Markus Grabner

According to our database1, Markus Grabner authored at least 24 papers between 2001 and 2010.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2010
Wavelet-based Multiresolution Isosurface Rendering.
Proceedings of the 8th IEEE VGTC / Eurographics International Symposium on Volume Graphics, 2010

2009
Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs.
ACM Trans. Graph., 2009

A Variational Approach to Semiautomatic Generation of Digital Terrain Models.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

2008
Fast Marker Based C-Arm Pose Estimation.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2008

2007
Measurement of human cartilage geometry.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

2005
Image Space Advection on graphics hardware.
Proceedings of the Spring Conference on Computer Graphics, 2005

2004
Improved compression of topology for view-dependent rendering.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

Towards multiscale mesh denoising.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

2003
Compression of Arbitrary Triangle Meshes With Attributes For Selective Refinement.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Navigation Functionality for Virtual Archaeology.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

WebCAME: a light-weight modular client/server multiresolution rendering system.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003

Web-based visualization of virtual archaeological sites.
Proceedings of the 4th International Symposium on Virtual Reality, 2003

Providing Multimedia Tools for Recording, Reconstruction, Visualisation and Database Storage/Access of Archaeological Excavations.
Proceedings of the 4th International Symposium on Virtual Reality, 2003

Object identification in compressed view-dependent multiresolution meshes.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Adaptive quantization with error bounds for compressed view-dependent multiresolution meshes.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

Bakhtinian Understanding to Web Graphics.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

2002
Compressed Adaptive Multiresolution Encoding.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Feature preservation in view-dependent multiresolution meshes.
Proceedings of the 18th Spring Conference on Computer Graphics, 2002

Tree balancing for mesh simplification.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2001
Advanced techniques for interactive visualization of multi-resolution meshes.
Comput. Animat. Virtual Worlds, 2001

Modeling and visualizing the cultural heritage data set of Graz.
Proceedings of the 2001 Conference on Virtual Reality, 2001

A work-flow and data model for reconstruction, management, and visualization of archaeological sites.
Proceedings of the 2001 Conference on Virtual Reality, 2001


Smooth High-Quality Interactive Visualization.
Proceedings of the 17th Spring Conference on Computer Graphics, 2001


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