Albrecht Schmidt

Affiliations:
  • Ludwig Maximilians University Munich, Media Informatics Group, Germany
  • University of Stuttgart, Institute for Visualization and Interactive Systems, Germany (2010-2017)
  • University of Duisburg-Essen, Institute for Computer Science and Business Information Systems, Germany (2007-2010)
  • Fraunhofer Institute for Intelligent Analysis and Information Systems (IAIS), Germany (former)
  • Lancaster University, Computing Department, UK (PhD 2003)
  • University of Karlsruhe, Telecooperation Office, Germany (1998-2001)
  • Manchester Metropolitan University, Department of Computing, UK (1995-1996)


According to our database1, Albrecht Schmidt authored at least 568 papers between 1997 and 2024.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2023, "For contributions to human-computer interaction, ubiquitous computing and implicit interaction, and leadership in ACM SIGCHI".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors.
ACM Trans. Comput. Hum. Interact., April, 2024

Simulating the Human in HCD with ChatGPT: Redesigning Interaction Design with AI.
Interactions, February, 2024

HappyRouting: Learning Emotion-Aware Route Trajectories for Scalable In-The-Wild Navigation.
CoRR, 2024

2023
Society's Attitudes Towards Human Augmentation and Performance Enhancement Technologies (SHAPE) Scale.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023

The placebo effect of human augmentation: Anticipating cognitive augmentation increases risk-taking behavior.
Comput. Hum. Behav., September, 2023

In memory of Heinrich Hussmann, long-time friend and SoSyM editor.
Softw. Syst. Model., April, 2023

Feeling the Temperature of the Room: Unobtrusive Thermal Display of Engagement during Group Communication.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2023

BrailleBuddy: A Tangible User Interface to Support Children with Visual Impairment in Learning Braille.
Dataset, February, 2023

Human-Centered AI.
IEEE Pervasive Comput., 2023

VR-Hiking: Physical Exertion Benefits Mindfulness and Positive Emotions in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2023

[Don't] Let The Bodies HIIT The Floor: Fostering Body Awareness in Fast-Paced Physical Activity Using Body-Worn Sensors.
Proc. ACM Hum. Comput. Interact., 2023

Theory of constructed emotion meets RE: An industrial case study.
J. Syst. Softw., 2023

Exploring Smart Standing Desks to Foster a Healthier Workplace.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023

A Survey on Measuring Cognitive Workload in Human-Computer Interaction.
ACM Comput. Surv., 2023

Gender, Age, and Technology Education Influence the Adoption and Appropriation of LLMs.
CoRR, 2023

Useful but Distracting: Keyword Highlights and Time-Synchronization in Captions for Language Learning.
CoRR, 2023

Understanding the Uncertainty Loop of Human-Robot Interaction.
CoRR, 2023

The AI Ghostwriter Effect: Users Do Not Perceive Ownership of AI-Generated Text But Self-Declare as Authors.
CoRR, 2023

Investigating Labeler Bias in Face Annotation for Machine Learning.
CoRR, 2023

ConnectivityControl: A Model Ecosystem for Advanced Smart Home Privacy.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

An Exploration of Hidden Data: Identifying and Physicalizing Personal Virtual Data to Extend Co-located Communication.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Implicit Smartphone Use Interventions to Promote Life-Technology Balance: An App-Market Survey, Design Space and the Case of Life-Relaunched.
Proceedings of the Mensch und Computer 2023, 2023

A Dataset and Machine Learning Approach to Classify and Augment Interface Elements of Household Appliances to Support People with Visual Impairment.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Towards a Haptic Taxonomy of Emotions: Exploring Vibrotactile Stimulation in the Dorsal Region.
Proceedings of the 2023 International Symposium on Wearable Computers, 2023

ConnectivityControl: Providing Smart Home Users with Real Privacy Configuration Options.
Proceedings of the End-User Development - 9th International Symposium, 2023

A Multi-perspective Panel on User-Centred Transparency, Explainability, and Controllability in Automations.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Assignment of a Vibration to a Graphical Object Induced by Resonant Frequency.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Speeding Up the Engineering of Interactive Systems with Generative AI.
Proceedings of the Companion Proceedings of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2023

Understanding and Mitigating Technology-Facilitated Privacy Violations in the Physical World.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Investigating Tangible Privacy-Preserving Mechanisms for Future Smart Homes.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Understanding Perception of Human Augmentation: A Mixed-Method Study.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Impact of Privacy Protection Methods of Lifelogs on Remembered Memories.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

I (Don't) Know What You Did Last Summer: A Framework for Ubiquitous Research Preservation.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Short-Form Videos Degrade Our Capacity to Retain Intentions: Effect of Context Switching On Prospective Memory.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

In Sync: Exploring Synchronization to Increase Trust Between Humans and Non-humanoid Robots.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

BrailleBuddy: A Tangible User Interface to Support Children with Visual Impairment in Learning Braille.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

EyePiano: Leveraging Gaze For Reflective Piano Learning.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

Your Text Is Hard to Read: Facilitating Readability Awareness to Support Writing Proficiency in Text Production.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

Relevance, Effort, and Perceived Quality: Language Learners' Experiences with AI-Generated Contextually Personalized Learning Material.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
The Placebo Effect of Artificial Intelligence in Human-Computer Interaction.
ACM Trans. Comput. Hum. Interact., December, 2022

SaferHome: Interactive Physical and Digital Smart Home Dashboards for Communicating Privacy Assessments to Owners and Bystanders.
Proc. ACM Hum. Comput. Interact., 2022

Extended Mid-air Ultrasound Haptics for Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2022

Imprecise but Fun: Playful Interaction Using Electromyography.
Proc. ACM Hum. Comput. Interact., 2022

ElectronicsAR: Design and Evaluation of a Mobile and Tangible High-Fidelity Augmented Electronics Toolkit.
Proc. ACM Hum. Comput. Interact., 2022

Complementary interfaces for visual computing.
it Inf. Technol., 2022

Adapting visualizations and interfaces to the user.
it Inf. Technol., 2022

Technical Design Space Analysis for Unobtrusive Driver Emotion Assessment Using Multi-Domain Context.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Supporting Electronics Learning through Augmented Reality.
CoRR, 2022

Challenges and Opportunities for Inclusive Space Missions.
CoRR, 2022

Low-Dimensional Embeddings for Interaction Design.
Adv. Intell. Syst., 2022

EEG2Vec: Learning Affective EEG Representations via Variational Autoencoders.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

Engagement, not Dependence: Ethically Designing Assistive Systems for Users with Cognitive Impairments.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Real-World Methods of Autobiographical Recall in Virtual Reality.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Implementation and Evaluation of a Point-Of-Sale Payment System Using Bitcoin Lightning.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Supporting Interface Experimentation for Blockchain Applications.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Think Inside the Box: Investigating the Consequences of Everyday Physical Opt-Out Strategies for Mindful Smartphone Use.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Maintaining Reading Flow in E-Readers with Interactive Grammar Augmentations for Language Learning.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Auto-Generating Multimedia Language Learning Material for Children with Off-the-Shelf AI.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Agenda- and Activity-Based Triggers for Microlearning.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22, 2022

Prototyping with Blockchain: A Case Study for Teaching Blockchain Application Development at University.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

Non-verbal Communication and Joint Attention Between People with and Without Visual Impairments: Deriving Guidelines for Inclusive Conversations in Virtual Realities.
Proceedings of the Computers Helping People with Special Needs, 2022

Mixed Reality as Assistive Technology: Guidelines Based on an Assessment of Residual Functional Vision in Persons with Low Vision.
Proceedings of the Computers Helping People with Special Needs, 2022

Domain-Invariant Representation Learning from EEG with Private Encoders.
Proceedings of the IEEE International Conference on Acoustics, 2022

Exploiting Multiple EEG Data Domains with Adversarial Learning.
Proceedings of the 44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2022

Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

'It Is Not Always Discovery Time': Four Pragmatic Approaches in Designing AI Systems.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SpaceCHI 2.0: Advancing Human-Computer Interaction Systems for Space Exploration.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

How do Users Expect their Smart Memory Vaults to Utilize Their Shared Memories?
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Visuo-Haptic Interaction.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

A Model for Selecting Media Type of Memory Cues in Ubiquitous Prostheses.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

MindPhone: Mindful Reflection at Unlock Can Reduce Absentminded Smartphone Use.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

Designing Trustworthy User Interfaces for the Voluntary Carbon Market: A Randomized Online Experiment.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

Blockchain and Cryptocurrency in Human Computer Interaction: A Systematic Literature Review and Research Agenda.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs.
ACM Trans. Comput. Hum. Interact., 2021

Mobile Eye-Tracking Data Analysis Using Object Detection via YOLO v4.
Sensors, 2021

The Nomadic Office: A Location Independent Workspace Through Mixed Reality.
IEEE Pervasive Comput., 2021

Teaching Ethics as a Creative Subject: Ideas From an Interdisciplinary Workshop.
IEEE Pervasive Comput., 2021

EMBody: A Data-Centric Toolkit for EMG-Based Interface Prototyping and Experimentation.
Proc. ACM Hum. Comput. Interact., 2021

Odin's Helmet: A Head-Worn Haptic Feedback Device to Simulate G-Forces on the Human Body in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2021

Charting the Path: Requirements and Constraints for Technology-Supported Walking Meetings.
Proc. ACM Hum. Comput. Interact., 2021

The SmARtphone Controller.
i-com, 2021

VEmotion: Using Driving Context for Indirect Emotion Prediction in Real-Time.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Mirror, Mirror on the Wall: Exploring Ubiquitous Artifacts for Health Tracking.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Exploring the Design of Companions in Video Games.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

Facilitating Bodily Insights Using Electromyography-Based Biofeedback during Physical Activity.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Assisting Motor Skill Transfer for Dance StudentsUsing Wearable Feedback.
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021

Artificial Intelligence for Humankind: A Panel on How to Create Truly Interactive and Human-Centered AI for the Benefit of Individuals and Society.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Artificial Intelligence versus End-User Development: A Panel on What Are the Tradeoffs in Daily Automations?
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Diegetic and Non-diegetic Health Interfaces in VR Shooter Games.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

The End of Serendipity: Will Artificial Intelligence Remove Chance and Choice in Everyday Life?
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

Interactive Human Centered Artificial Intelligence: A Definition and Research Challenges.
Proceedings of the 5th International Conference on Computer-Human Interaction Research and Applications, 2021

Prisoner of Words: Lessons Learnt from Mobile Gamification of Lab Memory Experiments.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

EMPiano: Electromyographic Pitch Control on the Piano Keyboard.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Quick, Print This Page! The Value of Analogue Media in a Digital World.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Introduction to Intelligent User Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Evaluation in Human-Computer Interaction - Beyond Lab Studies.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Don't Stop Me Now! Exploring Challenges Of First-Time Cryptocurrency Users.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

Is it Better With Onboarding? Improving First-Time Cryptocurrency App Experiences.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

Tailored Science Badges: Enabling New Forms of Research Interaction.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Preparing an Online Lecture That We Wouldn't Hate to Attend.
IEEE Pervasive Comput., 2020

'Yes, I comply!': Motivations and Practices around Research Data Management and Reuse across Scientific Fields.
Proc. ACM Hum. Comput. Interact., 2020

Technologies for healthy work.
Interactions, 2020

SAFER: Development and Evaluation of an IoT Device Risk Assessment Framework in a Multinational Organization.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Enabling Tangible Interaction through Detection and Augmentation of Everyday Objects.
CoRR, 2020

Developing IoT Systems: It's All About the Software.
Computer, 2020

Challenges in Designing Interfaces for Large Displays: the Practitioners' Point of View.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Tangibility is Overrated: Comparing Learning Experiences of Physical Setups and their Virtual Equivalent in Augmented Reality.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Demonstrating Thermal Flux: Using Mixed Reality to Extend Human Sight by Thermal Vision.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

VUM: Understanding Requirements for a Virtual Ubiquitous Microscope.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

NotiModes: an investigation of notification delay modes and their effects on smartphone users.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

Augmented Reality for People with Low Vision: Symbolic and Alphanumeric Representation of Information.
Proceedings of the Computers Helping People with Special Needs, 2020

An Environment-Triggered Augmented-Reality Application for Learning Case Grammar.
Proceedings of the DELFI 2020, 2020

I Don't Care as Long as It's Good: Player Preferences for Real-Time and Turn-Based Combat Systems in Computer RPGs.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

What does the Oscilloscope Say?: Comparing the Efficiency of In-Situ Visualisations during Circuit Analysis.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using Electroencephalography.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Opportunities and Challenges of Text Input in Portable Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

VRsneaky: Stepping into an Audible Virtual World with Gait-Aware Auditory Feedback.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Altering the Speed of Reality?: Exploring Visual Slow-Motion to Amplify Human Perception using Augmented Reality.
Proceedings of the Augmented Humans International Conference, 2020

SpotlessMind: A Design Probe for Eliciting Attitudes towards Sharing Neurofeedback.
Proceedings of the Augmented Humans International Conference, 2020

Hit the Thumb Jack! Using Electromyography to Augment the Piano Keyboard.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

BuSiNec - Studying the Effects of a Busyness Signifying Necklace in the Wild.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
WindowWall: Towards Adaptive Buildings with Interactive Windows as Ubiquitous Displays.
ACM Trans. Comput. Hum. Interact., 2019

Don't blame the user: toward means for usable and practical authentication.
Interactions, 2019

Experimenting around IoT for heritage.
Interactions, 2019

Beyond the visible: sensing with thermal imaging.
Interactions, 2019

Classifying Attention Types with Thermal Imaging and Eye Tracking.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Collaborative Interactive Learning - A clarification of terms and a differentiation from other research fields.
CoRR, 2019

Extending Input Space of Tangible Dials and Sliders for Uncertain Input.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Stressed by Design?: The Problems of Transferring Interaction Design from Workstations to Mobile Interfaces.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019

The digital cooking coach: using visual and auditory in-situ instructions to assist cognitively impaired during cooking.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019

LifeRewinder: speed reviewing of lifelogs using tangibles.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Reflexive Interaction: Extending the concept of Peripheral Interaction.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

DronOS: a flexible open-source prototyping framework for interactive drone routines.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Exploring visualizations for digital reading augmentation to support grammar learning.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Exploring the domestication of thermal imaging.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Exploring the Potential of Augmented Reality in Domestic Environments.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Smile to Me: Investigating Emotions and their Representation in Text-based Messaging in the Wild.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Investigating the Potential of EEG for Implicit Detection of Unknown Words for Foreign Language Learning.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

SplitSlider: A Tangible Interface to Input Uncertainty.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Your skin resists: exploring electrodermal activity as workload indicator during manual assembly.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2019

Clairbuoyance: Improving Directional Perception for Swimmers.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Role of HCI in Reproducible Science: Understanding, Supporting and Motivating Core Practices.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Gamification in Science: A Study of Requirements in the Context of Reproducible Research.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Designing for Reproducibility: A Qualitative Study of Challenges and Opportunities in High Energy Physics.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Can Privacy-Aware Lifelogs Alter Our Memories?
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Using gaze-based interactions in automated vehicles for increased road safety.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
Identifying Cognitive Assistance with Mobile Electroencephalography: A Case Study with In-Situ Projections for Manual Assembly.
Proc. ACM Hum. Comput. Interact., 2018

Collaborative Interactive Learning.
Inform. Spektrum, 2018

DroneCTRL: A Tangible Remote Input Control for Quadcopters.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Skim-reading Strategies in Sighted and Visually-Impaired Individuals: A Comparative Study.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

Tactile sheets: using engraved paper overlays to facilitate access to a digital document's layout and logical structure.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

On the Suitability of Real-Time Assessment of Programming Proficiency using Gaze Properties.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Proficiency-Aware Systems: Adapting to the User's Skills and Expertise.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Experiencing VOS: a visual orientation system.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

VRHapticDrones: Providing Haptics in Virtual Reality through Quadcopters.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Reading Scheduler: Proactive Recommendations to Help Users Cope with Their Daily Reading Volume.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Exploration of Alternative Vision Modes Using Depth and Thermal Cameras.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

RainSense: exploring the concept of a sense for weather awareness.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

S5: selective sensing of single sound sources.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Challenges and Opportunities of Mixed Reality Systems in Education.
Proceedings of the Mensch und Computer 2018, 2018

Just Not The Usual Workplace: Meaningful Gamification in Science.
Proceedings of the Mensch und Computer 2018, 2018

Is artificial intelligence (AI) taking over the world?: Are humans losing out to AI in the work place?
Proceedings of the 5th international Workshop on Sensor-based Activity Recognition and Interaction, 2018

Look Inside: Understanding Thermal Flux Through Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

LYRA: smart wearable in-flight service assistant.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

I like to Move it: Investigating the Effect of Head and Body Movement of Avatars in VR on User's Perception.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Smart Kitchens for People with Cognitive Impairments: A Qualitative Study of Design Requirements.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Look into my Eyes: Using Pupil Dilation to Estimate Mental Workload for Task Complexity Adaptation.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

VOS - Designing a Visual Orientation System.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Design Space for Audience Sensing and Feedback Systems.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Uncertainty Visualization Influences how Humans Aggregate Discrepant Information.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

From Interaction to Intervention: An Approach for Keeping Humans in Control in the Context of socio-technical Systems.
Proceedings of the 4th International Workshop on Socio-Technical Perspective in IS development (STPIS'18) co-located with 30th International Conference on Advanced Information Systems Engineering (CAiSE 2018), 2018

Self-Identifying Tactile Overlays.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

EMGuitar: Assisting Guitar Playing with Electromyography.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Textile Building Blocks: Toward Simple, Modularized, and Standardized Smart Textile.
Proceedings of the Smart Textiles - Fundamentals, Design, and Interaction, 2017

The World is Not Flat: Shape-Changing User Interfaces An Interview with Anne Roudaut, Kasper Hornbæk, and Hiroshi Ishii.
IEEE Pervasive Comput., 2017

Augmenting Human Intellect and Amplifying Perception and Cognition.
IEEE Pervasive Comput., 2017

Drones Ripe for Pervasive Use.
IEEE Pervasive Comput., 2017

Ubicomp without Borders: International Experiences in Pervasive Computing.
IEEE Pervasive Comput., 2017

Physical Computing - Flexible and Shape-Changing Interfaces.
IEEE Pervasive Comput., 2017

Input Controls for Entering Uncertain Data: Probability Distribution Sliders.
Proc. ACM Hum. Comput. Interact., 2017

Creating user interfaces with electrical muscle stimulation.
Interactions, 2017

Intervention user interfaces: a new interaction paradigm for automated systems.
Interactions, 2017

Understanding and researching through making: a plea for functional prototypes.
Interactions, 2017

Building Cognition-Aware Systems: A Mobile Toolkit for Extracting Time-of-Day Fluctuations of Cognitive Performance.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Cognitive Heat: Exploring the Usage of Thermal Imaging to Unobtrusively Estimate Cognitive Load.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Ambient Notification Environments (Dagstuhl Seminar 17161).
Dagstuhl Reports, 2017

Technologies to Amplify the Mind.
Computer, 2017

meSchup: A Platform for Programming Interconnected Smart Things.
Computer, 2017

Working with Augmented Reality?: A Long-Term Analysis of In-Situ Instructions at the Assembly Workplace.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

TanMath: A Tangible Math Application to support children with visual impairment to learn basic Arithmetic.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

My painting shows my stats: towards a personal colorful activity display.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Reading the mobile brain: from laboratory to real-world electroencephalography.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Towards pressure-based feedback for non-stressful tactile notifications.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Leveraging user-made predictions to help understand personal behavior patterns.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Chances and Challenges of Using Assistive Systems in Education.
Proceedings of the Mensch und Computer 2017, 2017

Text Priming - Effects of Text Visualizations on Readers Prior to Reading.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

One size does not fit all: challenges of providing interactive worker assistance in industrial settings.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

See through the fire: evaluating the augmentation of visual perception of firefighters using depth and thermal cameras.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Snake view: exploring thermal imaging as a vision extender in mountains.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Towards Interaction Techniques for Social Media Data Exploration on Large High-Resolution Displays.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Robust Gaze Features for Enabling Language Proficiency Awareness.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

EngageMeter: A System for Implicit Audience Engagement Sensing Using Electroencephalography.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Increasing Users' Confidence in Uncertain Data by Aggregating Data from Multiple Sources.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

ABBAS: An Adaptive Bio-sensors Based Assistive System.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Workshop on Amplification and Augmentation of Human Perception.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Increasing Computer Literacy with the BBC micro: bit.
IEEE Pervasive Comput., 2016

Shifting Gears: User Interfaces in the Age of Autonomous Driving.
IEEE Pervasive Comput., 2016

Collecting Shared Experiences through Lifelogging: Lessons Learned.
IEEE Pervasive Comput., 2016

Cloud-Based AI for Pervasive Applications.
IEEE Pervasive Comput., 2016

Memory Support through In-Home Display Deployment.
IT Prof., 2016

Biosignals in human-computer interaction.
Interactions, 2016

Multimedia Memory Cues for Augmenting Human Memory.
IEEE Multim., 2016

MotionEAP - Ein System zur Effizienzsteigerung und Assistenz bei Produktionsprozessen in Unternehmen auf Basis von Bewegungserkennung und Projektion.
Useware, 2016

Computerized Assessment of the Skills of Impaired and Elderly Workers: A Tool Survey and Comparative Study.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

Mobile In-Situ Pick-by-Vision: Order Picking Support using a Projector Helmet.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

Haptic, Auditory, or Visual?: Towards Optimal Error Feedback at Manual Assembly Workplaces.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

Screen arrangements and interaction areas for large display work places.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Automatic projection positioning based on surface suitability.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Memory displays: investigating the effects of learning in the periphery.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Proxemic zones of exhibits and their manipulation using floor projection.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

UbiBeam++: Augmenting Interactive Projection with Head-Mounted Displays.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Decision-Making under Uncertainty: How the Amount of Presented Uncertainty Influences User Behavior.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

The value of information cues for lifelog video navigation.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

How to browse through my large video data: face recognition & prioritizing for lifelog video.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Lifelong Learning and Collaboration of Smart Technical Systems in Open-Ended Environments - Opportunistic Collaborative Interactive Learning.
Proceedings of the 2016 IEEE International Conference on Autonomic Computing, 2016

Engaging people to participate in data collection.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

An IoT infrastructure for ubiquitous notifications in intelligent living environments.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Rapid interweaving of smart things with the meSchup IoT platform.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Interactive worker assistance: comparing the effects of in-situ projection, head-mounted displays, tablet, and paper instructions.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Impact of reviewing lifelogging photos on recalling episodic memories.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Data-driven approaches to unrestricted gaze-tracking benefit from saccade filtering.
Proceedings of the 2016 IEEE Second Workshop on Eye Tracking and Visualization, 2016

A Model Relating Pupil Diameter to Mental Workload and Lighting Conditions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

MAGIC-Pointing on Large High-Resolution Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Brain Matters: A 3D Real-Time Visualization to Examine Brain Source Activation Leveraging Neurofeedback.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Gamification of a Workday: A Study on the Effects in Sheltered Employment.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Reading-based Screenshot Summaries for Supporting Awareness of Desktop Activities.
Proceedings of the 7th Augmented Human International Conference, 2016

Comparing Tactile, Auditory, and Visual Assembly Error-Feedback for Workers with Cognitive Impairments.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
Crowdfunding for Ubicomp Products: Interviews with Amanda Williams and Khai Truong.
IEEE Pervasive Comput., 2015

Societal Discussion Required? Ubicomp Products beyond Weiser's Vision.
IEEE Pervasive Comput., 2015

Cognitive Assistance in the Workplace.
IEEE Pervasive Comput., 2015

Security and Privacy Implications of Pervasive Memory Augmentation.
IEEE Pervasive Comput., 2015

Following or leading?: the HCI community and new interaction technologies.
Interactions, 2015

Mensch und Computer 2015.
i-com, 2015

Interaction Techniques for Wall-Sized Screens.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Design approaches for the gamification of production environments: a study focusing on acceptance.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

Comparing projected in-situ feedback at the manual assembly workplace with impaired workers.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

VEII: A Toolkit for Editing Multimedia Content of Interactive Installations On-site.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

An Interactive Curtain for Media Usage in the Shower.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

A Real-Time Bidding Platform for Public Displays.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

A benchmark for interactive augmented reality instructions for assembly tasks.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Effects of camera position and media type on lifelogging images.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Implicit Engagement Detection for Interactive Museums Using Brain-Computer Interfaces.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Remote Drawing on Vertical Surfaces with a Self-Actuated Display.
Proceedings of the Mensch und Computer 2015, 2015

Programming Ubiquitous Computing Environments.
Proceedings of the End-User Development - 5th International Symposium, 2015

Towards a Toolkit for the Rapid Creation of Smart Environments.
Proceedings of the End-User Development - 5th International Symposium, 2015

Investigating Representation Alternatives for Communicating Uncertainty to Non-experts.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

uCanvas: A Web Framework for Spontaneous Smartphone Interaction with Ubiquitous Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

3D-HUDD - Developing a Prototyping Tool for 3D Head-Up Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Self-Actuated Displays for Vertical Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Tick that Box: Interactive Paper Documents.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

SimpleSkin: towards multipurpose smart garments.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Pick from here!: an interactive mobile cart using in-situ projection for order picking.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

Stop helping me - I'm bored!: why assembly assistance needs to be adaptive.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environments.
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015

meSch - Tools for Interactive Exhibitions.
Proceedings of the Electronic Visualisation and the Arts, 2015

Towards a gamification of industrial production: a comparative study in sheltered work environments.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

Using Space: Effect of Display Size on Users' Search Performance.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Text Entry on Tiny QWERTY Soft Keyboards.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Evaluating Stereoscopic 3D for Automotive User Interfaces in a Real-World Driving Study.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Utilizing the Effects of Priming to Facilitate Text Comprehension.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Investigation of Material Properties for Thermal Imaging-Based Interaction.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

TUIs in the Large: Using Paper Tangibles with Mobile Devices.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Assessment of stimuli for supporting speed reading on electronic devices.
Proceedings of the 6th Augmented Human International Conference, 2015

Using In-Situ Projection to Support Cognitively Impaired Workers at the Workplace.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Lifelogging: You're Wearing a Camera?
IEEE Pervasive Comput., 2014

From Photography to Ubiquitous Capture Systems.
IEEE Pervasive Comput., 2014

A Revolution in the Making [Guest editors' introduction].
IEEE Pervasive Comput., 2014

Interaction Beyond the Desktop.
Inform. Spektrum, 2014

Vom Transportmittel zum rollenden Computer - Interaktion im Auto.
Inform. Spektrum, 2014

Challenges in Engineering Cyber-Physical Systems.
Computer, 2014

Tools and methods for creating interactive artifacts.
Proceedings of the Eighth International Conference on Tangible, 2014

Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification.
Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, 2014

Midair Displays: Concept and First Experiences with Free-Floating Pervasive Displays.
Proceedings of The International Symposium on Pervasive Displays, 2014

Exploring Design Parameters for a 3D Head-Up Display.
Proceedings of The International Symposium on Pervasive Displays, 2014

Design and evaluation of a layered handheld 3d display with touch-sensitive front and back.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

A long-term field study on the adoption of smartphones by children in panama.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Visualizing Locations for a Search Engine for the Physical World.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

SmudgeSafe: geometric image transformations for smudge-resistant user authentication.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, UbiComp '14, Seattle, WA, 2014

Déjà vu - technologies that make new situations look familiar: position paper.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

WAHM 2014: workshop on ubiquitous technologies for augmenting the human mind.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

Large-scale assessment of mobile notifications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Exploiting thermal reflection for interactive systems.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

NatCut: an interactive tangible editor for physical object fabrication.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Midair displays: exploring the concept of free-floating public displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Using a touch-sensitive wristband for text entry on smart watches.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

An augmented workplace for enabling user-defined tangibles.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

FrameBox and MirrorBox: tools and guidelines to support designers in prototyping interfaces for 3D displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Absicherung eines Radarsensors im Systemverbund mit der Hardware-in-the-Loop Testtechnologie.
Proceedings of the Automotive, 2014

What's on your mind?: mental task awareness using single electrode brain computer interfaces.
Proceedings of the 5th Augmented Human International Conference, 2014

Representing indoor location of objects on wearable computers with head-mounted displays.
Proceedings of the 5th Augmented Human International Conference, 2014

On the tip of my tongue: a non-invasive pressure-based tongue interface.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Automotive user interfaces and interactive applications in the car.
Pers. Ubiquitous Comput., 2013

Pervasive Computing for Transit and Transport.
IEEE Pervasive Comput., 2013

Ubiquitous Connectivity in the Mountains: Enhancing the Ski Experience.
IEEE Pervasive Comput., 2013

Ingredients for a New Wave of Ubicomp Products.
IEEE Pervasive Comput., 2013

Smart Textiles: From Niche to Mainstream.
IEEE Pervasive Comput., 2013

Editorial.
Pervasive Mob. Comput., 2013

Integrating material and digital: a new way for cultural heritage.
Interactions, 2013

Ephemeral user interfaces: valuing the aesthetics of interface components that do not last.
Interactions, 2013

Already up? using mobile phones to track & share sleep behavior.
Int. J. Hum. Comput. Stud., 2013

Empirical Research through Ubiquitous Data Collection.
Computer, 2013

A design space for ephemeral user interfaces.
Proceedings of the Seventh International Conference on Tangible, 2013

Augmented manufacturing: a study with impaired persons on assistive systems using in-situ projection.
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013

A practical framework for ethics: the PD-net approach to supporting ethics compliance in public display studies.
Proceedings of the International Symposium on Pervasive Displays, 2013

Perceiving layered information on 3D displays using binocular disparity.
Proceedings of the International Symposium on Pervasive Displays, 2013

Cognitive effects of interactive public display applications.
Proceedings of the International Symposium on Pervasive Displays, 2013

Upright or sideways?: analysis of smartphone postures in the wild.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Exploring mobile representations of folksonomies to support the example context of a community gardening project.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Analysis of children's handwriting on touchscreen phones.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Automatic Classification of Mobile Phone s Contacts.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

Interaction Spaces: Interactive Spatial Areas to Control Smart Environments.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

Sonify - A Platform for the Sonification of Text Messages.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

SOFTec 2013: second workshop on computer mediated social offline interactions.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

WebClip: a connector for ubiquitous physical input and output for touch screen devices.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Antonius: a mobile search engine for the physical world.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Insights into layout patterns of mobile user interfaces by an automatic analysis of android apps.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013

Experiencing interactivity in public spaces (eips).
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Influence of subliminal cueing on visual search tasks.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The potentials of in-situ-projection for augmented workplaces in production: a study with impaired persons.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Utilizing contextual information for mobile communication.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Interaction techniques for creating and exchanging content with public displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A data set of real world driving to assess driver workload.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

Exploring user expectations for context and road video sharing while calling and driving.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

2012
Are You in Bed with Technology?
IEEE Pervasive Comput., 2012

Interacting with 21st-Century Computers.
IEEE Pervasive Comput., 2012

Pervasive Interaction.
IEEE Pervasive Comput., 2012

A New Era for Ubicomp Development.
IEEE Pervasive Comput., 2012

Agriculture's Technological Makeover.
IEEE Pervasive Comput., 2012

Automotive User Interfaces.
it Inf. Technol., 2012

Reducing Non-Primary Task Distraction in Cars Through Multi-Modal Interaction.
it Inf. Technol., 2012

Human Activity Recognition in Smart Environments (Dagstuhl Seminar 12492).
Dagstuhl Reports, 2012

Interaction Beyond the Keyboard.
Computer, 2012

Open Display Networks: A Communications Medium for the 21st Century.
Computer, 2012

Advertising on Public Display Networks.
Computer, 2012

Assistive systems in production environments: exploring motion recognition and gamification.
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, 2012

Designing application stores for public display networks.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

How to evaluate public displays.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

Price tags, maps, recipes: mobile phone photos for functional purposes.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Increasing the user's attention on the web: using implicit interaction based on gaze behavior to tailor content.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Towards better UIs for mobile learning: experiences in using mobile phones as multimedia tools at schools in rural Panama.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Demo: mobile interaction with ads on public display networks.
Proceedings of the 10th International Conference on Mobile Systems, 2012

The car as an arena for gaming.
Proceedings of the Mobile HCI '12, 2012

Meaningful melodies: personal sonification of text messages for mobile devices.
Proceedings of the Mobile HCI '12, 2012

Bridging waiting times on web pages.
Proceedings of the Mobile HCI '12, 2012

MediaBrain: Annotating Videos based on Brain-Computer Interaction.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Improving Cyclists Training with Tactile Feedback on Feet.
Proceedings of the Haptic and Audio Interaction Design - 7th International Conference, 2012

Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

Assessing the vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Exploring material-centered design concepts for tangible interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Increasing the security of gaze-based cued-recall graphical passwords using saliency masks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Multimodal interaction in the car: combining speech and gestures on the steering wheel.
Proceedings of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2012

Is stereoscopic 3D a better choice for information representation in the car?
Proceedings of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2012

Assistive system experiment designer ASED: a toolkit for the quantitative evaluation of enhanced assistive systems for impaired persons in production.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

Be-greifen "Beyond the Surface".
Proceedings of the Be-greifbare Interaktionen, 2012

2011
Pervasive Socio-Technical Fabric.
Proceedings of the 2nd European Future Technologies Conference and Exhibition, 2011

Automotive Pervasive Computing.
IEEE Pervasive Comput., 2011

Changing How We Make and Deliver Smart Devices: When Can I Print Out My New Phone?
IEEE Pervasive Comput., 2011

Phones and MP3 Players as the Core Component in Future Appliances.
IEEE Pervasive Comput., 2011

WorldCupinion Experiences with an Android App for Real-Time Opinion Sharing During Soccer World Cup Games.
Int. J. Mob. Hum. Comput. Interact., 2011

Perception beyond the Here and Now.
Computer, 2011

From Data Analysis and Visualization to Causality Discovery.
Computer, 2011

Designing Shared Public Display Networks - Implications from Today's Paper-Based Notice Areas.
Proceedings of the Pervasive Computing - 9th International Conference, 2011

Digifieds: insights into deploying digital public notice areas in the wild.
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia, 2011

Supporting children with special needs through multi-perspective behavior analysis.
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia, 2011

Mobidev: a tool for creating apps on mobile phones.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

We need to talk: rediscovering audio for universal access.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

In Class Adoption of Multimedia Mobile Phones by Gender - Results from a Field Study.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

User Experience in Cars.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Engineering interactive ubiquitous computing systems.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011

Providing Generic Context for Mobile Games on Phones - (Keynote Talk).
Proceedings of the Modeling and Using Context, 2011

Real-time nonverbal opinion sharing through mobile phones during sports events.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Using eye tracking for interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Gestural interaction on the steering wheel: reducing the visual demand.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Enhancing outdoor navigation systems through vibrotactile feedback.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Audience behavior around large interactive cylindrical screens.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panama.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Support for modeling interaction with automotive user interfaces.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2011

AutoNUI: a workshop on automotive natural user interfaces.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2011

2010
Driving Automotive User Interface Research.
IEEE Pervasive Comput., 2010

What Can the Internet of Things Do for the Citizen? Workshop at Pervasive 2010.
IEEE Pervasive Comput., 2010

Embedded Interaction: Interacting with the Internet of Things.
IEEE Internet Comput., 2010

Ubiquitous Computing: Are We There Yet?.
Computer, 2010

Liquids, smoke, and soap bubbles: reflections on materials for ephemeral user interfaces.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

A comparative study of DECT and WLAN signals for indoor localization.
Proceedings of the Eigth Annual IEEE International Conference on Pervasive Computing and Communications, 2010

Exploring ambient visualizations of context information.
Proceedings of the Eigth Annual IEEE International Conference on Pervasive Computing and Communications, 2010

Location-based crowdsourcing: extending crowdsourcing to the real world.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Creating Meaningful Melodies from Text Messages.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010

Requirements and design space for interactive public displays.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

An evaluation of product review modalities for mobile phones.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Vorwort.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

Das "Soap Bubble Interface" - eine ephemere Benutzungsschnittstelle.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

SENSE-SATION: An extensible platform for integration of phones into the Web.
Proceedings of the 2010 Internet of Things (IOT), IoT for a green Planet, Tokyo, Japan, November 29, 2010

WEtransport: a context-based ride sharing platform.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Ubiquitous computing for sustainable energy (UCSE2010).
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

10011 Report - Pervasive Public Displays.
Proceedings of the Pervasive Public Displays, 03.01. - 08.01.2010, 2010

Understanding the impact of abstracted audio preview of SMS.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Automotive user interfaces: human computer interaction in the car.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

MobiDev: a mobile development kit for combined paper-based and in-situ programming on the mobile phone.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

A multi-touch enabled steering wheel: exploring the design space.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Contextual user experience: how to reflect it in interaction designs?
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Gazemarks: gaze-based visual placeholders to ease attention switching.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Design by physical composition for complex tangible user interfaces.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

A survey to assess the potential of mobile phones as a learning platform for panama.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Exploring gesture-based interaction techniques in multi-display environments with mobile phones and a multi-touch table.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

Making use of drivers' glances onto the screen for explicit gaze-based interaction.
Proceedings of 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2010

Enabling micro-entertainment in vehicles based on context information.
Proceedings of 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2010

2009
Guest editorial: Special issue on pervasive computing and communications (PerCom) 2009.
Pervasive Mob. Comput., 2009

Tangible, Embedded, and Reality-Based Interaction (Begreifbare, eingebettete und realitätsbasierte Interaktion).
it Inf. Technol., 2009

Perci: Pervasive Service Interaction with the Internet of Things.
IEEE Internet Comput., 2009

Suchbasierte Interaktion mit Fahrerinformationssystemen (Search-Based User Interfaces for In-Car Interaction).
i-com, 2009

Liebe Leserinnen und Leser!
i-com, 2009

Display Blindness: The Effect of Expectations on Attention towards Digital Signage.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Enhancing Navigation Information with Tactile Output Embedded into the Steering Wheel.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Users' View on Context-Sensitive Car Advertisements.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Message from the Technical Program Chairs.
Proceedings of the Seventh Annual IEEE International Conference on Pervasive Computing and Communications, 2009

The design space of ubiquitous product recommendation systems.
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia, 2009

Flashlight interaction: a study on mobile phone interaction techniques with large displays.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Poker surface: combining a multi-touch table and mobile phones in interactive card games.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Emotion sharing via self-composed melodies on mobile phones.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Context-Aware Mobile Media and Social Networks.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Bridging the Communication Gap: A Driver-Passenger Video Link.
Proceedings of the Mensch & Computer 2009: Grenzenlos frei!?, 2009

An Evaluation of Product Identification Techniques for Mobile Phones.
Proceedings of the Human-Computer Interaction, 2009

The MAGIC Touch: Combining MAGIC-Pointing with a Touch-Sensitive Mouse.
Proceedings of the Human-Computer Interaction, 2009

Bringing Web 2.0 to the Old Web: A Platform for Parasitic Applications.
Proceedings of the Human-Computer Interaction, 2009

Pervasive advertising.
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

TaxiMedia: An Interactive Context-Aware Entertainment and Advertising System.
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

Writing to your car: handwritten text input while driving.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Towards a sensible integration of paper-based tangible user interfaces into creative work processes.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Design space for driver-based automotive user interfaces.
Proceedings of 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2009

Adaptive User Profiles in Pervasive Advertising Environments.
Proceedings of the Ambient Intelligence, 2009

2008
Advances in Tangible Interaction and Ubiquitous Virtual Reality.
IEEE Pervasive Comput., 2008

Bringing Semantic Services to Real-World Objects.
Int. J. Semantic Web Inf. Syst., 2008

Magic Beyond the Screen.
IEEE Multim., 2008

MakeIt: Integrate User Interaction Times in the Design Process of Mobile Applications.
Proceedings of the Pervasive Computing, 2008

Evaluating capacitive touch input on clothes.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

MirrorBoard - An Interactive Billboard.
Proceedings of the Mensch & Computer 2008: Viel Mehr Interaktion, 2008

Automotive User Interfaces and Interactive Applications - AUIIA 08.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

CARS - Configurable Automotive Research Simulator.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Implicit personalization of public environments using bluetooth.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Shaping how advertisers see me: user views on implicit and explicit profile capture.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

In-car interaction using search-based user interfaces.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Rich Tactile Output on Mobile Devices.
Proceedings of the Ambient Intelligence, European Conference, 2008

Collect&Drop: A Technique for Multi-Tag Interaction with Real World Objects and Information.
Proceedings of the Ambient Intelligence, European Conference, 2008

2007
Recognizing context for annotating a live life recording.
Pers. Ubiquitous Comput., 2007

Pervasive RFID and Near Field Communication Technology.
IEEE Pervasive Comput., 2007

Methods and guidelines for the design and development of domestic ubiquitous computing applications.
Pervasive Mob. Comput., 2007

VoodooFlash: authoring across physical and digital form.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Context-aware kitchen utilities.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

A Capacitive Sensing Toolkit for Pervasive Activity Detection and Recognition.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2007), 2007

Designing Ubiquitous Computing Systems for Sports Equipment.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2007), 2007

Supporting Mobile Service Usage through Physical Mobile Interaction.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2007), 2007

Designing, Developing, and Evaluating Context-Aware Systems.
Proceedings of the 2007 International Conference on Multimedia and Ubiquitous Engineering (MUE 2007), 2007

Eye-gaze interaction for mobile phones.
Proceedings of the 4th International Conference on Mobile Technology, 2007

Physical mobile interaction with dynamic physical object.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

Mobile interaction with web services through associated real world objects.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

Automotive User Interfaces.
Proceedings of the Mensch & Computer 2007 Workshopband, 2007

Status- und Kontextinformationen für die Telekommunikation im Auto.
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007

Gas station flash survey - A Method for interviewing drivers.
Proceedings of the Mensch & Computer 2007 Workshopband, 2007

Blickgesten als Fernbedienung.
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007

Interacting with the Computer Using Gaze Gestures.
Proceedings of the Human-Computer Interaction, 2007

A Proxy-Based Infrastructure for Web Application Sharing and Remote Collaboration on Web Pages.
Proceedings of the Human-Computer Interaction, 2007

Detailed Monitoring of User's Gaze and Interaction to Improve Future E-Learning.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

Mobile Interaction with the Real World: An Evaluation and Comparison of Physical Mobile Interaction Techniques.
Proceedings of the Ambient Intelligence, European Conference, 2007

Keystroke-level model for advanced mobile phone interaction.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Integrating user performance time models in the design of tangible UIs.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Tracking the interaction of users with ajax applications for usability testing.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
A cube to learn: a tangible user interface for the design of a learning appliance.
Pers. Ubiquitous Comput., 2006

Network alarm clock (The 3AD International Design Competition).
Pers. Ubiquitous Comput., 2006

Real-World Challenges of Pervasive Computing.
IEEE Pervasive Comput., 2006

Extending Web Engineering Models and Tools for Automatic Usability Validation.
J. Web Eng., 2006

Playing with the Real World.
J. Virtual Real. Broadcast., 2006

The Therapy Top Measurement and Visualization System - An Example for the Advancements in Existing Sports Equipments.
Int. J. Comput. Sci. Sport, 2006

Experimentelle und spielerische Lehr- und Lernsysteme (Playful Computing for Kids).
i-com, 2006

Experimenting with ubiquitous computing technologies in productive environments.
Elektrotech. Informationstechnik, 2006

Knowing the user's every move: user activity tracking for website usability evaluation and implicit interaction.
Proceedings of the 15th international conference on World Wide Web, 2006

Curball--A Prototype Tangible Game for Inter-Generational Play.
Proceedings of the 15th IEEE International Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises (WETICE 2006), 2006

Supporting Mobile Service Interaction through Semantic Service Description Annotation and Automatic Interface Generation.
Proceedings of the Semantic Desktop and Social Semantic Collaboration Workshop ( SemDesk 2006 ) located at the 5th International Semantic Web Conference ISWC 2006, 2006

Methods and guidelines for the design and development of domestic ubiquitous computing applications.
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006

Ubiquitous presence systems.
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006

Mobile phones as tool to increase communication and location awareness of users.
Proceedings of the 3rd international conference on Mobile technology, 2006

Mauszeigerpositionierung mit dem Auge.
Proceedings of the Mensch und Computer 2006: Mensch und Computer im Strukturwandel, 2006

Thracker - Using Capacitive Sensing for Gesture Recognition.
Proceedings of the 26th International Conference on Distributed Computing Systems Workshops (ICDCS 2006 Workshops), 2006

Restriction, Modification and Extension of Consumer Devices for Prototyping Ubiquitous Computing Environments.
Proceedings of the 26th International Conference on Distributed Computing Systems Workshops (ICDCS 2006 Workshops), 2006

Developing Gestural Input.
Proceedings of the 26th International Conference on Distributed Computing Systems Workshops (ICDCS 2006 Workshops), 2006

An Experimental Comparison of Physical Mobile Interaction Techniques: Touching, Pointing and Scanning.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

Utilizing mobile phones as ambient information displays.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Expected, sensed, and desired: A framework for designing sensing-based interaction.
ACM Trans. Comput. Hum. Interact., 2005

Guest Editors' Introduction: Rapid Prototyping for Ubiquitous Computing.
IEEE Pervasive Comput., 2005

Multi-user and ubiquitous user interfaces: (MU3I 2005).
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

WYSIWYG-Tool Tips: Enhancing Tool Tips with Translucent Preview Bitmaps.
Proceedings of the Advances in Visual Computing, First International Symposium, 2005

Adding Usability to Web Engineering Models and Tools.
Proceedings of the Web Engineering, 5th International Conference, 2005

DistScroll - A New One-Handed Interaction Device.
Proceedings of the 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 2005

Adding Context Information to Digital Photos.
Proceedings of the 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 2005

Interacting with the ubiquitous computer: towards embedding interaction.
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence, 2005

The rotating compass: a novel interaction technique for mobile navigation.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Tangible interfaces in perspective.
Pers. Ubiquitous Comput., 2004

Physical Prototyping with Smart-Its.
IEEE Pervasive Comput., 2004

Introduction to Special Issue on Context-Aware Computing in CSCW.
Comput. Support. Cooperative Work., 2004

Building Intelligent Environments with Smart-Its.
IEEE Computer Graphics and Applications, 2004

Physical Posters as Gateways to Context-Aware Services for Mobile Devices.
Proceedings of the 6th IEEE Workshop on Mobile Computing Systems and Applications (WMCSA 2004), 2004

Towards Distributed Awareness -- An Artifact Based Approach.
Proceedings of the 6th IEEE Workshop on Mobile Computing Systems and Applications (WMCSA 2004), 2004

Enabling Access to Computers for People with Poor Reading Skills.
Proceedings of the User-Centered Interaction Paradigms for Universal Access in the Information Society, 2004

Workshop W5: multi-user and ubiquitous user interfaces (MU3I).
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

Towards a Playful User Interface for Home Entertainment Systems.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

The drift table: designing for ludic engagement.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Ubiquitous computing - computing in context.
PhD thesis, 2003

Pin&Play: the surface as network medium.
IEEE Commun. Mag., 2003

Interacting with proactive public displays.
Comput. Graph., 2003

Applying wearable sensors to avalanche rescue.
Comput. Graph., 2003

Mobile Ad Hoc Communication Issues in Ubiquitous Computing - The Smart-Its Experimentation Platforms.
Proceedings of the Personal Wireless Communications, IFIP-TC6 8th International Conference, 2003

Using an autonomous cube for basic navigation and input.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

Multi-sensor Activity Context Detection for Wearable Computing.
Proceedings of the Ambient Intelligence, First European Symposium, 2003

2002
Multi-Sensor Context-Awareness in Mobile Devices and Smart Artifacts.
Mob. Networks Appl., 2002

Look who's visiting: supporting visitor awareness in the web.
Int. J. Hum. Comput. Stud., 2002

Ubiquitous Interaction - Using Surfaces in Everyday Environments as Pointing Devices.
Proceedings of the Universal Access: Theoretical Perspectives, 2002

Multi-Sensor Context Aware Clothing.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

Context Acquisition Based on Load Sensing.
Proceedings of the UbiComp 2002: Ubiquitous Computing, 4th International Conference, Göteborg, Sweden, September 29, 2002

Pin&Play: Networking Objects through Pins.
Proceedings of the UbiComp 2002: Ubiquitous Computing, 4th International Conference, Göteborg, Sweden, September 29, 2002

2001
How to build smart appliances?
IEEE Wirel. Commun., 2001

editoral: Situated Interaction and Context-Aware Computing.
Pers. Ubiquitous Comput., 2001

Nutzung von Kontext in ubiquitären Informationssystemen (Context-Awareness in Ubiquitous Computing).
Informationstechnik Tech. Inform., 2001

Modell, Architektur und Plattform für Informationssysteme mit Kontextbezug.
Inform. Forsch. Entwickl., 2001

Mediacups: experience with design and use of computer-augmented everyday artefacts.
Comput. Networks, 2001

Visitor awareness in the web.
Proceedings of the Tenth International World Wide Web Conference, 2001

Integration of Goods Delivery Supervision into E-commerce Supply Chain.
Proceedings of the Electronic Commerce, Second International Workshop, 2001

WAP - Interaktionsdesign und Benutzbarkeit.
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001

Paper-to-Web: Papier als Eingabemedium für Formulare im World-Wide Web.
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001

Entwicklung von WAP-Anwendungen.
Proceedings of the Kommunikation in Verteilten Systemen (KiVS), 2001

Integration von Transportdaten in den E-Commerce Workflow.
Proceedings of the Tagungsband der GI/OCG-Jahrestagung - 31. Jahrestagung der Gesellschaft für Informatik, Wirtschaft und Wissenschaft in der Network Economy, 2001

Distributed and disappearing user interfaces in ubiquitous computing.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Context-Aware Telephony Over WAP.
Pers. Ubiquitous Comput., 2000

Implicit Human Computer Interaction Through Context.
Pers. Ubiquitous Comput., 2000

Adding some smartness to devices and everyday things.
Proceedings of the 3rd IEEE Workshop on Mobile Computing Systems and Applications (WMCSA 2000), 2000

Enabling Implicit Human Computer Interaction: A Wearable RFID-Tag Reader.
Proceedings of the Fourth International Symposium on Wearable Computers (ISWC 2000), 2000

Situated interaction in ubiquitous computing.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

WAP: designing for small user interfaces.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Matching Information and Ambient Media.
Pers. Ubiquitous Comput., 1999

Suchen im Internet - Finden und Gefunden werden.
HMD Prax. Wirtsch., 1999

There is more to context than location.
Comput. Graph., 1999

Environment-Mediated Mobile Computing.
Proceedings of the 1999 ACM Symposium on Applied Computing, 1999

A Wearable Context-Awareness Component: Finally a Good Reason to Wear a Tie.
Proceedings of the Third International Symposium on Wearable Computers (ISWC 1999), 1999

What GPS doesn't tell you: determining one's context with low-level sensors.
Proceedings of the 6th IEEE International Conference on Electronics, Circuits and Systems, 1999

Advanced Interaction in Context.
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999

Object-oriented Web Engineering for Large-scale Web Service Management.
Proceedings of the 32nd Annual Hawaii International Conference on System Sciences (HICSS-32), 1999

Sensor-based adaptive mobile user interfaces.
Proceedings of the Human-Computer Interaction: Communication, 1999

1998
An Agent-Based Telecooperation Framework.
Proceedings of the Cooperative Buildings, 1998

1997
A Modular Neural Network Architecture with Additional Generalization Abilities for Large Input Vectors.
Proceedings of the International Conference on Artificial Neural Nets and Genetic Algorithms, 1997


  Loading...