Michael Nebeling

According to our database1, Michael Nebeling authored at least 70 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Online presence:

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Bibliography

2022
Paper Trail: An Immersive Authoring System for Augmented Reality Instructional Experiences.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Elements of XR Prototyping: Characterizing the Role and Use of Prototypes in Augmented and Virtual Reality Design.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Novel Challenges of Safety, Security and Privacy in Extended Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Fabricate It or Render It? Digital Fabrication vs. Virtual Reality for Creating Objects Instantly.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Rapid Prototyping for XR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

AR Exhibitions for Sensitive Narratives: Designing an Immersive Exhibition for the Museum of Memory in Colombia.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Designers, the Stage Is Yours! Medium-Fidelity Prototyping of Augmented & Virtual Reality Interfaces with 360theater.
Proc. ACM Hum. Comput. Interact., 2021

XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Rapid Prototyping of XR Experiences.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Social AR: Reimagining and Interrogating the Role of Augmented Reality in Face to Face Social Interactions.
Proceedings of the Companion Publication of the 2020 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2020

MRAT: The Mixed Reality Analytics Toolkit.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

XRDirector: A Role-Based Collaborative Immersive Authoring System.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
CHI 2019.
IEEE Pervasive Comput., 2019

iGYM: An Interactive Floor Projection System for Inclusive Exergame Environments.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

What is Mixed Reality?
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

360proto: Making Interactive Virtual Reality & Augmented Reality Prototypes from Paper.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Rapid Prototyping of Augmented Reality & Virtual Reality Interfaces.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
XD-AR: Challenges and Opportunities in Cross-Device Augmented Reality Application Development.
Proc. ACM Hum. Comput. Interact., 2018

360Anywhere: Mobile Ad-hoc Collaboration in Any Environment using 360 Video and Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2018

Arboretum and Arbility: Improving Web Accessibility Through a Shared Browsing Architecture.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

The Trouble with Augmented Reality/Virtual Reality Authoring Tools.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

GestureWiz: A Human-Powered Gesture Design Environment for User Interface Prototypes.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

ProtoAR: Rapid Physical-Digital Prototyping of Mobile Augmented Reality Applications.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

User-Driven Design Principles for Gesture Representations.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Redefining Natural User Interface.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
XDBrowser 2.0: Semi-Automatic Generation of Cross-Device Interfaces.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Cross-Device Interfaces: Existing Research, Current Tools, Outlook.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

End-user development of cross-device user interfaces.
Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2016

Bluewave: enabling opportunistic context sharing via bluetooth device names.
Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2016

WearWrite: Crowd-Assisted Writing from Smartwatches.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

XDBrowser: User-Defined Cross-Device Web Page Designs.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Snap-To-It: A User-Inspired Platform for Opportunistic Device Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Making of Cross-Device Experiences: A Hands-on Workshop.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
WearWrite: Orchestrating the Crowd to Complete Complex Tasks from Wearables (We Wrote This Paper on a Watch).
CoRR, 2015

WearWrite: Orchestrating the Crowd to Complete Complex Tasks from Wearables.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Mixing and Mashing Website Themes.
Proceedings of the Engineering the Web in the Big Data Era - 15th International Conference, 2015

Systems and tools for cross-device user interfaces.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

Kinect analysis: a system for recording, analysing and sharing multimodal interaction elicitation studies.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

XDSession: integrated development and testing of cross-device applications.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

MUBox: Multi-User Aware Personal Cloud Storage.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
MultiMasher: Providing Architectural Support and Visual Tools for Multi-device Mashups.
Proceedings of the Web Information Systems Engineering - WISE 2014, 2014

Web on the Wall Reloaded: Implementation, Replication and Refinement of User-Defined Interaction Sets.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

X-Themes: Supporting Design-by-Example.
Proceedings of the Web Engineering, 14th International Conference, 2014

The Forgotten Many? A Survey of Modern Web Development Practices.
Proceedings of the Web Engineering, 14th International Conference, 2014

Beyond Responsive Design: Adaptation to Touch and Multitouch.
Proceedings of the Web Engineering, 14th International Conference, 2014

XDKinect: development framework for cross-device interaction using kinect.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014

Interactive development of cross-device user interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Engineering information management tools by example.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Responsive Design and Development: Methods, Technologies and Current Issues.
Proceedings of the Web Engineering - 13th International Conference, 2013

MultiMasher: A Visual Tool for Multi-device Mashups.
Proceedings of the Current Trends in Web Engineering, 2013

Information Concepts for Cross-device Applications.
Proceedings of the Distributed User Interfaces: Models, Methods and Tools, 2013

CrowdStudy: general toolkit for crowdsourced evaluation of web interfaces.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013

CrowdAdapt: enabling crowdsourced web page adaptation for individual viewing conditions and preferences.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013

Informing the design of new mobile development methods and tools.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

W3touch: metrics-based web page adaptation for touch.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
XCML: providing context-aware language extensions for the specification of multi-device web applications.
World Wide Web, 2012

Crowdsourced Web Site Evaluation with CrowdStudy.
Proceedings of the Web Engineering - 12th International Conference, 2012

Crowdsourced Web Engineering and Design.
Proceedings of the Web Engineering - 12th International Conference, 2012

PubLight: Managing Publications Using a Task-Oriented Approach.
Proceedings of the Theory and Practice of Digital Libraries, 2012

jQMultiTouch: lightweight toolkit and development framework for multi-touch/multi-device web interfaces.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

2011
Context-Aware and Adaptive Web Interfaces: A Crowdsourcing Approach.
Proceedings of the Current Trends in Web Engineering, 2011

Tools and Architectural Support for Crowdsourced Adaptation of Web Interfaces.
Proceedings of the Web Engineering - 11th International Conference, 2011

Adaptive layout template for effective web content presentation in large-screen contexts.
Proceedings of the 2011 ACM Symposium on Document Engineering, 2011

Metrics for the evaluation of news site content layout in large-screen contexts.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Using Synchronised Tag Clouds for Browsing Data Collections.
Proceedings of the Advanced Information Systems Engineering, 2011

Advanced Management of Research Publications based on the Lightroom Paradigm.
Proceedings of the CAiSE Forum 2011, London, UK, June 22-24, 2011, 2011

2010
Domain-Specific Language for Context-Aware Web Applications.
Proceedings of the Web Information Systems Engineering - WISE 2010, 2010

2008
Migration between Content Management Systems - Exploiting the JSR-170 Content Repository Standard.
Proceedings of the ICEIS 2008, 2008


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