Leonardo Pavanatto

Orcid: 0000-0003-1028-8549

Affiliations:
  • Virginia Tech, Center for Human-Computer Interaction, Department of Computer Science, Blacksburg, VA, USA
  • Pontifical Catholic University of Rio Grande do Sul (PUCRS), School of Informatics, Brazil


According to our database1, Leonardo Pavanatto authored at least 27 papers between 2016 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Re-Evaluating Virtual Reality Manipulation Techniques for Precise Alignment of Complex 3D Objects.
IEEE Trans. Vis. Comput. Graph., May, 2026

2025
Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Public Real-World Settings.
IEEE Trans. Vis. Comput. Graph., October, 2025

"Where Did My Apps Go?" Supporting Scalable and Transition-Aware Access to Everyday Applications in Head-Worn Augmented Reality.
IEEE Trans. Vis. Comput. Graph., September, 2025

Multiple Monitors or Single Canvas? Evaluating Window Management and Layout Strategies on Virtual Displays.
IEEE Trans. Vis. Comput. Graph., March, 2025

Exploring Multiscale Navigation of Homogeneous and Dense Objects with Progressive Refinement in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2025

Spatial Bar: Exploring Window Switching Techniques for Large Virtual Displays.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2025

Investigating the Influence of Playback Interactivity during Guided Tours for Asynchronous Collaboration in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2025

2024
Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings.
CoRR, 2024

Virtual Displays for Knowledge Work: Extending or Replacing Physical Monitors for More Flexibility and Screen Space.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Opportunistic Nudges for Task Migration Between Personal Devices.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Virtual monitors vs. physical monitors: an empirical comparison for productivity work.
Frontiers Virtual Real., March, 2023

A Framework for Monitoring Cargo Movement using Virtual Reality.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday Use.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Designing Augmented Reality Virtual Displays for Productivity Work.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
Get the Job! An Immersive Simulation of Sensory Overload.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Evaluating the Impact of Point Marking Precision on Situated Modeling Performance.
Proceedings of the Symposium on Spatial User Interaction, 2019

DirectFlow: A Robust Method for Ocular Torsion Measurement.
Proceedings of the 43rd IEEE Annual Computer Software and Applications Conference, 2019

2018
EGO-EXO: A Cooperative Manipulation Technique with Automatic Viewpoint Control.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

Evaluation of Selection Techniques on a Mobile Augmented Reality Game.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

Image Processing Strategies for Automatic Detection of Common Gastroenterological Diseases.
Proceedings of the 2018 IEEE 42nd Annual Computer Software and Applications Conference, 2018

2017
Design and preliminary evaluation of an EGO-exocentric technique for cooperative manipulation.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

SculptAR: An augmented reality interaction system.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Collaborative hybrid virtual environment.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016


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