Oyewole Oyekoya

Orcid: 0000-0001-7032-0964

According to our database1, Oyewole Oyekoya authored at least 36 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Bibliography

2023
Effect of Look-Alike Avatars on Students' Perceptions of Teaching Effectiveness.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

In-Place Virtual Exploration Using a Virtual Cane: An Initial Study.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023

Visualization of Point Mutations in Fibronectin Type-III Domain-Containing Protein 3 in Prostate Cancer.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023

Students with Attention-Deficit/Hyperactivity Disorder and Utilizing Virtual Reality to Improve Driving Skills.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023

Exploring Virtual Reality Game Development as an Interactive Art Medium: A Case Study with the Community Game Development Toolkit.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023

Exploring Perceptions of Structural Racism in Housing Valuation through 3D Visualizations.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023

Effects of Varying Avatar Sizes on Food Choices in Virtual Environments.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023

iOS Augmented Reality Application for Immersive Structural Biology Education.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023

The Effects of Avatar Voice and Facial Expression Intensity on Emotional Recognition and User Perception.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023

Mapping and Recognition of Facial Expressions on Another Person's Look-Alike Avatars.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023

2022
Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice.
Frontiers Virtual Real., 2022

Investigating the Perceived Realism of the Other User's Look-Alike Avatars.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Using Virtual Reality Food Environments to Study Individual Food Consumer Behavior in an Urban Food Environment.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Effective Gesture-Based User Interfaces on Mobile Mixed Reality.
Proceedings of the Symposium on Spatial User Interaction, 2022

2021
Exploring First-Person Perspectives in Designing a Role-Playing VR Simulation for Bullying Prevention: A Focus Group Study.
Frontiers Virtual Real., 2021

Usability Evaluation of Behind the Screen Interaction.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

A Comparative Study of Smartphone, Desktop, and CAVE systems for Visualizing a Math Simulation.
Proceedings of the ICVARS 2021: The 5th International Conference on Virtual and Augmented Reality Simulations, Melbourne, VIC, Australia, March 20, 2021

2017
VizSpace: Interaction in the positive parallax screen plane.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Clemson visualization lab.
Interactions, 2016

Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2015
A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications.
Presence Teleoperators Virtual Environ., 2015

2013
Supporting interoperability and presence awareness in collaborative mixed reality environments.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

2012
Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments.
Presence Teleoperators Virtual Environ., 2012

Beaming: An Asymmetric Telepresence System.
IEEE Computer Graphics and Applications, 2012

SphereAvatar: a situated display to represent a remote collaborator.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Modelling selective visual attention for autonomous virtual characters.
Comput. Animat. Virtual Worlds, 2011

Short Paper: Exploring the Object Relevance of a Gaze Animation Model.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

2010
Eyelid kinematics for virtual characters.
Comput. Animat. Virtual Worlds, 2010

2009
A saliency-based method of simulating visual attention in virtual scenes.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

2008
Eye Tracking: A New Interface for Visual Exploration.
Proceedings of the Multimodal Processing and Interaction, Audio, Video, Text, 2008

2007
Eye tracking : a perceptual interface for content based image retrieval.
PhD thesis, 2007

Perceptual image retrieval using eye movements.
Int. J. Comput. Math., 2007

2006
An eye tracking interface for image search.
Proceedings of the Eye Tracking Research & Application Symposium, 2006

2004
Exploring Human Eye Behaviour using a Model of Visual Attention.
Proceedings of the 17th International Conference on Pattern Recognition, 2004


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