Jacqueline Wong

Orcid: 0000-0002-5387-7696

According to our database1, Jacqueline Wong authored at least 20 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
"Feel free to ask": Nudging to promote asking questions in the online classroom.
Internet High. Educ., January, 2024

Supporting Self-Regulated Learning with Generative AI: A Case of Two Empirical Studies.
Proceedings of the Joint Proceedings of LAK 2024 Workshops co-located with 14th International Conference on Learning Analytics and Knowledge (LAK 2024), 2024

Kattis vs ChatGPT: Assessment and Evaluation of Programming Tasks in the Age of Artificial Intelligence.
Proceedings of the 14th Learning Analytics and Knowledge Conference, 2024

2022
Tweetology of Learning Analytics: What does Twitter tell us about the trends and development of the field?
Proceedings of the LAK 2022: 12th International Learning Analytics and Knowledge Conference, Online Event, USA, March 21, 2022

2021
Examining the use of prompts to facilitate self-regulated learning in Massive Open Online Courses.
Comput. Hum. Behav., 2021

Facilitating goal setting and planning to enhance online self-regulation of learning.
Comput. Hum. Behav., 2021

Quantum of Choice: How learners' feedback monitoring decisions, goals and self-regulated learning skills are related.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021

Learning analytics supported goal setting in online learning environments.
Proceedings of the Doctoral Consortium of the Sixteenth European Conference on Technology Enhanced Learning co-located with the Sixteenth European Conference on Technology Enhanced Learning (EC-TEL 2021), 2021

2019
Supporting Self-Regulated Learning in Online Learning Environments and MOOCs: A Systematic Review.
Int. J. Hum. Comput. Interact., 2019

Exploring sequences of learner activities in relation to self-regulated learning in a massive open online course.
Comput. Educ., 2019

2018
The Essence of Time: Taking a Look at Learning Sessions in MOOCs.
Proceedings of the Learning With MOOCS, 2018

Gamifying higher education: enhancing learning with mobile game app.
Proceedings of the Fifth Annual ACM Conference on Learning at Scale, 2018

Gamification in MOOCs: A review of the state of the art.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Plagues and people: engineering player participation and prevention in a virtual epidemic.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Designing for Massive Engagement in a Tween Community: Participation, Prevention, and Philanthropy in a Virtual Epidemic.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Quantifying audience experience in the wild: Heuristics for developing and deploying a biosensor infrastructure in theaters.
Proceedings of the Eighth International Conference on Quality of Multimedia Experience, 2016

2008
Real arguments about a virtual epidemic: conversations and contestations in a tween gaming club.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

Seeing and supporting identity development in science education.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2004
Building active internet portals for document sharing using association rules.
Int. J. Electron. Bus., 2004

2003
Project-centered teaching on CBIS to IBBA students in Hong Kong.
ACM SIGCSE Bull., 2003


  Loading...