Jinwoo Kim

Orcid: 0000-0002-0162-5446

Affiliations:
  • Yonsei University, School of Business, Seoul, South Korea
  • Carnegie Mellon University, Pittsburgh, PA, USA (former)


According to our database1, Jinwoo Kim authored at least 82 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
A Preliminary Study of Voicebot to Assist ADHD Children in Performing Daily Tasks.
Int. J. Hum. Comput. Interact., May, 2024

Collaborative School Mental Health System: Leveraging a Conversational Agent for Enhancing Children's Executive Function.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Better Data from AI Users: A Field Experiment on the Impacts of Robot Self-Disclosure on the Utterance of Child Users in Home Environment.
Sensors, March, 2023

An empirical study on the effect of a driving companion bot on anger coping behaviors.
Behav. Inf. Technol., March, 2023

Utilizing a Conversational Agent to Promote Self-efficacy in Children: A Pilot Study on Low Cognitive Ability Children with Attention Deficit Hyperactivity Disorder.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Conversational Agent for Creating Regularity in Children with ADHD: A Quantitative and Qualitative Pilot Study.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

2020
Healthier Life with Digital Companions: Effects of Reflection-Level and Statement-Type of Messages on Behavior Change via a Perceived Companion.
Int. J. Hum. Comput. Interact., 2020

Designing a Voice-Bot to Promote Better Mental Health: UX Design for Digital Therapeutics on ADHD Patients.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Where WTS meets WTB: A Blockchain-based Marketplace for Digital Me to trade users' private data.
Pervasive Mob. Comput., 2019

Egoistic and altruistic motivation: How to induce users' willingness to help for imperfect AI.
Comput. Hum. Behav., 2019

Lifespan Design of Conversational Agent with Growth and Regression Metaphor for the Natural Supervision on Robot Intelligence.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Asian CHI Symposium: Emerging HCI Research Collection.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
The New Snapshot Narrators: Changing Your Visions and Perspectives!
Interact. Comput., 2018

The New Snapshot Narrators: Changing Your Visions and Perspectives!
Interact. Comput., 2018

Efficient Radiomap Management for WLAN based Positioning System.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2018

Fribo: A Social Networking Robot for Increasing Social Connectedness through Sharing Daily Home Activities from Living Noise Data.
Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Asian CHI Symposium: Emerging HCI Research Collection.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Device-Centric Positioning using Radiomap Database on Cellular Networks.
Proceedings of the 24th Asia-Pacific Conference on Communications, 2018

2017
The Effects of Hover Interface on Users' Behavioral Multitasking Intention.
Int. J. Hum. Comput. Interact., 2017

Companionship with smart home devices: The impact of social connectedness and interaction types on perceived social support and companionship in smart homes.
Comput. Hum. Behav., 2017

Escape from infinite freedom: Effects of constraining user freedom on the prevention of dropout in an online learning context.
Comput. Hum. Behav., 2017

Internet of family: increasing social presence of family members via sharing ambient IoT usage data.
Proceedings of the 11th International Conference on Ubiquitous Information Management and Communication, 2017

An Imperfectly Perfect Robot: Discovering Interaction Design Strategy for Learning Companion.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Hey, Wake Up: Come Along with the Artificial Learning Companion to the e-Learner's Outcomes High!
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

"Are You Ready to Take-over?": An Exploratory Study on Visual Assistance to Enhance Driver Vigilance.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Effects of Temporal Format of Everyday Video on Narrative Engagement and Social Interactivity.
Interact. Comput., 2016

Appropriate or Remix? The Effects of Social Recognition and Psychological Ownership on Intention to Share in Online Communities.
Hum. Comput. Interact., 2016

Application of experiential locus of control to understand users' judgments toward useful experience.
Comput. Hum. Behav., 2016

The Naughty Drone: A Qualitative Research on Drone as Companion Device.
Proceedings of the 10th International Conference on Ubiquitous Information Management and Communication, 2016

Getting home safely with drone.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

A Question of Trust: An Ethnographic Study of Automated Cars on Real Roads.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

2015
Design for Experience - Where Technology meets Design and Strategy
Human-Computer Interaction Series, Springer, ISBN: 978-3-319-14304-0, 2015

2014
A comparative study of the motivational orientation type on users' behavior: focusing on ubiquitous computing services.
Multim. Tools Appl., 2014

Seek or Provide: Comparative Effects of Online Information Sharing on Seniors' Quality of Life.
Commun. Assoc. Inf. Syst., 2014

2013
Why do people share their context information on Social Network Services? A qualitative study and an experimental study on users' behavior of balancing perceived benefit and risk.
Int. J. Hum. Comput. Stud., 2013

Good Samaritans on social network services: Effects of shared context information on social supports for strangers.
Int. J. Hum. Comput. Stud., 2013

Impact of social features implemented in open collaboration platforms on volunteer self-organization: case study of open source software development.
Proceedings of the 9th International Symposium on Open Collaboration, Hong Kong, China, August 05, 2013

Does Age Matter in Mobile User Experience? Impact of Age on Relative Importance of Antecedents of Mobile User Experience.
Proceedings of the 17th Pacific Asia Conference on Information Systems, 2013

Herding in open source software development: an exploratory study.
Proceedings of the Computer Supported Cooperative Work, 2013

GitHub developers use rockstars to overcome overflow of news.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
The effects of egocentric and allocentric representations on presence and perceived realism: Tested in stereoscopic 3D games.
Interact. Comput., 2012

Getting closer and experiencing together: Antecedents and consequences of psychological distance in social media-enhanced real-time streaming video.
Comput. Hum. Behav., 2012

2011
Idioculture in crowd computing: A focus on group interaction in an event-driven social media system.
Int. J. Hum. Comput. Stud., 2011

An Experimental Study of Sponsored-Search Auctions.
Proceedings of the Auctions, Market Mechanisms, and Their Applications, 2011

2010
Measurement development for cultural characteristics of mobile Internet users at the individual level.
Comput. Hum. Behav., 2010

Mobile Web 2.0 with multi-display buttons.
Commun. ACM, 2010

2009
Optimal collusion-proof auctions.
J. Econ. Theory, 2009

2008
The value of an informed bidder in common value auctions.
J. Econ. Theory, 2008

Maintaining continuers vs. converting discontinuers: relative importance of post-adoption factors for mobile data services.
Int. J. Mob. Commun., 2008

Cultural dimensions for user experience: cross-country and cross-product analysis of users' cultural characteristics.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

2007
Culture-Technology Fit: Effects of Cultural Characteristics on the Post-Adoption Beliefs of Mobile Internet Users.
Int. J. Electron. Commer., 2007

Asymmetric information about rivals' types in standard auctions: An experiment.
Games Econ. Behav., 2007

Collaborate and Share: An Experimental Study of the Effects of Task and Reward Interdependencies in Online Games.
Cyberpsychology Behav. Soc. Netw., 2007

The Effects of Users' Motivation on their Perception to Trading Systems of Digital Content Accessories: Focusing on Trading Items in Online Games.
Proceedings of the 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), 2007

2006
Culturability in Mobile Data Services: A Qualitative Study of the Relationship Between Cultural Characteristics and User-Experience Attributes.
Int. J. Hum. Comput. Interact., 2006

Mobile data service fuels the desire for uniqueness.
Commun. ACM, 2006

2005
An Empirical Study of Use Contexts in the Mobile Internet, Focusing on the Usability of Information Architecture.
Inf. Syst. Frontiers, 2005

Use Contexts for the Mobile Internet: A Longitudinal Study Monitoring Actual Use of Mobile Internet Services.
Int. J. Hum. Comput. Interact., 2005

A qualitative cross-national study of cultural influences on mobile data service design.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Exploring e-business implications of the mobile internet: a cross-national survey in Hong Kong, Japan and Korea.
Int. J. Mob. Commun., 2004

Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents.
Cyberpsychology Behav. Soc. Netw., 2004

Cross-cultural Comparison for Cultural Aspects of Mobile Internet: Focusing on Korea and Hong Kong.
Proceedings of the 10th Americas Conference on Information Systems, 2004

2003
Designing emotionally evocative homepages: an empirical study of the quantitative relations between design factors and emotional dimensions.
Int. J. Hum. Comput. Stud., 2003

What Is the Mobile Internet For? A Cross-National Study on the Vaue Structure of the Mobile Internet.
Proceedings of the 9th Americas Conference on Information Systems, 2003

2002
A Cross-Cultural Study on the Value Structure of Mobile Internet Usage: Comparison Between Korea and Japan.
J. Electron. Commer. Res., 2002

Information Quality for Mobile Internet Services: A Theoretical Model with Empirical Validation.
Electron. Mark., 2002

An Empirical Study of the Use Contexts and Usability Problems in Mobile Internet.
Proceedings of the 35th Hawaii International Conference on System Sciences (HICSS-35 2002), 2002

2000
Experiment on the Effectiveness of Link Structure for Convenient Cybershopping.
J. Organ. Comput. Electron. Commer., 2000

How Do We Understand a System with (So) Many Diagrams? Cognitive Integration Processes in Diagrammatic Reasoning.
Inf. Syst. Res., 2000

Toward the optimal link structure of the cyber shopping mall.
Int. J. Hum. Comput. Stud., 2000

Contextual Navigation Aids for Two World Wide Web Systems.
Int. J. Hum. Comput. Interact., 2000

Effects of contextual navigation aids on browsing diverse Web systems.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

What makes Internet users visit cyber stores again? key design factors for customer loyalty.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1999
Why are some diagrams easier to work with? Effects of diagrammatic representation on the cognitive intergration process of systems analysis and design.
ACM Trans. Comput. Hum. Interact., 1999

Toward the Construction of Fun Computer Games: Differences in the views of developers and players.
Pers. Ubiquitous Comput., 1999

Why are some representations (sometimes) more effective?
Proceedings of the Twentieth International Conference on Information Systems, 1999

1998
Designing towards emotional usability in customer interfaces trustworthiness of cyber-banking system interfaces.
Interact. Comput., 1998

Hierarchical Structure of Intranet Functions and Their Relative Importance: : Using the Analytic Hierarchy Process for Virtual Organizations.
Decis. Support Syst., 1998

Does every link have the same usability?: an exploratory study of the link structure of cyber malls.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
An AHP & Survey for Selecting Workflow Management Systems.
Intell. Syst. Account. Finance Manag., 1997

A Cognitive Engineering Study on the Development of an Object-Oriented Process Modeling Formalism.
Proceedings of the 30th Annual Hawaii International Conference on System Sciences (HICSS-30), 1997

Emotional Usability of Customer Interfaces - Focusing on Cyber Banking System Interfaces.
Proceedings of the Human Factors in Computing Systems, 1997


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