Joanna Bryson

Orcid: 0000-0003-0021-0801

  • University of Bath, UK

According to our database1, Joanna Bryson authored at least 66 papers between 1997 and 2024.

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In proceedings 
PhD thesis 


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Effects of Transparency in Humanoid Robots - A Pilot Study.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

From fear to action: AI governance and opportunities for all.
Frontiers Comput. Sci., 2023

Robot, all too human.
XRDS, 2019

Instinct: A biologically inspired reactive planner for intelligent embedded systems.
Cogn. Syst. Res., 2019

Improving Robot Transparency: An Investigation With Mobile Augmented Reality.
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019

The Sustainability Game: AI Technology as an Intervention for Public Understanding of Cooperative Investment.
Proceedings of the IEEE Conference on Games, 2019

Patiency is not a virtue: the design of intelligent systems and systems of ethics.
Ethics Inf. Technol., 2018

Expectations of Fairness and Trust Co-Evolve in Environments of Partial Information.
Dyn. Games Appl., 2018

The Malicious Use of Artificial Intelligence: Forecasting, Prevention, and Mitigation.
CoRR, 2018

The extended ramp model: A biomimetic model of behaviour arbitration for lightweight cognitive architectures.
Cogn. Syst. Res., 2018

The Moral, Legal, and Economic Hazard of Anthropomorphizing Robots and AI.
Proceedings of the Envisioning Robots in Society - Power, Politics, and Public Space, 2018

Designing and implementing transparency for real time inspection of autonomous robots.
Connect. Sci., 2017

The meaning of the EPSRC principles of robotics.
Connect. Sci., 2017

Principles of robotics: regulating robots in the real world.
Connect. Sci., 2017

Standardizing Ethical Design for Artificial Intelligence and Autonomous Systems.
Computer, 2017

Of, for, and by the people: the legal lacuna of synthetic persons.
Artif. Intell. Law, 2017

Robot Transparency: Improving Understanding of Intelligent Behaviour for Designers and Users.
Proceedings of the Towards Autonomous Robotic Systems - 18th Annual Conference, 2017

Improving robot transparency: Real-time visualisation of robot AI substantially improves understanding in naive observers.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Semantics derived automatically from language corpora necessarily contain human biases.
CoRR, 2016

Smart Policies for Artificial Intelligence.
CoRR, 2016

A modular approach to learning manipulation strategies from human demonstration.
Auton. Robots, 2016

Reports of the AAAI 2016 Spring Symposium Series.
AI Mag., 2016

A Role for Action Selection in Consciousness: An Investigation of a Second-Order Darwinian Mind.
Proceedings of the Cognitive Robot Architectures, 2016

Trust, Communication, and Inequality.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

Patiency Is Not a Virtue: AI and the Design of Ethical Systems.
Proceedings of the 2016 AAAI Spring Symposia, 2016

Learning from Play: Facilitating Character Design Through Genetic Programming and Human Mimicry.
Proceedings of the Progress in Artificial Intelligence, 2015

Recombination Is Surprisingly Constructive for Artificial Gene Regulatory Networks in the Context of Selection for Developmental Stability.
Proceedings of the Thirteenth European Conference Artificial Life, 2015

Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Evolving Evolvability in the Context of Environmental Change: A Gene Regulatory Network (GRN) Approach.
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014

The Role of Stability in Cultural Evolution: Innovation and Conformity in Implicit Knowledge Discovery.
Proceedings of the Perspectives on Culture and Agent-based Simulations, 2014

Emotionally Driven Robot Control Architecture for Human-Robot Interaction.
Proceedings of the Towards Autonomous Robotic Systems - 14th Annual Conference, 2013

Learning motion primitives of object manipulation using Mimesis Model.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2013

Learning a real time grasping strategy.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013

Behaviour oriented design for real-time-strategy games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Measuring Cultural Relativity of Emotional Valence and Arousal using Semantic Clustering and Twitter.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Just an Artifact: Why Machines Are Perceived as Moral Agents.
Proceedings of the IJCAI 2011, 2011

An agent-based model of the effects of a primate social structure on the speed of natural selection.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

How to Compare Usability of Techniques for the Specification of Virtual Agents' Behavior? An Experimental Pilot Study with Human Subjects.
Proceedings of the Agents for Educational Games and Simulations - International Workshop, 2011

Simplifying the Design of Human-Like Behaviour: Emotions as Durative Dynamic State for Action Selection.
Int. J. Synth. Emot., 2010

Flexible Latching: A Biologically-Inspired Mechanism for Improving the Management of Homeostatic Goals.
Cogn. Comput., 2010

The Impact of Durative State on Action Selection.
Proceedings of the Emotion, 2008

Improved Animal-Like Maintenance of Homeostatic Goals via Flexible Latching.
Proceedings of the Biologically Inspired Cognitive Architectures, 2008

The Role of Modularity in Stablizing Cultural Evolution: Conformity and Innovation in an Agent-Based Model.
Proceedings of the Adaptive Agents in Cultural Contexts, 2008

Detecting the Evolution of Semantics and Individual Beliefs through Statistical Analysis of Language Use.
Proceedings of the Naturally-Inspired Artificial Intelligence, 2008

Skill Acquisition Through Program-Level Imitation in a Real-Time Domain.
IEEE Trans. Syst. Man Cybern. Part B, 2007

Mechanisms of Action Selection: Introduction to the Special Issue.
Adapt. Behav., 2007

Toolkits for Agent Development by Undergraduates and Non-Programmers.
Proceedings of the SOFSEM 2007: Theory and Practice of Computer Science, 2007

Representations for Action Selection Learning from Real-Time Observation of Task Experts.
Proceedings of the IJCAI 2007, 2007

Emotions as Durative Dynamic State for Action Selection.
Proceedings of the IJCAI 2007, 2007

The attentional spotlight.
Minds Mach., 2006

A Dynamic Emotion Representation Model within a Facial Animation System.
Int. J. Humanoid Robotics, 2006

The Behavior Oriented Design of an Unreal Tournament Character.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

The Significance of Textures for Affective Interfaces.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

The Insufficiency of Formal Design Methods - The Necessity of an Experimental Approach - for the Understanding and Control of Complex MAS.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004

A Layered Dynamic Emotion Representation for the Creation of Complex Facial Expressions.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Toward Behavioral Intelligence in the Semantic Web.
Computer, 2002

Where Should Complexity Go? Cooperation in Complex Agents with Minimal Communication.
Proceedings of the Innovative Concepts for Agent-Based Systems, 2002

The Behavior-Oriented Design of Modular Agent Intelligence.
Proceedings of the Agent Technologies, 2002

Modularity and Specialized Learning: Mapping between Agent Architectures and Brain Organization.
Proceedings of the Emergent Neural Computational Architectures Based on Neuroscience, 2001

Modularity and Design in Reactive Intelligence.
Proceedings of the Seventeenth International Joint Conference on Artificial Intelligence, 2001

Dragons, bats and evil knights: A three-layer design approach to character-based creative play.
Virtual Real., 2000

Cross-paradigm analysis of autonomous agent architecture.
J. Exp. Theor. Artif. Intell., 2000

Modularity and Specialized Learning in the Organization of Behaviour.
Proceedings of the Connectionist Models of Learning, 2000

Architectures and Idioms: Making Progress in Agent Design.
Proceedings of the Intelligent Agents VII. Agent Theories Architectures and Languages, 2000

Panel Summary: Agent Development Tools.
Proceedings of the Intelligent Agents VII. Agent Theories Architectures and Languages, 2000

Agent Architecture as Object Oriented Design.
Proceedings of the Intelligent Agents IV, 1997