Mark Mon-Williams

Orcid: 0000-0001-7595-8545

According to our database1, Mark Mon-Williams authored at least 14 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
CLEVER: A Framework for Connecting Lived Experiences with Visualisation of Electronic Records.
Proceedings of the 2023 IEEE Visualization and Visual Analytics (VIS), 2023

2022
Distinct Neural Signatures of Outcome Monitoring After Selection and Execution Errors.
J. Cogn. Neurosci., 2022

Creative Visualisation Opportunities Workshops: A Case Study in Population Health.
Proceedings of the IEEE Evaluation and Beyond, 2022

2021
Exploring sensorimotor performance and user experience within a virtual reality golf putting simulator.
Virtual Real., 2021

2020
Human-like Planning for Reaching in Cluttered Environments.
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020

2019
Cognitive Offloading: Structuring the Environment to Improve Children's Working Memory Task Performance.
Cogn. Sci., 2019

2016
Randomised prior feedback modulates neural signals of outcome monitoring.
NeuroImage, 2016

2015
Can virtual reality trainers improve the compliance discrimination abilities of trainee surgeons?
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015

2014
Measurement of Visual Aftereffects following Virtual Environment Exposure: Implications for Minimally Invasive Surgery.
Proceedings of the Handbook of Virtual Environments, 2014

2006
A Cooperative Control Scheme for Robotic Rehabilitation of Arm Impairment after Stroke.
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006

2000
Visual Display Height.
Hum. Factors, 2000

1998
Binocular Virtual Reality Displays: When Problems Do and Don't Occur.
Hum. Factors, 1998

A framework for considering the role of afference and efference in the control and perception of ocular position.
Biol. Cybern., 1998

1996
What does virtual reality NEED?: human factors issues in the design of three-dimensional computer environments.
Int. J. Hum. Comput. Stud., 1996


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