Leonardo Pavanatto
Orcid: 0000-0003-1028-8549Affiliations:
- Virginia Tech, Center for Human-Computer Interaction, Department of Computer Science, Blacksburg, VA, USA
- Pontifical Catholic University of Rio Grande do Sul (PUCRS), School of Informatics, Brazil
According to our database1,
Leonardo Pavanatto authored at least 27 papers
between 2016 and 2026.
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Bibliography
2026
Re-Evaluating Virtual Reality Manipulation Techniques for Precise Alignment of Complex 3D Objects.
IEEE Trans. Vis. Comput. Graph., May, 2026
2025
Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Public Real-World Settings.
IEEE Trans. Vis. Comput. Graph., October, 2025
"Where Did My Apps Go?" Supporting Scalable and Transition-Aware Access to Everyday Applications in Head-Worn Augmented Reality.
IEEE Trans. Vis. Comput. Graph., September, 2025
Multiple Monitors or Single Canvas? Evaluating Window Management and Layout Strategies on Virtual Displays.
IEEE Trans. Vis. Comput. Graph., March, 2025
Exploring Multiscale Navigation of Homogeneous and Dense Objects with Progressive Refinement in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2025
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2025
Investigating the Influence of Playback Interactivity during Guided Tours for Asynchronous Collaboration in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2025
2024
Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings.
CoRR, 2024
Virtual Displays for Knowledge Work: Extending or Replacing Physical Monitors for More Flexibility and Screen Space.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Virtual monitors vs. physical monitors: an empirical comparison for productivity work.
Frontiers Virtual Real., March, 2023
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
2022
Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
2021
Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Proceedings of the Symposium on Spatial User Interaction, 2019
Proceedings of the 43rd IEEE Annual Computer Software and Applications Conference, 2019
2018
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
Image Processing Strategies for Automatic Detection of Common Gastroenterological Diseases.
Proceedings of the 2018 IEEE 42nd Annual Computer Software and Applications Conference, 2018
2017
Design and preliminary evaluation of an EGO-exocentric technique for cooperative manipulation.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016