Laia Turmo Vidal

Orcid: 0000-0002-1769-0138

Affiliations:
  • Universidad Carlos III de Madrid, Spain
  • Uppsala University, Sweden (former)


According to our database1, Laia Turmo Vidal authored at least 42 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Co-Designing Sensory Feedback for Wearables to Support Physical Activity through Body Sensations.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2024

SoniWeight Shoes: Investigating Effects and Personalization of a Wearable Sound Device for Altering Body Perception and Behavior.
CoRR, 2024

Body Transformation: An Experiential Quality of Sensory Feedback Wearables for Altering Body Perception.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Intercorporeal Biofeedback for Movement Learning.
ACM Trans. Comput. Hum. Interact., 2023

Towards Advancing Body Maps as Research Tool for Interaction Design.
Proceedings of the Seventeenth International Conference on Tangible, 2023

On Futuring Body Perception Transformation Technologies: Roles, Goals and Values.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Technology, Movement, and Play Is Hampering and Boosting Interactive Play.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Body x Materials: A workshop exploring the role of material-enabled body-based multisensory experiences.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

Design Resources in Movement-based Design Methods: a Practice-based Characterization.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Visualizing Instructions for Physical Training: Exploring Visual Cues to Support Movement Learning from Instructional Videos.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Designing for Intercorporeality: An Interaction Design Approach to Technology-Supported Movement Learning.
PhD thesis, 2021

Through the Zoom Glass: Drawing Design Inspiration from Mediated Playful Interactions with Food and Child Personas.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

TwinkleBands: Wearable Technology Supporting Movement Imitation and Coordination in Fast-Paced Fitness Training.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Moving Embodied Design Education Online.: Experiences from a Course in Embodied Interaction during the COVID-19 Pandemic.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Design Space of Wearables for Sports and Fitness Practices.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Physical Warm-up Games: Exploring the Potential of Play and Technology Design.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Special Interest Group: The Present and Future of Esports in HCI.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Social Media as a Design and Research Site in HCI: Mapping Out Opportunities and Envisioning Future Uses.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Training Body Awareness and Control with Technology Probes: A Portfolio of Co-Creative Uses to Support Children with Motor Challenges.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

BodyLights: Open-Ended Augmented Feedback to Support Training Towards a Correct Exercise Execution.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design?
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Chasing play potentials in food culture: embracing children's perspectives.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Using Training Technology Probes in Bodystorming for Physical Training.
Proceedings of the 6th International Conference on Movement and Computing, 2019

Super Trouper: The Playful Potential of Interactive Circus Training.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

BalBoa: A Balancing Board for Handstand Training.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Enlightened Yoga: Designing an Augmented Class with Wearable Lights to Support Instruction.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Circus, Play and Technology Probes: Training Body Awareness and Control with Children.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Documenting the Elusive and Ephemeral in Embodied Design Ideation Activities.
Multimodal Technol. Interact., 2018

Designing for Instructed Physical Training.
Proceedings of the Twelfth International Conference on Tangible, 2018

Sensory bodystorming for collocated physical training design.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Exteriorizing Body Alignment in Collocated Physical Training.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Movement Correction in Instructed Fitness Training: Design Recommendations and Opportunities.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2016
Embodied Sketching.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


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