative Adversarial Autoencoding Network.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

2021
ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling.
ACM Trans. Graph., 2021

Volumetric appearance stylization with stylizing kernel prediction network.
ACM Trans. Graph., 2021

Highlight-aware two-stream network for single-image SVBRDF acquisition.
ACM Trans. Graph., 2021

Image Stitching Based on Semantic Planar Region Consensus.
IEEE Trans. Image Process., 2021

SVBRDF Recovery From a Single Image With Highlights using a Pretrained Generative Adversarial Network.
CoRR, 2021

Transductive Maximum Margin Classifier for Few-Shot Learning.
CoRR, 2021

Temporal Alignment Prediction for Few-Shot Video Classification.
CoRR, 2021

Rendering Discrete Participating Media with Geometrical Optics Approximation.
CoRR, 2021

Dual attention autoencoder for all-weather outdoor lighting estimation.
Sci. China Inf. Sci., 2021

Real-Time Antialiased Area Lighting Using Multi-Scale Linearly Transformed Cosines.
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021

Hierarchical Disentangled Representation Learning for Outdoor Illumination Estimation and Editing.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

GLAVNet: Global-Local Audio-Visual Cues for Fine-Grained Material Recognition.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Data-Driven Indoor Scene Modeling from a Single Color Image with Iterative Object Segmentation and Model Retrieval.
IEEE Trans. Vis. Comput. Graph., 2020

BRDF Analysis with Directional Statistics and its Applications.
IEEE Trans. Vis. Comput. Graph., 2020

Image Stitching Based on Planar Region Consensus.
CoRR, 2020

FA-GANs: Facial Attractiveness Enhancement with Generative Adversarial Networks on Frontal Faces.
CoRR, 2020

DeepBRDF: A Deep Representation for Manipulating Measured BRDF.
Comput. Graph. Forum, 2020

Two-Stage Depth Video Recovery with Spatiotemporal Coherence.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2020

Deep Surface Normal Estimation on the 2-Sphere with Confidence Guided Semantic Attention.
Proceedings of the Computer Vision - ECCV 2020, 2020

Hybrid Models for Open Set Recognition.
Proceedings of the Computer Vision - ECCV 2020, 2020

2019
GradNet: unsupervised deep screened poisson reconstruction for gradient-domain rendering.
ACM Trans. Graph., 2019

Fractional gaussian fields for modeling and rendering of spatially-correlated media.
ACM Trans. Graph., 2019

3D model retrieval and pose estimation for indoor images by simulating scene context.
Graph. Model., 2019

Label transfer between images and 3D shapes via local correspondence encoding.
Comput. Aided Geom. Des., 2019

Deep Spherical Gaussian Illumination Estimation for Indoor Scene.
Proceedings of the MMAsia '19: ACM Multimedia Asia, Beijing, China, December 16-18, 2019, 2019

Temporal Segment Convolutional Kernel Networks for Sequence Modeling of Videos.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2019

A Data-Driven Framework for Appearance Editing of Measured Materials.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2019

2018
A retroreflective BRDF model based on prismatic sheeting and microfacet theory.
Graph. Model., 2018

A Physically-based Appearance Model for Special Effect Pigments.
Comput. Graph. Forum, 2018

Reflection Separation Using Patch-Wise Sparse and Low-Rank Decomposition.
Proceedings of the Advances in Multimedia Information Processing - PCM 2018, 2018

Depth Restoration with Normal-Guided Multiresolution Superpixel.
Proceedings of the 2018 IEEE International Conference on Multimedia and Expo, 2018

Image-Based 3D Model Retrieval for Indoor Scenes by Simulating Scene Context.
Proceedings of the 2018 IEEE International Conference on Image Processing, 2018

Single Image Highlight Removal with a Sparse and Low-Rank Reflection Model.
Proceedings of the Computer Vision - ECCV 2018, 2018

2017
Rendering Thin Transparent Layers with Extended Normal Distribution Functions.
IEEE Trans. Vis. Comput. Graph., 2017

Importance sampling measured BRDFs based on second order spherical moment.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Automatic Background Adjustment for Chinese Paintings Using Pigment Lines.
Proceedings of the Advances in Multimedia Information Processing - PCM 2017, 2017

A physically-based BRDF model for retroreflection.
Proceedings of the Computer Graphics International Conference, 2017

2016
Real-time rendering of refracting transmissive objects with multi-scale rough surfaces.
Vis. Comput., 2016

2015
Practical Rendering of Thin Layered Materials with Extended Microfacet Normal Distributions.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015

Real-Time Rendering of Layered Materials with Linearly Filterable Reflectance Model.
Proceedings of the Advances in Multimedia Information Processing - PCM 2015, 2015

QoS-Aware Web Service Recommendation Using Collaborative Filtering with PGraph.
Proceedings of the 2015 IEEE International Conference on Web Services, 2015

2014
Real-time simulating and rendering of layered dust.
Vis. Comput., 2014

2013
Line segment sampling with blue-noise properties.
ACM Trans. Graph., 2013

Real-Time Multi-scale Refraction under All-Frequency Environmental Lighting.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

Real-Time Rendering of Rough Refraction under Dynamically Varying Environmental Lighting.
Proceedings of the 10th International Conference Computer Graphics, 2013

2012
Point-wise Adaptive Filtering for Fast Monte Carlo Noise Reduction.
Proceedings of the 20th Pacific Conference on Computer Graphics and Applications, 2012

2011
Real-time rendering with complex natural illumination.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

Direct Lighting under Dynamic Local Area Light Sources.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
Direct illumination for many area lights.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Research on Shadow Map Based Shadow Generation.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010


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