Marcos Balsa

According to our database1, Marcos Balsa authored at least 17 papers between 2007 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
Digital Mont'e Prama: Exploring Large Collections of Detailed 3D Models of Sculptures.
ACM Journal on Computing and Cultural Heritage, 2016

2015
Scalable exploration of highly detailed and annotated 3D models.
PhD thesis, 2015

Adaptive Recommendations for Enhanced Non-linear Exploration of Annotated 3D Objects.
Comput. Graph. Forum, 2015

Digital Mont'e Prama: 3D Cultural Heritage presentations in museums and anywhere.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups.
ACM Journal on Computing and Cultural Heritage, 2014

State-of-the-Art in Compressed GPU-Based Direct Volume Rendering.
Comput. Graph. Forum, 2014

ExploreMaps: Efficient construction and ubiquitous exploration of panoramic view graphs of complex 3D environments.
Comput. Graph. Forum, 2014

HuMoRS: huge models mobile rendering system.
Proceedings of the 19th International Conference on Web3D Technology, 2014

2013
Compression-domain seamless multiresolution visualization of gigantic triangle meshes on mobile devices.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Coarse-grained multiresolution structures for mobile exploration of gigantic surface models.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

A Survey of Compressed GPU-Based Direct Volume Rendering.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique.
Comput. Graph., 2012

Adaptive quad patches: an adaptive regular structure for web distribution and adaptive rendering of 3D models.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Interactive Exploration of Gigantic Point Clouds on Mobile Devices.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

Practical Volume Rendering in Mobile Devices.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

2008
Rendering Falling Leaves on Graphics Hardware.
J. Virtual Real. Broadcast., 2008

2007
Real time falling leaves.
Proceedings of the GRAPP 2007, 2007


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