Marcio Cabral

According to our database1, Marcio Cabral authored at least 26 papers between 2005 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2016
VR THOR - Virtual reality training with hotstick on operations risks.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A fully immersive virtual model to explore archaeological sites.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Immersive and interactive procedure training simulator for high risk power line maintenance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

VR model to explore archaeological sites in a non-destructive way.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Batmen - Hybrid collaborative object manipulation using mobile devices.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Crowd simulation rendering for web.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Crosscale: A 3D virtual musical instrument interface.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
A Tool to Aid the Development of Distributed Virtual Reality Applications.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Spheree: a 3D perspective-corrected interactive spherical scalable display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Spheree: a 3D perspective-corrected interactive spherical scalable display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Bi-manual gesture interaction for 3D cloud point selection and annotation using COTS.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

Spheree: An interactive perspective-corrected spherical 3D display.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
Analysis of a Scalable Multi-Projector System for Virtual Reality Environments.
Int. J. Virtual Real., 2013

A Small-Scale and Flexible Platform for Multi-projector Systems Development.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

2012
Virtual Reality procedure training simulators in X3D.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

FastFusion: A Scalable Multi-projector System.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

Point and go: Exploring 3D virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Reshape and Relighting for Interactive Content Creation and Manipulation. (Remodelage et Re-eclairage Pour La Création et Manipulation de Contenu Interactif).
PhD thesis, 2011

Relighting Photographs of Tree Canopies.
IEEE Trans. Vis. Comput. Graph., 2011

A multimode immersive conceptual design system for architectural modeling and lighting.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2009
Structure-Preserving Reshape for Textured Architectural Scenes.
Comput. Graph. Forum, 2009

2007
An experience using X3D for virtual cultural heritage.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

TimeClock: flexible animation control in X3D.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

2005
Virtual hang-gliding over Rio de Janeiro.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

On the usability of gesture interfaces in virtual reality environments.
Proceedings of the CLIHC '05, 2005


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