Michelle Annett

Orcid: 0000-0001-9421-1199

According to our database1, Michelle Annett authored at least 32 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI Literature.
ACM Trans. Comput. Hum. Interact., 2022

2020
Understanding the Homepreneurship Opportunities Afforded by Social Networking and Personal Fabrication Technologies.
Proc. ACM Hum. Comput. Interact., 2020

2019
InkPlanner: Supporting Prewriting via Intelligent Visual Diagramming.
IEEE Trans. Vis. Comput. Graph., 2019

Exploring and Understanding the Role of Workshop Environments in Personal Fabrication Processes.
ACM Trans. Comput. Hum. Interact., 2019

Vicariously Experiencing it all Without Going Outside: A Study of Outdoor Livestreaming in China.
Proc. ACM Hum. Comput. Interact., 2019

SMAC: A Simplified Model of Attention and Capture in Multi-Device Desk-Centric Environments.
Proc. ACM Hum. Comput. Interact., 2019

"I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Automatics: Dynamically Generating Fabrication Tasks to Adapt to Varying Contexts.
ACM Trans. Comput. Hum. Interact., 2018

2017
(Digitally) Inking in the 21st Century.
IEEE Computer Graphics and Applications, 2017

Frictio: Passive Kinesthetic Force Feedback for Smart Ring Output.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

No Need to Stop What You're Doing: Exploring No-Handed Smartwatch Interaction.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

Ivy: Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Machines as Co-Designers: A Fiction on the Future of Human-Fabrication Machine Interaction.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
MoveableMaker: Facilitating the Design, Generation, and Assembly of Moveable Papercraft.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Hands, hover, and nibs: understanding stylus accuracy on tablets.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

2014
Exploring and Understanding Unintended Touch during Direct Pen Interaction.
ACM Trans. Comput. Hum. Interact., 2014

How low should we go?: understanding the perception of latency while inking.
Proceedings of the Graphics Interface 2014, 2014

The pen is mightier: understanding stylus behaviour while inking on tablets.
Proceedings of the Graphics Interface 2014, 2014

In the blink of an eye: investigating latency perception during stylus interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Your left hand can do it too!: investigating intermanual, symmetric gesture transfer on touchscreens.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Tabletops in motion: the kinetics and kinematics of interactive surface physical therapy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Medusa: a proximity-aware multi-touch tabletop.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

2010
Investigating the Application of Virtual Reality Systems to Psychology and Cognitive Neuroscience Research.
Presence Teleoperators Virtual Environ., 2010

Virtual equine assisted therapy.
Proceedings of the IEEE Virtual Reality Conference, 2010

2009
The SNaP Framework: A VR Tool for Assessing Spatial Navigation.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Using a multi-touch tabletop for upper extremity motor rehabilitation.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2008
Building highly-interactive, data-intensive, REST applications: the Invenio experience.
Proceedings of the 2008 conference of the Centre for Advanced Studies on Collaborative Research, 2008

A Comparison of Sentiment Analysis Techniques: Polarizing Movie Blogs.
Proceedings of the Advances in Artificial Intelligence , 2008


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