Cédric Bach

According to our database1, Cédric Bach authored at least 32 papers between 2003 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Scenario-based VR Framework for Product Design.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2018
CONTACT: A Human Centered Approach of Multimodal Flight Deck Design and Evaluation.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2018

2017
An Integrated Approach of Human Oriented Interactions with Complexity.
Proceedings of the Engineering Psychology and Cognitive Ergonomics: Performance, Emotion and Situation Awareness, 2017

2016
Identification of UX dimensions for incident reporting systems with mobile applications in urban contexts: a longitudinal study.
Cogn. Technol. Work., 2016

A user-centered approach of complexity: toward development of a method to support simplex systems design.
Proceedings of the International Conference on Human-Computer Interaction in Aerospace, 2016

2015
A framework for designing authority and responsibility into complex sociotechnical systems.
Proceedings of the 5th International Conference on Application and Theory of Automation in Command and Control Systems, 2015

2014
Optimizing Usability Studies by Complementary Evaluation Methods.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

2013
Vers une unification de l'évaluation de la tâche de pointage en environnement virtuel 3D.
Technique et Science Informatiques, 2013

Identifying User Experience Dimensions for Mobile Incident Reporting in Urban Contexts.
IEEE Trans. Prof. Communication, 2013

Characterizing Incidents Reporting Systems across Applications Domains.
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013

Mobile applications for incident reporting systems in urban contexts: lessons learned from an empirical study.
Proceedings of the European Conference on Cognitive Ergonomics 2013, 2013

2012
Identifying User eXperiencing Factors along the Development Process: A Case Study.
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012

2011
Design and evaluation of mixed interactive museographic exhibits.
IJART, 2011

Extension de la norme ISO 9241-9 au pointage en 3D.
Proceedings of the 23th French speaking Conference on Human-Computer Interaction, 2011

MACS: combination of a formal mixed interaction model with an informal creative session.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011

Combining interviews and scales in the multidimensional evaluation of user experience: a case study in 3D games.
Proceedings of the ECCE 2011, 2011

2010
Developing Mixed Interactive Systems: A Model-Based Process for Generating and Managing Design Solutions.
Proceedings of the Engineering of Mixed Reality Systems, 2010

Comparing Inspections and User Testing for the Evaluation of Virtual Environments.
Int. J. Hum. Comput. Interaction, 2010

Tactile camera vs. tangible camera: taking advantage of small physical artefacts to navigate into large data collection.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Effizientere Usability Evaluationen mit gemischten Prozessen.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

Designing and evaluating advanced interactive experiences to increase visitor's stimulation in a museum.
Proceedings of the 1st Augmented Human International Conference, 2010

2009
Conception de systèmes interactifs mixtes: articulation d'une méthode informelle et d'un modèle d'interaction.
Proceedings of the 21st International Conference of the Association Francophone d'Interaction Homme-Machine, 2009

2008
SIMBA: méthodologie et plateforme de prototypage moyenne fidélité pour les systèmes interactifs mixtes.
Proceedings of the Actes des quatrièmes journées francophones Mobilité et Ubiquité 2008, 2008

Comparing Mixed Interactive Systems for Navigating 3D Environments in Museums.
Proceedings of the Interactive Systems. Design, 2008

2007
Evaluating advanced interaction techniques for navigating Google Earth.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

2006
Instrumentation de focus-group dans la co-conception de systèmes mixtes.
Proceedings of the 18th International Conference of the Association Francophone d'Interaction Homme-Machine, 2006

Co-conception d'expériences interactives augmentées dédiées aux situations muséales.
Proceedings of the 18th International Conference of the Association Francophone d'Interaction Homme-Machine, 2006

Participatory Design Meets Mixed Reality Design Models.
Proceedings of the Computer-Aided Design Of User Interfaces V, 2006

2004
Obstacles and Perspectives for Evaluating Mixed Reality Usability.
Proceedings of the MIXER '04, 2004

Un modèle préliminaire du domaine des systèmes mixtes.
Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine, 2004

2003
Adaptation of Ergonomic Criteria to Human-Virtual Environments Interactions.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Ergonomic criteria adapted to human virtual environment interaction.
Proceedings of the 15th French-speaking conference on human-computer interaction on 15eme Conference Francophone sur l'Interaction Homme-Machine, 2003


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