Laurence Boissieux

According to our database1, Laurence Boissieux authored at least 17 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
4DHumanOutfit: A multi-subject 4D dataset of human motion sequences in varying outfits exhibiting large displacements.
Comput. Vis. Image Underst., December, 2023

2020
Projective dynamics with dry frictional contact.
ACM Trans. Graph., 2020

2019
Implicit untangling: a robust solution for modeling layered clothing.
ACM Trans. Graph., 2019

eHMI positioning for autonomous vehicle/pedestrians interaction.
Proceedings of the Adjunct Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019

2018
Inverse elastic shell design with contact and friction.
ACM Trans. Graph., 2018

An implicit frictional contact solver for adaptive cloth simulation.
ACM Trans. Graph., 2018

2017
Figurines, a multimodal framework for tangible storytelling.
Proceedings of the WOCCI 2017: 6th International Workshop on Child Computer Interaction, 2017

A system for creating virtual reality content from make-believe games.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2015
Sketching Folds: Developable Surfaces from Non-Planar Silhouettes.
ACM Trans. Graph., 2015

2012
Design preserving garment transfer.
ACM Trans. Graph., 2012

2011
A hybrid iterative solver for robustly capturing coulomb friction in hair dynamics.
ACM Trans. Graph., 2011

2009
Texture Design and Draping in 2D Images.
Comput. Graph. Forum, 2009

2007
A Sketch-Based Interface for Clothing Virtual Characters.
IEEE Computer Graphics and Applications, 2007

2006
Virtual Garments: A Fully Geometric Approach for Clothing Design.
Comput. Graph. Forum, 2006

2005
Interactive Mediated Reality.
Proceedings of the User Interfaces 2005, 2005

2003
Evaluating online control of goal-directed arm movement while standing in virtual visual environment.
Comput. Animat. Virtual Worlds, 2003

2000
Simulation of Skin Aging and Wrinkles with Cosmetics Insight.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000


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