José Manuel Vega-Cebrián

Orcid: 0000-0002-2013-2954

According to our database1, José Manuel Vega-Cebrián authored at least 14 papers between 2023 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Moving with method: using cards in movement-based design.
Interact. Comput., 2026

i_mBODY Lab Demonstrates: Body Transformation Experiences with Multisensory Wearables.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

Movement and Training Technologies (MoTTs): Minimalist Smartwatch-based Wearables to Support Physical Rehabilitation and Training Activities.
Proceedings of the Companion Publication of the 2026 ACM Designing Interactive Systems Conference, 2026

Moving and Crafting Data Together: Critical and Feminist Perspectives on Technologies for Movement through Movement.
Proceedings of the Companion Publication of the 2026 ACM Designing Interactive Systems Conference, 2026

2025
Embodied Ideation, Toolkits, and Sketching.
Proceedings of the Nineteenth International Conference on Tangible, 2025

Embodied design for inclusive XR learning system.
Proceedings of the 17th International Conference on Quality of Multimedia Experience, 2025

2024
Body Transformation: An Experiential Quality of Sensory Feedback Wearables for Altering Body Perception.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Towards a Minimalist Embodied Sketching Toolkit for Wearable Design for Motor Learning.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Embodied Hybrid Bodystorming to Design an XR Suture Training Experience.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Body Sensations as Design Material: An Approach to Design Sensory Technology for Altering Body Perception.
Proceedings of the Designing Interactive Systems Conference, 2024

Movits: a Minimalist Toolkit for Embodied Sketching.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
On Futuring Body Perception Transformation Technologies: Roles, Goals and Values.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Technology, Movement, and Play Is Hampering and Boosting Interactive Play.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Design Resources in Movement-based Design Methods: a Practice-based Characterization.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023


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