Markus Montola

According to our database1, Markus Montola authored at least 12 papers between 2005 and 2011.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2011
A ludological view on the pervasive mixed-reality game research paradigm.
Pers. Ubiquitous Comput., 2011

Applying the PLEX framework in designing for playfulness.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

The Making of Nordic Larp: Documenting a Tradition of Ephemeral Co-Creative Play.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2009
Applying game achievement systems to enhance user experience in a photo sharing service.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Role-Playing Games: The State of Knowledge [Panel Abstracts].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

The three-sixty illusion: designing for immersion in pervasive games.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2007
Pervasive games in ludic society.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

Play it for Real: Sustained Seamless Life/Game Merger in Momentum.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

Tangible Pleasures of Pervasive Role-Playing.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2006
Prosopopeia: experiences from a pervasive Larp.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Designing Goals for Online Role-Players.
Proceedings of the Digital Games Research Conference 2005, 2005


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