Michael T. Giang

According to our database1, Michael T. Giang authored at least 11 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Connecting Beliefs, Mindsets, Anxiety, and Self-Efficacy in Computer Science Learning: An Instrument for Capturing Secondary School Students' Self-Beliefs.
CoRR, 2023

Designing Bugs or Doing Another Project: Effects on Secondary Students' Self-Beliefs in Computer Science.
CoRR, 2023

2021
Designing the Virtual SPIKEY-20 Epidemic: Engaging Youth in Seeking Information and Using Personal Protection.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2019
Stitching the Loop with Electronic Textiles: Promoting Equity in High School Students' Competencies and Perceptions of Computer Science.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

2017
Youth Computational Participation in the Wild: Understanding Experience and Equity in Participating and Programming in the Online Scratch Community.
ACM Trans. Comput. Educ., 2017

Plagues and people: engineering player participation and prevention in a virtual epidemic.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Designing for Massive Engagement in a Tween Community: Participation, Prevention, and Philanthropy in a Virtual Epidemic.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2014
Programming in the wild: trends in youth computational participation in the online scratch community.
Proceedings of the 9th Workshop in Primary and Secondary Computing Education, 2014

2013
Understanding Collaborative Practices in the Scratch Online Community: Patterns of Participation Among Youth Designers.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2009
Transgressive Gender Play: Profiles and Portraits of Girl Players in a Tween Virtual World.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
Ethnic Identity, Intergroup Contact, and Outgroup Orientation among Diverse Groups of Adolescents on the Internet.
Cyberpsychology Behav. Soc. Netw., 2008


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