Julie R. Williamson

Orcid: 0000-0002-1816-1393

Affiliations:
  • University of Glasgow, School of Computing Science, UK
  • ACM Publications Board, New York, NY, USA


According to our database1, Julie R. Williamson authored at least 79 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
The Pervasive Multiverse.
IEEE Pervasive Comput., 2024

A Platform for Collecting User Behaviour Data during Social VR Experiments Using Mozilla Hubs.
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems, 2024

Being Social in XR.
Proceedings of the Companion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2024

Building a Metaverse for All: Opportunities and Challenges for Future Inclusive and Accessible Virtual Environments.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer Interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite Videos.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023

Reality Anchors: Bringing Cues from Reality to Increase Acceptance of Immersive Technologies in Transit.
Proc. ACM Hum. Comput. Interact., 2023

Social XR: The Future of Communication and Collaboration (Dagstuhl Seminar 23482).
Dagstuhl Reports, 2023

Re-Evaluating VR User Awareness Needs During Bystander Interactions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
From Shielding to Avoidance: Passenger Augmented Reality and the Layout of Virtual Displays for Productivity in Shared Transit.
IEEE Trans. Vis. Comput. Graph., 2022

Exploring Attitudes Towards Increasing User Awareness of Reality From Within Virtual Reality.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Design and User Research in AR/VR/MR.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

When Virtuality Surpasses Reality: Possible Futures of Ubiquitous XR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"Reality Anchors": Bringing Cues from Reality into VR on Public Transport to Alleviate Safety and Comfort Concerns.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Exploring Manipulating In-VR Audio To Facilitate Verbal Interactions Between VR Users And Bystanders.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Virtual Reality in transit: how acceptable is VR use on public transport?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Surveying Consumer Understanding & Sentiment Of VR.
Proceedings of the MMVE '21: Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems, Istanbul, Turkey, 28 September, 2021, 2021

Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and Bystanders.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Alternative Design For An Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies-VR, Tangible, And Gesture.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

"You, Move There!": Investigating the Impact of Feedback on Voice Control in Virtual Environments.
Proceedings of the CUI 2021, 2021

Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Social VR: A New Medium for Remote Communication and Collaboration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Challenges in passenger use of mixed reality headsets in cars and other transportation.
Virtual Real., 2020

Publication matters.
Interactions, 2020

SIGCHI's quick response in a time of crisis.
Interactions, 2020

Augmenting TV Viewing using Acoustically Transparent Auditory Headsets.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

Bystander interruption of VR users.
Proceedings of the PerDis '20: The 9th ACM International Symposium on Pervasive Displays, 2020

Reality aware VR headsets.
Proceedings of the PerDis '20: The 9th ACM International Symposium on Pervasive Displays, 2020

TangibleSphere - Interaction Techniques for Physical and Virtual Spherical Displays.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
The new SIGCHI EC's values and strategic initiatives.
Interactions, 2019

What is (un)acceptable?: thoughts on social acceptability in HCI research.
Interactions, 2019

Research in the Wild via Performance: Challenges, Ethics and Opportunities.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Enhancing physical objects with actuated levitating particles.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Tangible Interactions with Acoustically Levitated Voxels.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

PlaneVR: Social Acceptability of Virtual Reality for Aeroplane Passengers.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Tangible Interactions with Acoustic Levitation.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Challenges Using Head-Mounted Displays in Shared and Social Spaces.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
User Study Data from "Point-and-Shake: Selecting from Levitating Object Displays".
Dataset, April, 2018

Glimpses of the future: designing fictions for mixed-reality performances.
Interactions, 2018

Levitating Particle Displays with Interactive Voxels.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

(Un)Acceptable!?!: Re-thinking the Social Acceptability of Emerging Technologies.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Point-and-Shake: Selecting from Levitating Object Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Floating Widgets: Interaction with Acoustically-Levitated Widgets.
Proceedings of the Interactive Surfaces and Spaces, 2017

Sunken ripples: exploring performative interactions with non-planar displays.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017

Levitate: interaction with floating particle displays.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017

Playlab: telling stories with technology (workshop summary).
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Textured surfaces for ultrasound haptic displays.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Understanding Public Evaluation: Quantifying Experimenter Intervention.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Design Fiction for Mixed-Reality Performances.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Deep cover HCI: the ethics of covert research.
Interactions, 2016

The lay of the land: techniques for displaying discrete and continuous content on a spherical display.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Mobile Phone Usage Cycles: A Torus Topology for Spherical Visualisation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Enter the Circle: Blending Spherical Displays and Playful Embedded Interaction in Public Spaces.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

GlobalFestival: evaluating real world interaction on a spherical display.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

Multi-Player Gaming on Spherical Displays.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Deep Cover HCI: A Case for Covert Research in HCI.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Understanding performative interactions in public settings.
Pers. Ubiquitous Comput., 2014

Analysing Pedestrian Traffic Around Public Displays.
Proceedings of The International Symposium on Pervasive Displays, 2014

2013
Mo!Games: evaluating mobile gestures in the wild.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

Designing a smartpen reminder system for older adults.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
User experience, performance, and social acceptability : usable multimodal mobile interaction.
PhD thesis, 2012

Designing multimodal reminders for the home: pairing content with presentation.
Proceedings of the International Conference on Multimodal Interaction, 2012

What colour is 'exercise?': designing multimodal reminders for the home.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Designing performative interactions in public spaces.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Gesture-Based Interfaces: Practical Applications of Gestures in Real World Mobile Settings.
Proceedings of the Whole Body Interaction, 2011

Multimodal mobile interactions: usability studies in real world settings.
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011

Send me bubbles: multimodal performance and social acceptability.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Performative interaction in public space.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Capturing Performative Actions for Interaction and Social Awareness.
Proceedings of the Mobile Social Signal Processing - First International Workshop, 2010

Gesture and voice prototyping for early evaluations of social acceptability in multimodal interfaces.
Proceedings of the 12th International Conference on Multimodal Interfaces / 7. International Workshop on Machine Learning for Multimodal Interaction, 2010

Designing for performative interactions in public spaces.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Usable gestures for mobile interfaces: evaluating social acceptability.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Evaluating the social acceptability of multimodal mobile interactions.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Gestures all around us: user differences in social acceptability perceptions of gesture based interfaces.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009


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