Maria Bulgheroni

Orcid: 0000-0001-8484-9834

According to our database1, Maria Bulgheroni authored at least 12 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Cardiometabolic risk estimation using exposome data and machine learning.
Int. J. Medical Informatics, November, 2023

Integrating Social Assistive Robots, IoT, Virtual Communities and Smart Objects to Assist at-Home Independently Living Elders: the MoveCare Project.
Int. J. Soc. Robotics, March, 2023

2022
Correction to: Integrating Social Assistive Robots, IoT, Virtual Communities and Smart Objects to Assist at-Home Independently Living Elders: the MoveCare Project.
Int. J. Soc. Robotics, 2022

SPEAKapp: Language as Digital Biomarker for Mental Health.
Proceedings of the Challenges of Trustable AI and Added-Value on Health, 2022

2021
Reactive Exercises with Interactive Objects: Interim Analysis of a Randomized Trial on Task-Driven NMES Grasp Rehabilitation for Subacute and Early Chronic Stroke Patients.
Sensors, 2021

2020
Using UHF RFID Properties to Develop and Optimize an Upper-Limb Rehabilitation System.
Sensors, 2020

Development and first evaluation of a RF-based rehabilitation system.
Proceedings of the 2020 IEEE International Symposium on Medical Measurements and Applications, 2020

2019
A Hybrid Robotic System for Arm Training of Stroke Survivors: Concept and First Evaluation.
IEEE Trans. Biomed. Eng., 2019

2017
The combined action of a passive exoskeleton and an EMG-controlled neuroprosthesis for upper limb stroke rehabilitation: First results of the RETRAINER project.
Proceedings of the International Conference on Rehabilitation Robotics, 2017

Heterogeneous Non Obtrusive Platform to Monitor, Assist and Provide Recommendations to Elders at Home: The MoveCare Platform.
Proceedings of the Ambient Assisted Living, 2017

2016
Free context smartphone based application for motor activity levels recognition.
Proceedings of the 2nd IEEE International Forum on Research and Technologies for Society and Industry Leveraging a better tomorrow, 2016

2010
Making Mainstreaming Videogames More Accessible: A Pilot Study Applied to Buzz!<sup>TM</sup> Junior Monster Rumble for PlayStation.
Proceedings of the Computers Helping People with Special Needs, 2010


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