Paul M. Sharkey

According to our database1, Paul M. Sharkey authored at least 24 papers between 1993 and 2009.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2009
Estimation of Distances in Virtual Environments Using Size Constancy.
Int. J. Virtual Real., 2009

Eye gaze in virtual environments: evaluating the need and initial work on implementation.
Concurr. Comput. Pract. Exp., 2009

2008
Communicating Eye Gaze across a Distance without Rooting Participants to the Spot.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

A Tool for Replay and Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

2007
An assessment of eye-gaze potential within immersive virtual environments.
ACM Trans. Multim. Comput. Commun. Appl., 2007

A Decade of Research and Development in Disability, Virtual Reality and Associated Technologies: Review of ICDVRAT 1996-2006.
Int. J. Virtual Real., 2007

2006
MTR: The multi-tasking rover - a new concept in rover design.
Proceedings of the ICINCO 2006, 2006

2004
Sparse modeling using orthogonal forward regression with PRESS statistic and regularization.
IEEE Trans. Syst. Man Cybern. Part B, 2004

Automatic Kernel Regression Modelling Using Combined Leave-One-Out Test Score and Regularised Orthogonal Least Squares.
Int. J. Neural Syst., 2004

2003
Robust nonlinear model identification methods using forward regression.
IEEE Trans. Syst. Man Cybern. Part A, 2003

A robust nonlinear identification algorithm using PRESS statistic and forward regression.
IEEE Trans. Neural Networks, 2003

Distributed Stiffness.
Proceedings of the 7th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2003), 2003

1999
Dynamic vergence telepresence system incorporating active gaze control.
Proceedings of the Human Vision and Electronic Imaging IV, 1999

1998
Identifying Likely Successful Users of Virtual Reality Systems.
Presence Teleoperators Virtual Environ., 1998

Hardware development of the Yorick series of active vision systems.
Microprocess. Microsystems, 1998

Distortion in Distributed Virtual Environments.
Proceedings of the Virtual Worlds, First International Conference, 1998

A local perception filter for distributed virtual environments.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

1997
On the kinematics of robot heads.
IEEE Trans. Robotics Autom., 1997

<i>Control Theory of Nonlinear Mechanical Systems</i>, by Suguru Arimoto, Clarendon Press, Oxford, UK, 1997, 280 pages incl. index and appendices (£55).
Robotica, 1997

Maximising Concurrency and Scalability in a Consistent, Causal, Distributed Virtual Reality System Whilst Minimising the Effect of Network Delays.
Proceedings of the 6th Workshop on Enabling Technologies (WET-ICE '97), 1997

1995
Driving saccade to pursuit using image motion.
Int. J. Comput. Vis., 1995

1993
From saccades to smooth pursuit: real-time gaze control using motion feedback.
Proceedings of 1993 IEEE/RSJ International Conference on Intelligent Robots and Systems, 1993

Reactions to peripheral image motion using a head/eye platform.
Proceedings of the Fourth International Conference on Computer Vision, 1993


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