Gavin Wood

Orcid: 0000-0001-7187-2197

According to our database1, Gavin Wood authored at least 49 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Designing Technology-Mediated Peer Support for Postgraduate Research Students at Risk of Loneliness and Isolation.
ACM Trans. Comput. Hum. Interact., February, 2023

Together Porting: Multi-user Locomotion in Social Virtual Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Loci Stories: Exploring Design for Polyvocality.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

Walking and Talking: Place-based Data Collection and Mapping for Participatory Design with Communities.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Designing with Genius Loci: An Approach to Polyvocality in Interactive Heritage Interpretation.
Multimodal Technol. Interact., 2022

2020
Overview of Polkadot and its Design Considerations.
IACR Cryptol. ePrint Arch., 2020

Un-authorised View: Leveraging Volunteer Expertise in Heritage.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Designing IoT Resources to Support Outdoor Play for Children.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Designing for Digital Playing Out.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Designing for Outdoor Play.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Play Poles: Towards IoT Resources for Outdoor Play.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Researching with Twitter timeline data: A demonstration via "everyday" socio-political talk around welfare provision.
Big Data Soc., January, 2018

Enhancing Smartphone Productivity and Reliability with an Integrated Display Cover.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Rethinking Engagement with Online News through Social and Visual Co-Annotation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
"They're Just Tixel Pits, Man": Disputing the 'Reality' of Virtual Reality Pornography through the Story Completion Method.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

"I've been manipulated!": Designing Second Screen Experiences for Critical Viewing of Reality TV.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Sex Talk: Designing for Sexual Health with Adolescents.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

An Augmented Reality Game using Face Recognition Technology.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Interactivity: Using Expressy to Demonstrate Expressiveness in Touch-based Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness to Touch-based Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Video Showcase: Using Expressy to Showcase Expressiveness in Touch-based Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Interactivity: Looking at the Vagina through Labella.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

On Looking at the Vagina through Labella.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

'I'm a rambler, I'm a gambler, I'm a long way from home': The Place of Props, Music, and Design in Dementia Care.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Understanding the Sociality of Experience in Mobile Music Listening with Pocketsong.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Talk About Sex: Designing Games to Facilitate Healthy Discussions around Sex.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Supporting Children to Engage in Play for Wellbeing.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Making Magic: Designing for Open Interactions in Museum Settings.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

Labella.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

2014
Martta: A C++ Language Workbench.
CoRR, 2014

Using play as a lens to bridge the physical with the digital.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Intangle: exploring interpersonal bodily interactions through sharing controllers.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

The dept. of hidden stories: playful digital storytelling for children in a public library.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

i-dentity: innominate representation as engaging movement game element.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

i-dentity: innominate movement representation as engaging game element.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

I-dentity: concealing movement representation associations in games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Making wellbeing: a process of user-centered design.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
TimelyPresent: Connecting families across continents.
Int. J. Hum. Comput. Stud., 2013

Combining moving bodies with digital elements: design space between players and screens.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

Introducing the Music Access Platform.
Proceedings of the Electronic Visualisation and the Arts, 2013

2012
Enabling self, intimacy and a sense of home in dementia: an enquiry into design in a hospital setting.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Magic land: play therapy on interactive tabletops.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Magic land: the design and evaluation of an interactive tabletop supporting therapeutic play with children.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2010
TouchBridge: augmenting active tangibles for camera-based multi-touch surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

2005
On Techniques for Content-Based Visual Annotation to Aid Intra-Track Music Navigation.
Proceedings of the ISMIR 2005, 2005

2004
A Case Study of Distributed Music Audio Analysis Using the Geddei Processing Framework.
Proceedings of the ISMIR 2004, 2004

2003
Quantitative comparisons into content-based music recognition with the self organising map.
Proceedings of the ISMIR 2003, 2003


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