Mannes Poel

According to our database1, Mannes Poel authored at least 92 papers between 1991 and 2023.

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Bibliography

2023
Trajectory Generation, Control, and Safety with Denoising Diffusion Probabilistic Models.
CoRR, 2023

2022
Adaptive Lower Limb Pattern Recognition for Multi-Day Control.
Sensors, 2022

Exploratory application of machine learning methods on patient reported data in the development of supervised models for predicting outcomes.
BMC Medical Informatics Decis. Mak., 2022

Unsupervised Representation Learning in Deep Reinforcement Learning: A Review.
CoRR, 2022

2021
An ensemble of autonomous auto-encoders for human activity recognition.
Neurocomputing, 2021

Detecting Fear of Heights Response to a Virtual Reality Environment Using Functional Near-Infrared Spectroscopy.
Frontiers Comput. Sci., 2021

Exploring the Brain Activity Related to Missing Penalty Kicks: An fNIRS Study.
Frontiers Comput. Sci., 2021

Low-Dimensional State and Action Representation Learning with MDP Homomorphism Metrics.
CoRR, 2021

Towards Autonomous Pipeline Inspection with Hierarchical Reinforcement Learning.
Proceedings of the Robot Intelligence Technology and Applications 6, 2021

Low Dimensional State Representation Learning with Robotics Priors in Continuous Action Spaces.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021

2020
On Reward Shaping for Mobile Robot Navigation: A Reinforcement Learning and SLAM Based Approach.
CoRR, 2020

Low Dimensional State Representation Learning with Reward-shaped Priors.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

Applying Machine Learning on Patient-Reported Data to Model the Selection of Appropriate Treatments for Low Back Pain: A Pilot Study.
Proceedings of the 13th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2020), 2020

2019
Time Coherent Full-Body Poses Estimated Using Only Five Inertial Sensors: Deep versus Shallow Learning.
Sensors, 2019

Machine Learning for Cooperative Driving in a Multi-Lane Highway Environment.
Proceedings of the 2019 Wireless Days, 2019

Online Clustering for Novelty Detection and Concept Drift in Data Streams.
Proceedings of the Progress in Artificial Intelligence, 2019

A novel, simple and objective method to detect movement artefacts in electrodermal activity.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
Evaluation of three machine learning models for self-referral decision support on low back pain in primary care.
Int. J. Medical Informatics, 2018

2017
Automatic recognition of touch gestures in the corpus of social touch.
J. Multimodal User Interfaces, 2017

A First Step toward the Automatic Understanding of Social Touch for Naturalistic Human-Robot Interaction.
Frontiers ICT, 2017

Meeting the Expectations from Brain-Computer Interfaces.
Comput. Entertain., 2017

Kessel Run - A Cooperative Multiplayer SSVEP BCI Game.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

Detecting Mislabeled Data Using Supervised Machine Learning Techniques.
Proceedings of the Augmented Cognition. Neurocognition and Machine Learning, 2017

2016
Outlier detection in healthcare fraud: A case study in the Medicaid dental domain.
Int. J. Account. Inf. Syst., 2016

Work in Progress: A Protocol for the Collection, Analysis, and Interpretation of Log Data from eHealth Technology.
Proceedings of the Fourth International Workshop on Behavior Change Support Systems, 2016

Multi-Brain BCI: Characteristics and Social Interactions.
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016

2015
Usability of Three Electroencephalogram Headsets for Brain-Computer Interfaces: A Within Subject Comparison.
Interact. Comput., 2015

Touch Challenge '15: Recognizing Social Touch Gestures.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

2014
Perception and Manipulation of Game Control.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2014

A Neural Network Based Approach to Social Touch Classification.
Proceedings of the 2014 workshop on Emotion Representation and Modelling in Human-Computer-Interaction-Systems, 2014

Touching the Void - Introducing CoST: Corpus of Social Touch.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

Outlier-based Health Insurance Fraud Detection for U.S. Medicaid Data.
Proceedings of the ICEIS 2014, 2014

Players' Opinions on Control and Playability of a BCI Game.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

Comparison of feature and classifier algorithms for online automatic sleep staging based on a single EEG signal.
Proceedings of the 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2014

2013
How Much Control Is Enough? Influence of Unreliable Input on User Experience.
IEEE Trans. Cybern., 2013

Experiencing BCI Control in a Popular Computer Game.
IEEE Trans. Comput. Intell. AI Games, 2013

Valence, arousal and dominance in the EEG during game play.
Int. J. Auton. Adapt. Commun. Syst., 2013

Evaluating a multi-player brain-computer interface game: Challenge versus co-experience.
Entertain. Comput., 2013

Effortless Passive BCIs for Healthy Users.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

2012
Use of wireless sensor networks for distributed event detection in disaster management applications.
Int. J. Space Based Situated Comput., 2012

Brain computer interfaces as intelligent sensors for enhancing human-computer interaction.
Proceedings of the International Conference on Multimodal Interaction, 2012

Improving BCI performance after classification.
Proceedings of the International Conference on Multimodal Interaction, 2012

Brain-Computer Interface Games: Towards a Framework.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
A Study in User-Centered Design and Evaluation of Mental Tasks for BCI.
Proceedings of the Advances in Multimedia Modeling, 2011

Evaluating User Experience in a Selection Based Brain-Computer Interface Game A Comparative Study.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Social Interaction in a Cooperative Brain-Computer Interface Game.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

Measuring Immersion and Affect in a Brain-Computer Interface Game.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Modality switching and performance in a thought and speech controlled computer game.
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011

A subject-independent brain-computer interface based on smoothed, second-order baselining.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011

Looking around with your brain in a virtual world.
Proceedings of the 2011 IEEE Symposium on Computational Intelligence, 2011

User expectations and experiences of a speech and thought controlled computer game.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Affective Dialogue Management Using Factored POMDPs.
Proceedings of the Interactive Collaborative Information Systems, 2010

Brain-Computer Interfacing and Games.
Proceedings of the Brain-Computer Interfaces, 2010

Bacteria Hunt.
J. Multimodal User Interfaces, 2010

Distributed Event Detection in Wireless Sensor Networks for Disaster Management.
Proceedings of the 2nd International Conference on Intelligent Networking and Collaborative Systems, 2010

Classifying motor imagery in presence of speech.
Proceedings of the International Joint Conference on Neural Networks, 2010

Human-Computer Interaction for BCI Games: Usability and User Experience.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

Guessing What's on Your Mind: Using the N400 in Brain Computer Interfaces.
Proceedings of the Brain Informatics, International Conference, 2010

2009
A tractable hybrid DDN-POMDP approach to affective dialogue modeling for probabilistic frame-based dialogue systems.
Nat. Lang. Eng., 2009

Gaze behaviour, believability, likability and the iCat.
AI Soc., 2009

Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

Face Alignment Using Boosting and Evolutionary Search.
Proceedings of the Computer Vision, 2009

2008
Decision-Level Fusion for Audio-Visual Laughter Detection.
Proceedings of the Machine Learning for Multimodal Interaction, 5th International Workshop, 2008

Discriminative human action recognition using pairwise CSP classifiers.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

Meeting behavior detection in smart environments: Nonverbal cues that help to obtain natural interaction.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

Using the iCat as Avatar in Remote Meetings.
Proceedings of the Multimodal Signals: Cognitive and Algorithmic Issues, 2008

Body-Part Templates for Recovery of 2D Human Poses under Occlusion.
Proceedings of the Articulated Motion and Deformable Objects, 5th International Conference, 2008

2007
A Support Vector Machine Approach to Dutch Part-of-Speech Tagging.
Proceedings of the Advances in Intelligent Data Analysis VII, 2007

Generating Nonverbal Signals for a Sensitive Artificial Listener.
Proceedings of the Verbal and Nonverbal Communication Behaviours, 2007

2006
Analyzing Infant Cries Using a Committee of Neural Networks in Order to Detect Hypoxia Related Disorder.
Int. J. Artif. Intell. Tools, 2006


Comparison of Silhouette Shape Descriptors for Example-based Human Pose Recovery.
Proceedings of the Seventh IEEE International Conference on Automatic Face and Gesture Recognition (FGR 2006), 2006

2005
Towards real-time Body Pose Estimation for Presenters in Meeting Environments.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Generic Dialogue Modeling for Multi-application Dialogue Systems.
Proceedings of the Machine Learning for Multimodal Interaction, 2005

Drawings as Input for Handheld Game Computers.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

2003
Exporting Vector Muscles for Facial Animation.
Proceedings of the Smart Graphics, Third International Symposium, 2003

An Action Selection Architecture for an Emotional Agent.
Proceedings of the Sixteenth International Florida Artificial Intelligence Research Society Conference, 2003

Automatic Face Morphing for Transferring Facial Animation.
Proceedings of the Sixth IASTED International Conference on Computer Graphics and Imaging, 2003

2002
ParleE: An Adaptive Plan Based Event Appraisal Model of Emotions.
Proceedings of the KI 2002: Advances in Artificial Intelligence, 2002

2001
Generation of Facial Expressions from Emotion Using a Fuzzy Rule Based System.
Proceedings of the AI 2001: Advances in Artificial Intelligence, 2001

Concurrency Verification: Introduction to Compositional and Noncompositional Methods
Cambridge Tracts in Theoretical Computer Science 54, Cambridge University Press, ISBN: 0-521-80608-9, 2001

2000
Basic Principles of a textbook on the compositional and noncompositional verification of concurrent programs.
Proceedings of the Formale Beschreibungstechniken für verteilte Systeme, 2000

1999
The Compositional Approach to Sequential Consistency and Lazy Caching.
Distributed Comput., 1999

Classifying Visemes for Automatic Lipreading.
Proceedings of the Text, Speech and Dialogue - Second International Workshop, 1999

1998
Synchronizing Clocked Transition Systems.
Proceedings of the Formal Techniques in Real-Time and Fault-Tolerant Systems, 1998

1995
The BB Neural Network Rule Extraction Method.
Proceedings of the Neural Networks: Artificial Intelligence and Industrial Applications, 1995

Appropriate Context Association and Learning Parameters for Word Spotting with Partially Recurrent Neural Networks.
Proceedings of the Neural Networks: Artificial Intelligence and Industrial Applications, 1995

1994
Layering of Real-Time Distributed Processes.
Proceedings of the Formal Techniques in Real-Time and Fault-Tolerant Systems, Third International Symposium Organized Jointly with the Working Group Provably Correct Systems, 1994

1993
Modular Completeness for Communication Closed Layers.
Proceedings of the CONCUR '93, 1993

1992
The Primordial Soup Algorithm: A Systematic Approach to the Specification of Parallel Parsers.
Proceedings of the 14th International Conference on Computational Linguistics, 1992

Layering Techniques for Development of Parallel Systems.
Proceedings of the Computer Aided Verification, Fourth International Workshop, 1992

1991
Action Systems and Action Refinement in the Development of Parallel Systems - An Algebraic Approach.
Proceedings of the CONCUR '91, 1991


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