Jun Nishida
Orcid: 0000-0003-3081-1587
According to our database1,
Jun Nishida
authored at least 34 papers
between 2013 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
CoRR, 2024
Demonstrating Magnus: A Magnetic Hand Exoskeleton for Fast and Dexterous Finger Actuation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, 2024
2023
A Demonstration of Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023
Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
ShadowClones: an Interface to Maintain a Multiple Sense of Body-space Coordination in Multiple Visual Perspectives.
Proceedings of the Augmented Humans International Conference 2023, 2023
2022
<i>Whose Touch is This?</i>: Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch.
ACM Trans. Comput. Hum. Interact., 2022
DigituSync: A Dual-User Passive Exoskeleton Glove That Adaptively Shares Hand Gestures.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Demonstration of Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Demonstrating Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Demonstrating preemptive reaction: accelerating human reaction using electrical muscle stimulation without compromising agency.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the Tenth International Conference on Tangible, 2017
Wired muscle: generating faster kinesthetic reaction by inter-personally connecting muscles.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Innovation in the age of virtual reality through organizing international student competition.
Proceedings of the SIGGRAPH Asia 2015 Symposium on Education, 2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the 6th Augmented Human International Conference, 2015
2014
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014
2013
Photo-shoot localization of a mobile camera based on registered frame data of virtualized reality models.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013