Joanna Bryson

According to our database1, Joanna Bryson authored at least 54 papers between 1997 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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Homepages:

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Bibliography

2018
Patiency is not a virtue: the design of intelligent systems and systems of ethics.
Ethics Inf. Technol., 2018

Expectations of Fairness and Trust Co-Evolve in Environments of Partial Information.
Dynamic Games and Applications, 2018

The extended ramp model: A biomimetic model of behaviour arbitration for lightweight cognitive architectures.
Cognitive Systems Research, 2018

The Moral, Legal, and Economic Hazard of Anthropomorphizing Robots and AI.
Proceedings of the Envisioning Robots in Society - Power, Politics, and Public Space, 2018

2017
Designing and implementing transparency for real time inspection of autonomous robots.
Connect. Sci., 2017

The meaning of the EPSRC principles of robotics.
Connect. Sci., 2017

Principles of robotics: regulating robots in the real world.
Connect. Sci., 2017

Standardizing Ethical Design for Artificial Intelligence and Autonomous Systems.
IEEE Computer, 2017

Of, for, and by the people: the legal lacuna of synthetic persons.
Artif. Intell. Law, 2017

Robot Transparency: Improving Understanding of Intelligent Behaviour for Designers and Users.
Proceedings of the Towards Autonomous Robotic Systems - 18th Annual Conference, 2017

Improving robot transparency: Real-time visualisation of robot AI substantially improves understanding in naive observers.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

2016
A modular approach to learning manipulation strategies from human demonstration.
Auton. Robots, 2016

Reports of the AAAI 2016 Spring Symposium Series.
AI Magazine, 2016

A Role for Action Selection in Consciousness: An Investigation of a Second-Order Darwinian Mind.
Proceedings of the Cognitive Robot Architectures, 2016

Trust, Communication, and Inequality.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

Patiency Is Not a Virtue: AI and the Design of Ethical Systems.
Proceedings of the 2016 AAAI Spring Symposia, 2016

2015
Learning from Play: Facilitating Character Design Through Genetic Programming and Human Mimicry.
Proceedings of the Progress in Artificial Intelligence, 2015

Recombination Is Surprisingly Constructive for Artificial Gene Regulatory Networks in the Context of Selection for Developmental Stability.
Proceedings of the Thirteenth European Conference Artificial Life, 2015

2014
Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Emotionally Driven Robot Control Architecture for Human-Robot Interaction.
Proceedings of the Towards Autonomous Robotic Systems - 14th Annual Conference, 2013

Learning motion primitives of object manipulation using Mimesis Model.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2013

Learning a real time grasping strategy.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013

Behaviour oriented design for real-time-strategy games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Measuring Cultural Relativity of Emotional Valence and Arousal using Semantic Clustering and Twitter.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

2011
Just an Artifact: Why Machines Are Perceived as Moral Agents.
Proceedings of the IJCAI 2011, 2011

An agent-based model of the effects of a primate social structure on the speed of natural selection.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

How to Compare Usability of Techniques for the Specification of Virtual Agents' Behavior? An Experimental Pilot Study with Human Subjects.
Proceedings of the Agents for Educational Games and Simulations - International Workshop, 2011

2010
Simplifying the Design of Human-Like Behaviour: Emotions as Durative Dynamic State for Action Selection.
IJSE, 2010

Flexible Latching: A Biologically-Inspired Mechanism for Improving the Management of Homeostatic Goals.
Cognitive Computation, 2010

2008
The Impact of Durative State on Action Selection.
Proceedings of the Emotion, 2008

Improved Animal-Like Maintenance of Homeostatic Goals via Flexible Latching.
Proceedings of the Biologically Inspired Cognitive Architectures, 2008

The Role of Modularity in Stablizing Cultural Evolution: Conformity and Innovation in an Agent-Based Model.
Proceedings of the Adaptive Agents in Cultural Contexts, 2008

Detecting the Evolution of Semantics and Individual Beliefs through Statistical Analysis of Language Use.
Proceedings of the Naturally-Inspired Artificial Intelligence, 2008

2007
Skill Acquisition Through Program-Level Imitation in a Real-Time Domain.
IEEE Trans. Systems, Man, and Cybernetics, Part B, 2007

Mechanisms of Action Selection: Introduction to the Special Issue.
Adaptive Behaviour, 2007

Toolkits for Agent Development by Undergraduates and Non-Programmers.
Proceedings of the SOFSEM 2007: Theory and Practice of Computer Science, 2007

Representations for Action Selection Learning from Real-Time Observation of Task Experts.
Proceedings of the IJCAI 2007, 2007

Emotions as Durative Dynamic State for Action Selection.
Proceedings of the IJCAI 2007, 2007

2006
The attentional spotlight.
Minds and Machines, 2006

A Dynamic Emotion Representation Model within a Facial Animation System.
I. J. Humanoid Robotics, 2006

2005
The Behavior Oriented Design of an Unreal Tournament Character.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

The Significance of Textures for Affective Interfaces.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

2004
The Insufficiency of Formal Design Methods - The Necessity of an Experimental Approach - for the Understanding and Control of Complex MAS.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004

2003
A Layered Dynamic Emotion Representation for the Creation of Complex Facial Expressions.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

2002
Toward Behavioral Intelligence in the Semantic Web.
IEEE Computer, 2002

Where Should Complexity Go? Cooperation in Complex Agents with Minimal Communication.
Proceedings of the Innovative Concepts for Agent-Based Systems, 2002

The Behavior-Oriented Design of Modular Agent Intelligence.
Proceedings of the Agent Technologies, 2002

2001
Modularity and Specialized Learning: Mapping between Agent Architectures and Brain Organization.
Proceedings of the Emergent Neural Computational Architectures Based on Neuroscience, 2001

Modularity and Design in Reactive Intelligence.
Proceedings of the Seventeenth International Joint Conference on Artificial Intelligence, 2001

2000
Dragons, bats and evil knights: A three-layer design approach to character-based creative play.
Virtual Reality, 2000

Cross-paradigm analysis of autonomous agent architecture.
J. Exp. Theor. Artif. Intell., 2000

Architectures and Idioms: Making Progress in Agent Design.
Proceedings of the Intelligent Agents VII. Agent Theories Architectures and Languages, 2000

Panel Summary: Agent Development Tools.
Proceedings of the Intelligent Agents VII. Agent Theories Architectures and Languages, 2000

1997
Agent Architecture as Object Oriented Design.
Proceedings of the Intelligent Agents IV, 1997


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