Gavin Wood
Orcid: 0000-0001-7187-2197
According to our database1,
Gavin Wood
authored at least 49 papers
between 2003 and 2023.
Collaborative distances:
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Bibliography
2023
Designing Technology-Mediated Peer Support for Postgraduate Research Students at Risk of Loneliness and Isolation.
ACM Trans. Comput. Hum. Interact., February, 2023
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
Walking and Talking: Place-based Data Collection and Mapping for Participatory Design with Communities.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Designing with Genius Loci: An Approach to Polyvocality in Interactive Heritage Interpretation.
Multimodal Technol. Interact., 2022
2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Researching with Twitter timeline data: A demonstration via "everyday" socio-political talk around welfare provision.
Big Data Soc., January, 2018
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
"They're Just Tixel Pits, Man": Disputing the 'Reality' of Virtual Reality Pornography through the Story Completion Method.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
"I've been manipulated!": Designing Second Screen Experiences for Critical Viewing of Reality TV.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
2016
Interactivity: Using Expressy to Demonstrate Expressiveness in Touch-based Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness to Touch-based Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Video Showcase: Using Expressy to Showcase Expressiveness in Touch-based Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
'I'm a rambler, I'm a gambler, I'm a long way from home': The Place of Props, Music, and Design in Dementia Care.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015
2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
The dept. of hidden stories: playful digital storytelling for children in a public library.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
2013
Int. J. Hum. Comput. Stud., 2013
Combining moving bodies with digital elements: design space between players and screens.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the Electronic Visualisation and the Arts, 2013
2012
Enabling self, intimacy and a sense of home in dementia: an enquiry into design in a hospital setting.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Magic land: the design and evaluation of an interactive tabletop supporting therapeutic play with children.
Proceedings of the Designing Interactive Systems Conference 2012, 2012
2010
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010
2005
On Techniques for Content-Based Visual Annotation to Aid Intra-Track Music Navigation.
Proceedings of the ISMIR 2005, 2005
2004
A Case Study of Distributed Music Audio Analysis Using the Geddei Processing Framework.
Proceedings of the ISMIR 2004, 2004
2003
Quantitative comparisons into content-based music recognition with the self organising map.
Proceedings of the ISMIR 2003, 2003