Jun Nishida

Orcid: 0000-0003-3081-1587

According to our database1, Jun Nishida authored at least 34 papers between 2013 and 2024.

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Bibliography

2024
JetUnit: Rendering Diverse Force Feedback in Virtual Reality Using Water Jets.
CoRR, 2024

Demonstrating Magnus: A Magnetic Hand Exoskeleton for Fast and Dexterous Finger Actuation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, 2024

2023
A Demonstration of Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023

Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

ShadowClones: an Interface to Maintain a Multiple Sense of Body-space Coordination in Multiple Visual Perspectives.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
<i>Whose Touch is This?</i>: Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch.
ACM Trans. Comput. Hum. Interact., 2022

DigituSync: A Dual-User Passive Exoskeleton Glove That Adaptively Shares Hand Gestures.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Demonstration of Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022

SIG: Towards More Personal Health Sensing.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Demonstrating Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Stereo-Smell via Electrical Trigeminal Stimulation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Demonstrating Trigeminal-based Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
HandMorph: a Passive Exoskeleton that Miniaturizes Grasp.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020


2019
HYPERSPECTIVE: Shaping Experiences beyond Perspectives.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Demonstrating preemptive reaction: accelerating human reaction using electrical muscle stimulation without compromising agency.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Wearable Kinesthetic I/O Device for Sharing Wrist Joint Stiffness.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

Egocentric Smaller-person Experience through a Change in Visual Perspective.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Wearable Kinesthetic I/O Device for Sharing Muscle Compliance.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Asian CHI Symposium: Emerging HCI Research Collection.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
We-Coupling!: Designing New Forms of Embodied Interpersonal Connection.
Proceedings of the Tenth International Conference on Tangible, 2017

Wired muscle: generating faster kinesthetic reaction by inter-personally connecting muscles.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

bioSync: A Paired Wearable Device for Blending Kinesthetic Experience.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
bioSync: Wearable haptic I/O device for synchronous kinesthetic interaction.
Proceedings of the 2016 IEEE Virtual Reality, 2016

bioSync: Synchronous Kinesthetic Experience among People.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Innovation in the age of virtual reality through organizing international student competition.
Proceedings of the SIGGRAPH Asia 2015 Symposium on Education, 2015

CHILDHOOD: wearable suit for augmented child experience.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

A wearable stimulation device for sharing and augmenting kinesthetic feedback.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Haptic Augmentation of Surgical Operation Using a Passive Hand Exoskeleton.
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014

2013
Photo-shoot localization of a mobile camera based on registered frame data of virtualized reality models.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013


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