Julie Henry

Orcid: 0000-0003-4354-9848

According to our database1, Julie Henry authored at least 21 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Report from the 4th Int. Workshop on Education through Advanced Software Engineering and Artificial Intelligence (EASEAI '22).
ACM SIGSOFT Softw. Eng. Notes, April, 2023

Teaching and learning in the age of artificial intelligence.
CoRR, 2023

2022
Évaluer la compréhension en informatique à partir des représentations erronées
PhD thesis, 2022

Report from the 3rd Int. Workshop on Education through Advanced Software Engineering and Artificial Intelligence (EASEAI '21).
ACM SIGSOFT Softw. Eng. Notes, 2022

Student misconceptions about finite state machines: identify them in order to create a concept inventory.
Proceedings of the 4th International Workshop on Education through Advanced Software Engineering and Artificial Intelligence, 2022

2021
Report from the 2nd Int. Workshop on Education through Advanced Software Engineering and Artificial Intelligence (EASEAI '20).
ACM SIGSOFT Softw. Eng. Notes, 2021

Teaching Artificial Intelligence to K-12 Through a Role-Playing Game Questioning the Intelligence Concept.
Künstliche Intell., 2021

Réalité augmentée et interface tangible au service des novices en programmation: Augmented Reality and Tangible Interaction to Help Programming Novices.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13 - 16, 2021, 2021

2020
Report from the 1st Int. Workshop on Education through Advanced Software Engineering and Artificial Intelligence (EASEAI '19).
ACM SIGSOFT Softw. Eng. Notes, 2020

Developing an Assessment to Profile Students based on their Understanding of the Variable Programming Concept.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Tips and Tricks for Changing the Way Young People Conceive Computer Science.
Proceedings of the Informatics in Schools. Engaging Learners in Computational Thinking, 2020

A Tangible-Augmented Concept Inventory to Identify Novices' Misconceptions in Programming.
Proceedings of the 15th International Conference on Computer Science & Education, 2020

Designing Digital Literacy Activities: An Interdisciplinary and Collaborative Approach.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Object-Oriented Programming: Diagnosis Understanding by Identifying and Describing Novice Perceptions.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Approach to Develop a Concept Inventory Informing Teachers of Novice Programmers' Mental Models.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Developing a Critical Robot Literacy for Young People from Conceptual Metaphors Analysis.
Proceedings of the IEEE Frontiers in Education Conference, 2020

2019
Towards the Identification of Profiles based on the Understanding of Programming Concepts: the Case of the Variable.
Proceedings of the IEEE Frontiers in Education Conference, 2019

2018
Tangible programming for children: state of the art, classification and opportunities.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

Perceptions of computer science among children after a hands-on activity: A pilot study.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2015
A framework for designing authority and responsibility into complex sociotechnical systems.
Proceedings of the 5th International Conference on Application and Theory of Automation in Command and Control Systems, 2015

2008
Building the EnCOrE dictionary collaboratively: strategy and practice.
Int. J. Knowl. Learn., 2008


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